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Mega Man 3 (NES)/Notes: Difference between revisions

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(New page: 003d = Megaman Sprite/effect showing [Some with/or only sounds] [00] Default [01] Jump noise [04] Spawning noise [06] Damage sprite, knock back, no real damage [08] Messed up sprite (T...)
 
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[00] Default
[00] Default
<br>
[01] Jump noise  
[01] Jump noise  
<br>
[04] Spawning noise
[04] Spawning noise
<br>
[06] Damage sprite,  knock back,  no real damage
[06] Damage sprite,  knock back,  no real damage
<br>
[08] Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
[08] Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
<br>
[09] Health raising noise
[09] Health raising noise
<br>
[0c] Gain power [Auto finish stage]
[0c] Gain power [Auto finish stage]
<br>
[0d] Auto Finish stage,  no power gained [will give you Rush mobiles though]
[0d] Auto Finish stage,  no power gained [will give you Rush mobiles though]
<br>
[0e] Death
[0e] Death
<br>
[11] Takes you to another point,  with screwed up graphics on enemies
[11] Takes you to another point,  with screwed up graphics on enemies
<br>
[13] Dr. Light's Lab [Element message]
[13] Dr. Light's Lab [Element message]
<br>
[14] Walks back,  cannon appears,  ends stage
[14] Walks back,  cannon appears,  ends stage
<br>
[15] Walks back,  gets stuck
[15] Walks back,  gets stuck
<br>
[16] Locks up game
[16] Locks up game
<br>
[17] Locks up game
[17] Locks up game
<br>
[1c] Locks up game
[1c] Locks up game
<br>
[1d] Locks up game
[1d] Locks up game
<br>
[1e] Screen jumps,  locks up game
[1e] Screen jumps,  locks up game
<br>
[1f] Locks up game
[1f] Locks up game
<br>
[20] Invisible.  When get hit,  you forever go back.  You're stuck like that
[20] Invisible.  When get hit,  you forever go back.  You're stuck like that
<br>
[21] Restart level
[21] Restart level
<br>
[22] Game over
[22] Game over
<br>
[23] Restart level
[23] Restart level
<br>
[24] Restart Level
[24] Restart Level
<br>
[25] Game over
[25] Game over
<br>
[26] Restart Level
[26] Restart Level
<br>
[27] Restart Level
[27] Restart Level
<br>
[28] Game over
[28] Game over
<br>
[29] Restart Level
[29] Restart Level
<br>
[2a] Restart level
[2a] Restart level
<br>
[2b] Game over
[2b] Game over
<br>
[2c] Restart Level
[2c] Restart Level
<br>
[2d] Restart Level
[2d] Restart Level
<br>
[2e] Game over
[2e] Game over
<br>
[2f] Restart Level
[2f] Restart Level
<br>
[30] Restart Level
[30] Restart Level
<br>
[31] Game over
[31] Game over
<br>
[Mostly from here on out it's restart level or game over]
[Mostly from here on out it's restart level or game over]

Revision as of 22:54, 14 August 2009

003d = Megaman Sprite/effect showing [Some with/or only sounds]

[00] Default
[01] Jump noise
[04] Spawning noise
[06] Damage sprite, knock back, no real damage
[08] Messed up sprite (This value stays), can jump and shoot. I think it's rush marine
[09] Health raising noise
[0c] Gain power [Auto finish stage]
[0d] Auto Finish stage, no power gained [will give you Rush mobiles though]
[0e] Death
[11] Takes you to another point, with screwed up graphics on enemies
[13] Dr. Light's Lab [Element message]
[14] Walks back, cannon appears, ends stage
[15] Walks back, gets stuck
[16] Locks up game
[17] Locks up game
[1c] Locks up game
[1d] Locks up game
[1e] Screen jumps, locks up game
[1f] Locks up game
[20] Invisible. When get hit, you forever go back. You're stuck like that
[21] Restart level
[22] Game over
[23] Restart level
[24] Restart Level
[25] Game over
[26] Restart Level
[27] Restart Level
[28] Game over
[29] Restart Level
[2a] Restart level
[2b] Game over
[2c] Restart Level
[2d] Restart Level
[2e] Game over
[2f] Restart Level
[30] Restart Level
[31] Game over
[Mostly from here on out it's restart level or game over]