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Crystal Beans from Dungeon Explorer/ROM map
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The following article is a ROM map for Crystal Beans from Dungeon Explorer.
Dialog data
- 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
- 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
- 03E79E-04649A (31997) = Dialog strings
- 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
Character movement sprite graphics
- 050000-053FFF (16384) = Bard (4 bpp Snes format)
- 054000-057FFF (16384) = Bowman (4 bpp Snes format)
- 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
- 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
- 060000-053FFF (16384) = Robot (4 bpp Snes format)
- 064000-057FFF (16384) = Wizard (4 bpp Snes format)
- 068000-05BFFF (16384) = Monk (4 bpp Snes format)
- 06C000-05FFFF (16384) = Dragon (4 bpp Snes format)
- 070000-053FFF (16384) = Fighter (4 bpp Snes format)
- 074000-057FFF (16384) = Priest (4 bpp Snes format)
- 078000-05BFFF (16384) = Thief (4 bpp Snes format)
- 07C000-05FFFF (16384) = Witch (4 bpp Snes format)
Music
- 120000-12038E (911) = Music engine asm code
- 120030 = InitAPU?
- 120087 = UploadSong?(byte songIndex<A>, byte numPatterns?<X>, byte <Y>)
- 120151 = UploadPattern?(byte patternIndex<A>)
- 1201EC = SelectInstrument?(byte instrument<A>)
- 120204 = UploadInstrument?(byte instIndex<A>)
- 12028E = SrcAddrAddition(word addr<X>, word bank<A>)
- 1202C9 = StopSong?
- 120305 = SendToAPU(word numToTransfer<X>, word apuTargetAddr<Y>)
- if X = 0, send terminating block
- 120378 = InitSPCTransfer
- 12038F-1204FF (369) = Unused/Padding
- 120500-1207FF (4864) = SPC Program
The following pointers use 121800 as the base address
- 121800-121801 (2) = pointer to next song chunk
- 121802-121803 (2) = number of pointers in next pointer table
- 121804-121837 (52) = song pattern order pointer table (26 16-bits pointers)
- 121838-121C0C (981) = songs pattern order (list of pattern indices terminated by a $FF byte)
- 121C0D-121C0E (2) = number of pointers in next pointer table
- 121C0F-121CC6 (184) = Pattern pointer table (92 16-bits pointers)
- 121CC7-12A08C (33734) = Patterns
- 12A08D-12A0FF (115) = Unused/Padding
- 12A100-12A4BF (960) = Instruments
- 12A4C0-145FFD (113469) = BRR Samples
- 145FFD-145FFF (3) = Unused/Padding
Cutscene data
- 146000-147907 (6408) = Cutscene font graphics
- 17D5E4-17D611 (46) = Cutscene string pointer table (23 16-bits pointers)
- 17D616-17DFC3 (2477) = Cutscene strings