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Mega Man 3 (NES)/Notes: Difference between revisions

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(New page: 003d = Megaman Sprite/effect showing [Some with/or only sounds] [00] Default [01] Jump noise [04] Spawning noise [06] Damage sprite, knock back, no real damage [08] Messed up sprite (T...)
 
 
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003d = Megaman Sprite/effect showing [Some with/or only sounds]
{{Notes|game=Mega Man 3}}


[00] Default
==Megaman spite/effect ($003D)==
[01] Jump noise  
This listing is for the value of {{hex|$003D}} (Megaman Sprite/effect showing, some with/or only sounds)
[04] Spawning noise
 
[06] Damage sprite,  knock back,  no real damage
00     Default
[08] Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
01     Jump noise  
[09] Health raising noise
04     Spawning noise
[0c] Gain power [Auto finish stage]
06     Damage sprite,  knock back,  no real damage
[0d] Auto Finish stage,  no power gained [will give you Rush mobiles though]
08     Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
[0e] Death
09     Health raising noise
[11] Takes you to another point,  with screwed up graphics on enemies
0c     Gain power [Auto finish stage]
[13] Dr. Light's Lab [Element message]
0d     Auto Finish stage,  no power gained [will give you Rush mobiles though]
[14] Walks back,  cannon appears,  ends stage
0e     Death
[15] Walks back,  gets stuck
11     Takes you to another point,  with screwed up graphics on enemies
[16] Locks up game
13     Dr. Light's Lab [Element message]
[17] Locks up game
14     Walks back,  cannon appears,  ends stage
[1c] Locks up game
15     Walks back,  gets stuck
[1d] Locks up game
16     Locks up game
[1e] Screen jumps,  locks up game
17     Locks up game
[1f] Locks up game
1c     Locks up game
[20] Invisible.  When get hit,  you forever go back.  You're stuck like that
1d     Locks up game
[21] Restart level
1e     Screen jumps,  locks up game
[22] Game over
1f     Locks up game
[23] Restart level
20     Invisible.  When get hit,  you forever go back.  You're stuck like that
[24] Restart Level
21     Restart level
[25] Game over
22     Game over
[26] Restart Level
23     Restart level
[27] Restart Level
24     Restart Level
[28] Game over
25     Game over
[29] Restart Level
26     Restart Level
[2a] Restart level
27     Restart Level
[2b] Game over
28     Game over
[2c] Restart Level
29     Restart Level
[2d] Restart Level
2a     Restart level
[2e] Game over
2b     Game over
[2f] Restart Level
2c     Restart Level
[30] Restart Level
2d     Restart Level
[31] Game over
2e     Game over
[Mostly from here on out it's restart level or game over]
2f     Restart Level
30     Restart Level
31     Game over
(Remaining values are mostly restart level or game over)
{{Internal Data|game=Mega Man 3}}

Latest revision as of 19:59, 25 January 2024

Chip tiny.png The following article is a Notes Page for Mega Man 3 (NES).

Megaman spite/effect ($003D)

This listing is for the value of $003D (Megaman Sprite/effect showing, some with/or only sounds)

00      Default
01      Jump noise 
04      Spawning noise
06      Damage sprite,  knock back,  no real damage
08      Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
09      Health raising noise
0c      Gain power [Auto finish stage]
0d      Auto Finish stage,  no power gained [will give you Rush mobiles though]
0e      Death
11      Takes you to another point,  with screwed up graphics on enemies
13      Dr. Light's Lab [Element message]
14      Walks back,  cannon appears,  ends stage
15      Walks back,  gets stuck
16      Locks up game
17      Locks up game
1c      Locks up game
1d      Locks up game
1e      Screen jumps,  locks up game
1f      Locks up game
20      Invisible.  When get hit,  you forever go back.  You're stuck like that
21      Restart level
22      Game over
23      Restart level
24      Restart Level
25      Game over
26      Restart Level
27      Restart Level
28      Game over
29      Restart Level
2a      Restart level
2b      Game over
2c      Restart Level
2d      Restart Level
2e      Game over
2f      Restart Level
30      Restart Level
31      Game over
(Remaining values are mostly restart level or game over)