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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Pointer Table: Difference between revisions
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Crocodile91 (talk | contribs) (these are tecnically 8-bytes entries) |
m (Xkeeper moved page Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Pointer Table to Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Pointer Table: normalize subpages and titles) |
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}} | |||
{{Infobox table|name=Pokémon Graphics: Pointer Table | {{Infobox table|name=Pokémon Graphics: Pointer Table | ||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics.
Pokémon Graphics: Pointer Table | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0510018 |
End Address | 0x0510F9F |
# of Entries | 497 |
Entry Length | 8 bytes (0x8) |
Total Length | 3976 bytes (0xF88) |
Back to the ROM map |
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective debug name, and the second one points to the actual overworld animations or dialogue sprites graphics data.
Address Size Description -------- ---- ---------------- { 0000 0004 little-endian GBA pointer to debug name 0004 0004 little-endian GBA pointer to data } Repeats for every entry.