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Arkanoid (NES)/RAM map: Difference between revisions
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(Made a chart. Documented an address duplicate. Added Stub footer.) |
(Solved the mystery of variable 0x0037.) |
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Line 1: | Line 1: | ||
{{rammap|game=Arkanoid}} | {{rammap|game=Arkanoid}} | ||
<br> | <br> | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM | |'''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
| 0x0000 || Player 1 button state || | | 0x0000 || Player 1 button state || | ||
Line 29: | Line 26: | ||
| 0x000D || Number of remaining lives || | | 0x000D || Number of remaining lives || | ||
|- | |- | ||
| | | 0x0037 || Vertical position of ball || | ||
|- | |- | ||
| | | 0x0038 || Horizontal position of ball || | ||
|- | |- | ||
| 0x0138 || Timer until ball shoots itself || | | 0x0138 || Timer until ball shoots itself || |
Revision as of 14:35, 24 January 2008
The following article is a RAM map for Arkanoid (NES).
RAM | Function | Details |
0x0000 | Player 1 button state | |
0x0001 | Previous player 1 button state | |
0x0002 | Player 2 button state | |
0x0003 | Previous player 2 button state | |
0x0004 | Player 1 button state | |
0x0005 | Previous player 1 button state | |
0x0006 | Player 2 button state | |
0x0007 | Previous player 2 button state | |
0x0008 | Arkanoid paddle position | |
0x0009 | Previous arkanoid paddle position | |
0x000D | Number of remaining lives | |
0x0037 | Vertical position of ball | |
0x0038 | Horizontal position of ball | |
0x0138 | Timer until ball shoots itself |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |