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Bubble Bobble (Game Boy)/RAM map: Difference between revisions

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m (Fixed game title.)
m (Xkeeper moved page Bubble Bobble (Game Boy):RAM map to Bubble Bobble (Game Boy)/RAM map: normalize subpages and titles)
 
(2 intermediate revisions by one other user not shown)
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{{rammap|game=Bubble Bobble (Game Boy)}}
{{rammap|game=Bubble Bobble (Game Boy)}}
{| border="1" cellpadding="1"
<pre>
| '''RAM'''  || '''Function''' || '''Details'''
* 0xC200 to 0x---- = Level
|-
* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47)
|C200 || Level ||
* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47)
|-
* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47)
|C400 || Lives || (2 digits in hexadecimal. Example: 47h=47)
* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47)
|-
* 0xC914 to 0xC917 = Password
|C490 || Score xx00000 || (2 digits in hexadecimal. Example: 47h=47)
* 0xCB0F to 0x---- = Level title (not real)
|-
* 0xFFC3 to 0x---- = Remaining enemies in the level
|C491 || Score 00xx000 || (2 digits in hexadecimal. Example: 47h=47)
</pre>
|-
{{Internal Data|game=Bubble Bobble (Game Boy)}}
|C492 || Score 0000xx0 || (2 digits in hexadecimal. Example: 47h=47)
|-
|C914-C917 || Password||
|-
|CB0F || Level title (not real) ||
|-
|FFC3 || Remaining enemies in the level||
|-

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Bubble Bobble (Game Boy).

* 0xC200 to 0x---- = Level
* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47)
* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47)
* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47)
* 0xC914 to 0xC917 = Password
* 0xCB0F to 0x---- = Level title (not real)
* 0xFFC3 to 0x---- = Remaining enemies in the level