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Final Fantasy I & II: Dawn of Souls/Weapon Hit Effect List: Difference between revisions
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(Created page with "{{subpage|game=Final Fantasy I & II: Dawn of Souls:ROM map}} {{Infobox table|name=FF1 Weapon Hit Effect List |game=Final Fantasy I & II: Dawn of Souls |loc=ROM |start=0x22360...") |
m (Xkeeper moved page Final Fantasy I & II: Dawn of Souls:Weapon Hit Effect List to Final Fantasy I & II: Dawn of Souls/Weapon Hit Effect List: normalize subpages and titles) |
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Latest revision as of 02:41, 24 January 2024
This is a sub-page of Final Fantasy I & II: Dawn of Souls.
FF1 Weapon Hit Effect List | |
Game | Final Fantasy I & II: Dawn of Souls |
Start Address | 0x223603 |
End Address | 0x223643 |
# of Entries | 65 |
Entry Length | 0x1 |
Total Length | 65 bytes (0x41) |
Back to the ROM map |
The FF1 Weapon Hit Effect List defines what animation and sound each weapon uses for the hit effects which play on the target.
Hit Effect
- Length: 1 byte
- Offset within entry: 0x0
- Range of values: 0-60 (0x0-0x3C)
What hit effect to play. The ID here is used to index to a separate pointer table.