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MOTHER 3/Town map size table: Difference between revisions
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m (Xkeeper moved page MOTHER 3:Town map size table to MOTHER 3/Town map size table: normalize subpages and titles) |
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{{Infobox table|name= | {{subpage|game=MOTHER 3:ROM map}} | ||
{{Infobox table|name=Town map size Table | |||
|game=MOTHER 3 | |game=MOTHER 3 | ||
|loc=ROM | |loc=ROM | ||
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==Table overview== | ==Table overview== | ||
This table contains 12 bytes entries for every town map in the game.<br> | This table contains 12 bytes entries for every town map in the game.<br> | ||
It determines how a map will be in size and how much it will be scaled. | |||
===Table Structure=== | ===Table Structure=== |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of MOTHER 3.
Town map size Table | |
Game | MOTHER 3 |
Start Address | 0x00C2AF8 |
End Address | 0x00C2BE7 |
# of Entries | 20 (0x14) |
Entry Length | 12 bytes |
Total Length | 240 bytes |
Back to the ROM map |
Table overview
This table contains 12 bytes entries for every town map in the game.
It determines how a map will be in size and how much it will be scaled.
Table Structure
- [00]-[02]= Map's X coordinate from the graphic.
- [03]-[04]= How much walking one step will change the character's position on the map.
- [05]-[07]= Map's Y coordinate from the graphic.
- [08]-[09]= Map's X scrollable lenght, it's in pixels, if values are 08=02 and 09=01, map will be scrollable 0x0102 pixels over the default lenght of a screen.
- [0A]-[0B]= Map's Y scrollable height, it's in pixels, if values are 08=0F and 09=02, map will be scrollable 0x020F pixels over the default height of a screen.