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Dr. Mario (NES)/RAM map

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< Dr. Mario (NES)
Revision as of 03:09, 17 April 2010 by DiamondPhoenix (talk | contribs) (New page: {{rammap|game=Dr.Mario.}} This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for other dumps. ==Table== {| border="1" align="center" cell...)
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Chip tiny.png The following article is a RAM map for Dr. Mario (NES).

This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.

Table

RAM Address Information
0x0046 Mode.
0x0065 Game option cursor position.
0x008B Speed cursor. (Copied from 0x030B.)
0x0305 Falling pill X position.
0x0306 Falling pill Y position.
0x030B Pill Speed. (26 = fastest, 85=slowest (hex))
0x0312 Frames left before current pill drops.
0x0316 Level number.
0x031A Next pill: First color.
0x031B Next pill: Second color.
0x067E Maximum frames to wait before the three viruses move.
0x067F Frames left before the three viruses move.
0x0727 Number of players.
0x0731 Music type.