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Final Fantasy II/ROM map: Difference between revisions

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(Added some things to the RAM and ROM map)
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==Battle==
==Battle==
<tt>0x017A0 to 0x1890</tt> = Battle Palettes
<tt>0x017A0 to 0x1890</tt> = Battle Palettes
==Overworld Data==
<pre>


</pre>
==Map Data==
==Map Data==
<pre>
<pre>
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==Menu Data==
==Menu Data==
<pre>
<pre>
0x1D3C TextBox Palette color 1 (Gray)
0x3C3 Maria/Layla/Ricard Portrait Palette
0x1D42 TextBox Palette color 2 (Blue)
0x3C7 Guy/Josef/Leon/Minwu Portrait Palette
0x1D46 TextBox Palette color 3 (White)
0x3CB Firion/Gordon Portrait Palette
0x3E787 Menu Palette 1 color (Gray)
 
0x3E78C Menu Palette 2 color (Blue)
0x1D3C Text Box Palette color 1 (Gray)
0x3E791 Menu Palette 3 color (White)
0x1D42 Text Box Palette color 2 (Blue)
0x1D46 Text Box Palette color 3 (White)
0x3E787 Menu Palette color 1 (Gray)
0x3E78C Menu Palette color 2 (Blue)
0x3E791 Menu Palette color 3 (White)
0x3ACB8 Spell EXP gained when cast (Menu)
0x3ACB8 Spell EXP gained when cast (Menu)



Revision as of 01:55, 7 January 2022

Chip tiny.png The following article is a ROM map for Final Fantasy II.

Battle

0x017A0 to 0x1890 = Battle Palettes

Overworld Data


Map Data

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea

Menu Data

0x3C3	Maria/Layla/Ricard Portrait Palette
0x3C7	Guy/Josef/Leon/Minwu Portrait Palette
0x3CB	Firion/Gordon Portrait Palette

0x1D3C 	Text Box Palette color 1	(Gray)
0x1D42 	Text Box Palette color 2	(Blue)
0x1D46 	Text Box Palette color 3	(White)
0x3E787 Menu Palette color 1	(Gray)
0x3E78C Menu Palette color 2	(Blue)
0x3E791 Menu Palette color 3	(White)
0x3ACB8 Spell EXP gained when cast (Menu)

Items

Item ID List

0xC20 - 0xD0F = Treasure Loot Table


Misc

0xAF0 = Pirate Ship Visible
0xAF1 = Pirate Ship Starting X Coordinate
0xAF2 = Pirate Ship Starting Y Coordinate
0xAF3 = AirShip Visible
0xAF4 = AirShip Starting X Coordinate
0xAF5 = AirShip Starting Y Coordinate