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River City Ransom/ROM map: Difference between revisions

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(Add RCR items table)
 
(add room table)
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$00A4F9: Array[128] of pointer to item records
{{Template: Rommap|game=River City Ransom}}
 
$005CBB: Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]]
 
$00A4F9: Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]]


Each item record:
Each item record:
* item name terminated by 05
* [variable] item name terminated by 05
* YZ WX 0V: item cost $VWX.YZ (digits are BCD)
* [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD)
* ?? ?? ??: unknown
* [03 bytes] ?? ?? ??: unknown
* Abilities enhanced bitmask:
* [01 byte] Abilities enhanced bitmask:
** 7 = punch
** 7 = punch
** 6 = kick
** 6 = kick
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** 1 = strength
** 1 = strength
** 0 = will power
** 0 = will power
* Status enhanced bitmask:
* [01 byte] Status enhanced bitmask:
** 7 = stamina
** 7 = stamina
* Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.
* [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.

Revision as of 02:21, 3 June 2009

Chip tiny.png The following article is a ROM map for River City Ransom.

$005CBB: Room captions - Array of Page1Text indexed by RoomNumber

$00A4F9: Array[128] of pointer to item records indexed by ItemNumber

Each item record:

  • [variable] item name terminated by 05
  • [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD)
  • [03 bytes] ?? ?? ??: unknown
  • [01 byte] Abilities enhanced bitmask:
    • 7 = punch
    • 6 = kick
    • 5 = weapon
    • 4 = throw
    • 3 = agility
    • 2 = defense
    • 1 = strength
    • 0 = will power
  • [01 byte] Status enhanced bitmask:
    • 7 = stamina
  • [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.