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Arkanoid (NES)/RAM map: Difference between revisions
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(Solved the mystery of variable 0x0037.) |
Thundergui (talk | contribs) No edit summary |
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| 0x0000 || Player 1 button state || | | 0x0000 || Player 1 button state || | ||
|- | |- | ||
| | | 0x0036 || Ball position: X || | ||
|- | |- | ||
| | | 0x0036 || Ball position: Y || | ||
|- | |- | ||
| | | 0x0062 || Number of strikes || | ||
|- | |- | ||
| | | 0x0064 || Number of outs || | ||
|- | |- | ||
| | | 0x0067 || Points Team #2 || | ||
|- | |- | ||
| | | 0x0068 || Points Team #1 || | ||
|- | |- | ||
| | | 0x0071 || Ball speed || | ||
|- | |- | ||
| | | 0x007E || Ready to pitch || 1 == Yes | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
{{stub}} | {{stub}} |
Revision as of 21:49, 19 March 2016
The following article is a RAM map for Arkanoid (NES).
RAM | Function | Details |
0x0000 | Player 1 button state | |
0x0036 | Ball position: X | |
0x0036 | Ball position: Y | |
0x0062 | Number of strikes | |
0x0064 | Number of outs | |
0x0067 | Points Team #2 | |
0x0068 | Points Team #1 | |
0x0071 | Ball speed | |
0x007E | Ready to pitch | 1 == Yes |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |