Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Teenage Mutant Ninja Turtles (NES)/RAM map

From Data Crystal
< Teenage Mutant Ninja Turtles (NES)
Revision as of 19:40, 26 October 2016 by Rockman (talk | contribs) (I added a couple of RAM addresses I found to this list)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Teenage Mutant Ninja Turtles (NES).

 $46 - Continues (You start with 03)
 $48 - World Number
 $5B - Whether the special weapon is selected or not
 $5D - Current side-scrolling area (0 in overhead areas)
 $67 - Current Turtle Selected (0:Leo, 1:Raph, 2:Mike, 3:Don)
 $73 - Leo's Special Weapon (0:Nothing, 1:Stars, 2:Triple Stars, 3:Boomerangs, 4:Scrolls)
 $74 - Raph's Special Weapon
 $75 - Mike's Special Weapon
 $76 - Don's Special Weapon
 $77 - Leo's Energy (0 - 80)
 $78 - Raph's Energy
 $79 - Mike's Energy
 $7A - Don's Energy
 $A7 - Amount of Ropes (0 - 63)
 $A8 - Leo's Special Weapon Quantity (0 - 63)
 $A9 - Raph's Special Weapon Quantity
 $AA - Mike's Special Weapon Quantity
 $AB - Don's Special Weapon Quantity
 $BB - Dam Timer
 $BF - Turtle Van Missiles
 C0 - Score 99xxxx0
 C1 - Score xx99xx0
 C2 - Score xxxx990
 C3 - Unknown Score 99xxxx0
 C4 - Unknown Score xx99xx0
 C5 - Unknown Score xxxx990
 C6 - High Score 99xxxx0
 C7 - High Score xx99xx0
 C8 - High Score xxxx990
 
 0200 - 02FF - Sprite Memory
 0460        - Turtle Y Position
 0480        - Turtle X Position
 04B0        - Turtle Y Velocity
 04E0        - Turtle X Velocity
 0500        - Invincibility Timeout
 056X        - Enemy Hit Points
 0630        - Invincibility Timeout