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Mega Man 3 (NES)/Notes: Difference between revisions

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003d = Megaman Sprite/effect showing [Some with/or only sounds]
===Megaman spite/effect ($003D)===
This listing is for the value of $003d (Megaman Sprite/effect showing, some with/or only sounds)


[00] Default
00     Default
<br>
01     Jump noise  
[01] Jump noise  
04     Spawning noise
<br>
06     Damage sprite,  knock back,  no real damage
[04] Spawning noise
08     Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
<br>
09     Health raising noise
[06] Damage sprite,  knock back,  no real damage
0c     Gain power [Auto finish stage]
<br>
0d     Auto Finish stage,  no power gained [will give you Rush mobiles though]
[08] Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
0e     Death
<br>
11     Takes you to another point,  with screwed up graphics on enemies
[09] Health raising noise
13     Dr. Light's Lab [Element message]
<br>
14     Walks back,  cannon appears,  ends stage
[0c] Gain power [Auto finish stage]
15     Walks back,  gets stuck
<br>
16     Locks up game
[0d] Auto Finish stage,  no power gained [will give you Rush mobiles though]
17     Locks up game
<br>
1c     Locks up game
[0e] Death
1d     Locks up game
<br>
1e     Screen jumps,  locks up game
[11] Takes you to another point,  with screwed up graphics on enemies
1f     Locks up game
<br>
20     Invisible.  When get hit,  you forever go back.  You're stuck like that
[13] Dr. Light's Lab [Element message]
21     Restart level
<br>
22     Game over
[14] Walks back,  cannon appears,  ends stage
23     Restart level
<br>
24     Restart Level
[15] Walks back,  gets stuck
25     Game over
<br>
26     Restart Level
[16] Locks up game
27     Restart Level
<br>
28     Game over
[17] Locks up game
29     Restart Level
<br>
2a     Restart level
[1c] Locks up game
2b     Game over
<br>
2c     Restart Level
[1d] Locks up game
2d     Restart Level
<br>
2e     Game over
[1e] Screen jumps,  locks up game
2f     Restart Level
<br>
30     Restart Level
[1f] Locks up game
31     Game over
<br>
(Remaining values are mostly restart level or game over]
[20] Invisible.  When get hit,  you forever go back.  You're stuck like that
<br>
[21] Restart level
<br>
[22] Game over
<br>
[23] Restart level
<br>
[24] Restart Level
<br>
[25] Game over
<br>
[26] Restart Level
<br>
[27] Restart Level
<br>
[28] Game over
<br>
[29] Restart Level
<br>
[2a] Restart level
<br>
[2b] Game over
<br>
[2c] Restart Level
<br>
[2d] Restart Level
<br>
[2e] Game over
<br>
[2f] Restart Level
<br>
[30] Restart Level
<br>
[31] Game over
<br>
[Mostly from here on out it's restart level or game over]

Revision as of 13:54, 7 April 2013

Megaman spite/effect ($003D)

This listing is for the value of $003d (Megaman Sprite/effect showing, some with/or only sounds)

00      Default
01      Jump noise 
04      Spawning noise
06      Damage sprite,  knock back,  no real damage
08      Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
09      Health raising noise
0c      Gain power [Auto finish stage]
0d      Auto Finish stage,  no power gained [will give you Rush mobiles though]
0e      Death
11      Takes you to another point,  with screwed up graphics on enemies
13      Dr. Light's Lab [Element message]
14      Walks back,  cannon appears,  ends stage
15      Walks back,  gets stuck
16      Locks up game
17      Locks up game
1c      Locks up game
1d      Locks up game
1e      Screen jumps,  locks up game
1f      Locks up game
20      Invisible.  When get hit,  you forever go back.  You're stuck like that
21      Restart level
22      Game over
23      Restart level
24      Restart Level
25      Game over
26      Restart Level
27      Restart Level
28      Game over
29      Restart Level
2a      Restart level
2b      Game over
2c      Restart Level
2d      Restart Level
2e      Game over
2f      Restart Level
30      Restart Level
31      Game over
(Remaining values are mostly restart level or game over]