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Mega Man 3 (NES)/Notes

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< Mega Man 3 (NES)
Revision as of 22:52, 14 August 2009 by Kiokuffiib11 (talk | contribs) (New page: 003d = Megaman Sprite/effect showing [Some with/or only sounds] [00] Default [01] Jump noise [04] Spawning noise [06] Damage sprite, knock back, no real damage [08] Messed up sprite (T...)
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003d = Megaman Sprite/effect showing [Some with/or only sounds]

[00] Default [01] Jump noise [04] Spawning noise [06] Damage sprite, knock back, no real damage [08] Messed up sprite (This value stays), can jump and shoot. I think it's rush marine [09] Health raising noise [0c] Gain power [Auto finish stage] [0d] Auto Finish stage, no power gained [will give you Rush mobiles though] [0e] Death [11] Takes you to another point, with screwed up graphics on enemies [13] Dr. Light's Lab [Element message] [14] Walks back, cannon appears, ends stage [15] Walks back, gets stuck [16] Locks up game [17] Locks up game [1c] Locks up game [1d] Locks up game [1e] Screen jumps, locks up game [1f] Locks up game [20] Invisible. When get hit, you forever go back. You're stuck like that [21] Restart level [22] Game over [23] Restart level [24] Restart Level [25] Game over [26] Restart Level [27] Restart Level [28] Game over [29] Restart Level [2a] Restart level [2b] Game over [2c] Restart Level [2d] Restart Level [2e] Game over [2f] Restart Level [30] Restart Level [31] Game over [Mostly from here on out it's restart level or game over]