Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy I & II: Dawn of Souls/Weapon Hit Effect List
Jump to navigation
Jump to search
This is a sub-page of Final Fantasy I & II: Dawn of Souls.
FF1 Weapon Hit Effect List | |
Game | Final Fantasy I & II: Dawn of Souls |
Start Address | 0x223603 |
End Address | 0x223643 |
# of Entries | 65 |
Entry Length | 0x1 |
Total Length | 65 bytes (0x41) |
Back to the ROM map |
The FF1 Weapon Hit Effect List defines what animation and sound each weapon uses for the hit effects which play on the target.
Hit Effect
- Length: 1 byte
- Offset within entry: 0x0
- Range of values: 0-60 (0x0-0x3C)
What hit effect to play. The ID here is used to index to a separate pointer table.