Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Final Fantasy II/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 19: Line 19:


==Items==
==Items==
<pre>
[http://datacrystal.romhacking.net/wiki/Final_Fantasy_II/ItemID Item ID List]
 
0xC20 - 0xD0F = Treasure Loot Table
0xC20 - 0xD0F = Treasure Loot Table
[http://www.romhacking.net/utilities/258/ Item ID list]
 
</pre>


==Misc==
==Misc==

Revision as of 01:49, 7 January 2022

Chip tiny.png The following article is a ROM map for Final Fantasy II.

Battle

0x017A0 to 0x1890 = Battle Palettes

Map Data

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea


Items

Item ID List

0xC20 - 0xD0F = Treasure Loot Table


Misc

0xAF0 = Pirate Ship Visible
0xAF1 = Pirate Ship Starting X Coordinate
0xAF2 = Pirate Ship Starting Y Coordinate
0xAF3 = AirShip Visible
0xAF4 = AirShip Starting X Coordinate
0xAF5 = AirShip Starting Y Coordinate