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  • 07:56, 29 May 2024Pac-Land (NES)/RAM map (hist | edit) ‎[306 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- 001C 1 Current round 003C 1 Current round(?) 003F 1 Lives 007D 1 Pushback speed when walking into walls 0093 1 Timer 00BD 1 Death flag {{Internal Data}}")
  • 07:39, 28 May 2024Pac-Man Collection/TBL (hist | edit) ‎[973 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} == Menus and Settings == === Palettes === 00 = Background (color cycle) 10 = White 20 = Yellow 30 = Light blue 40 = Orange === Tiles === Replace "xx" with one of the palettes above 00xx= 01xx=! 02xx=" 03xx=# 04xx=$ 05xx=% 06xx=& 07xx=' 08xx=( 09xx=) 0Axx=* 0Bxx=+ 0Cxx=, 0Dxx=- 0Exx=. 0Fxx=/ 10xx=0 11xx=1 12xx=2 13xx=3 14xx=4 15xx=5 16xx=6 17xx=7 18xx=8 19xx=9 1Axx=: 1Bxx=; 1Cxx=< 1Dxx== 1Exx=> 1Fxx=? 20xx=@ 21xx=A 22xx=B...")
  • 06:54, 28 May 2024Wario Land: Super Mario Land 3/TBL (hist | edit) ‎[370 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} === Credits === 40=A 41=B 42=C 43=D 44=E 45=F 46=G 47=H 48=I 49=J 4A=K 4B=L 4C=M 4D=N 4E=O 4F=P 50=Q 51=R 52=S 53=T 54=U 55=V 56=W 57=X 58=Y 59=Z 5A= 5B=! === HUD (level) === B0=0 B1=1 B2=2 B3=3 B4=4 B5=5 B6=6 B7=7 B8=8 B9=9 BA=P BB=A BC=U BD=S BE=E BF= C5=C C8=- C9=T CE=Wario Head CF=Coin {{Internal Data}}")
  • 02:52, 28 May 2024Super Mario World: Super Mario Advance 2/TBL (hist | edit) ‎[1,589 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} {{todo|Make TBL file for Japanese release (Text Box/World Map)}} These TBL files apply to the USA/EUR releases of the game. ==HUD== 0000=0 0100=1 0200=2 0300=3 0400=4 0500=5 0600=6 0700=7 0800=8 0900=9 0A00=A 0B00=B 0C00=C 0D00=D 0E00=E 0F00=F 1000=G 1100=H 1200=I 1300=J 1400=K 1500=L 1600=M 1700=N 1800=O 1900=P 1A00=Q 1B00=R 1C00=S 1D00=T 1E00=U 1F00=V 2000=W 2100=X 2200=Y 2300=Z 2410=. 2510=, 2610=x 2710=- 2810=! 2F10=...")
  • 20:47, 26 May 2024Vagrant Story/break arts (hist | edit) ‎[2,796 bytes]Rosto (talk | contribs) (Add Break Arts mechanics information)
  • 03:55, 26 May 2024EarthBound/Logo Screen Graphics Data (hist | edit) ‎[4,183 bytes]Esorth (talk | contribs) (Start documenting logo data)
  • 02:20, 26 May 2024Vagrant Story/battle abilities (hist | edit) ‎[2,153 bytes]Rosto (talk | contribs) (Add Battle Abilities mechanics information)
  • 00:05, 26 May 2024Super Boy I/TBL (hist | edit) ‎[324 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} This text table applies to the Sega Master System port. 00= D8=0 D9=1 DA=2 DB=3 DC=4 DD=5 DE=6 DF=7 E0=8 E1=9 E2=A E3=B E4=C E5=D E6=E E7=F E8=G E9=H EA=I EB=J EC=K ED=L EE=M EF=N F0=O F1=P F2=Q F3=R F4=S F5=T F6=U F7=V F8=W F9=X FA=Y FB=Z FC=© FD=- FE=x {{Internal Data}}")
  • 00:05, 26 May 2024Super Boy I/RAM map (hist | edit) ‎[657 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} These addresses apply to the Sega Master System port. == RAM Map == Addr Size Description ---- ---- ----------- C048 1 Time timer C049 2 Time C233 1 Coin count C23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling C36C 1 Player Y position C36D 1 Player X position C372 1...")
  • 00:04, 26 May 2024Super Boy I (hist | edit) ‎[613 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= superboymsx_titlescreen.png |developer= Zemina |publisher= Zemina |systems= {{system|MSX}}, {{system|Unlicensed Sega Master System}} |korea= {{date|1989|January|ref=<ref>[http://www.hardcoregaming101.net/korea/part1/company-zemina.htm Hardcore Gaming 101]</ref>}} |tcrf= Super Boy I }} {{SMS |title=Super Boy I |romsize=48 KiB |fullchecksum=3BF352 }} ==Sub-pages== {{namespaces}} ==References== <references/> <!--{{Super Boy series}}-->")
  • 21:37, 25 May 2024Speedy Blupi 2/RAM map (hist | edit) ‎[19,437 bytes]Jummy0 (talk | contribs) (Created page with "{{rammap|game=Speedy Blupi 2}} This table compares addresses for two versions of the game: ''Speedy Blupi 2'' version 2.2 English (as available on blupi.org), and ''Speedy Eggbert 2'' version 1.0 English. Italicized names are speculative; non-italicized names directly match the Planet Blupi source code. ==Globals== {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: col...")
  • 20:33, 25 May 2024Speedy Blupi 2 (hist | edit) ‎[1,410 bytes]Jummy0 (talk | contribs) (Created page with "{{Bob |bobscreen= |aka= Speedy Eggbert 2 |developer= EPSITEC |publisher= eGames |system= {{system|Windows}} |world= {{date|2001}} |tcrf= Speedy Blupi 2 }} ==Utilities== * [https://www.youtube.com/watch?v=HSyUoC0O7-4 X-Edit] - External level editor * [https://www.youtube.com/watch?v=wgO4q_34bi8 X-Edit Mapper] - Full-level screenshot tool ==Hacks== * [https://www.dropbox.com/scl/fi/oq4cf7fvs54k39u1mmfcm/Speedy%20Eggbert%202%20-%20Vas709%20Mod.rar?rlkey=c3giuq2h9qwkrfw...")
  • 06:21, 25 May 2024Medarot 3/Notes (hist | edit) ‎[10,936 bytes]Blaziken257 (talk | contribs) (Created page with "== Map IDs == ''Currently incomplete'' * 0000 = Omikuji Town * 0001 = Medarot Research Institute (Entrance) * 0002 = Medarot Research Institute (Room adjacent to entrance, to the north) * 0003 = Medarot Research Institute (Western room) * 0004 = Medarot Research Institute (Northernmost room) * 0005 = Medarot Research Institute (Easternmost room) * 0006 = Medarot Research Institute (Locked room, NW?) * 0007 = Ikki's house (bottom floor) * 0008 = Ikki's house (upstairs be...")
  • 05:53, 25 May 2024Medarot 3/RAM map (hist | edit) ‎[536 bytes]Blaziken257 (talk | contribs) (Created page with "* C116 = PLAYX (Player's X position) * C117 = PLAYY (Player's Y position) * C480-C483? = State machine * C620 = Map ID high byte * C621 = Map ID low byte * C62A = MAPX (Horizontal scroll position) * C62B = MAPY (Vertical scroll position) * C670-C671 = Money (Big endian) * C7A5 = Current shop")
  • 05:48, 25 May 2024Medarot 3 (hist | edit) ‎[584 bytes]Blaziken257 (talk | contribs) (Created page with "{{GB|title=Medarot 3 |name=MEDAROT3KBTB32J (Kabuto), MEDAROT3KWGB33J (Kuwagata) |regioncode=Japan |type=Color |supergameboy=No |cartridgetype=ROM + MBC5 + RAM + Battery |licensecode=9C (Imagineer) |romsize=4 MiB |sramsize=8 KiB |romchecksum=3D4A (Kabuto), 03B2 (Kuwagata) |headerchecksum=43 (Kabuto), 3A (Kuwagata) }}")
  • 01:56, 25 May 2024Ms. Pac-Man (SNES)/TBL (hist | edit) ‎[760 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} == Palettes == === Attract Mode === 02/0A = White 0E = Golden 12 = Red 16 = Pink 1A = Blue 1E = Orange === Options Menu === 0A/0E = White 12 = Yellow 16 = Green 1A = Golden 1E = Orange == Tiles == Replace "xx" with one of the palettes above 00xx= A1xx=! A2xx=" A3xx=# A4xx=$ A5xx=% A6xx=& A7xx=' A8xx=( A9xx=) AAxx=* ABxx=+ ACxx=, ADxx=- AExx=. AFxx=/ B0xx=0 B1xx=1 B2xx=2 B3xx=3 B4xx=4 B5xx=5 B6xx=6 B7xx=7 B8xx=8 B9xx=9 BAxx=...")
  • 01:54, 25 May 2024Ms. Pac-Man (SNES)/RAM map (hist | edit) ‎[1,489 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Address Size Description ------ ---- ----------- 7E0268 1 Amount of dots eaten in a level 7E026A 1 Amount of dots required to clear level 7E028C 1 Lives 7E0294 1 Lives (P2 during Competitive/Cooperative mode) 7E029C 1 Death cycle * 00 - Normal * 01 - Time freeze * 02 - Death animation * 03 - Post-death animat...")
  • 01:46, 25 May 2024Ms. Pac-Man (SNES) (hist | edit) ‎[884 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Mspacmansnes_title.png | title= Ms. Pac-Man | developer= Digital Eclipse | publishers= {{publisher|Williams Entertainment}} (US), {{publisher|THQ}} (EU) | system= SNES | usa= {{date|1996|September}} | europe= {{date|1997|March|nocat=true}} | tcrf=Pac-Man 2: The New Adventures (SNES) }} {{SNES |title = Ms. Pac-Man |name = MSPACMAN |company = Midway/Tradewest |header = None |bank = LoROM |interleaved = No |sram = 0 KiB |type = ROM only |rom = 256 KiB |co...")
  • 07:08, 24 May 2024Ms. Pac-Man (Atari Lynx) (hist | edit) ‎[262 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Ms_Pac-Man_Lynx-Title.png | title= Ms. Pac-Man | developer= Atari Corporation | publisher= Atari Corporation | system= Atari Lynx | usa= {{date|1990}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Ms. Pac-Man (World) {{Pac-Man series}}")
  • 07:08, 24 May 2024Ms. Pac-Man (Atari Lynx)/RAM map (hist | edit) ‎[1,302 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- 0029 1 Demo mode flag 002C 1 Level set * 00 - Normal levels * 01 - Wide levels 0032 1 Number of dots eaten in level 0035 1 Current frame in death animation 0056 1 Ghost speed (Blinky) 0057 1 Ghost speed (Pinky) 0058 1 Ghost speed (Inky) 0059 1 Ghost speed (Clyde) 006C 1...")
  • 06:35, 24 May 2024Vagrant Story/game score (hist | edit) ‎[5,833 bytes]Rosto (talk | contribs) (Add formula and detailed explanation for calculating the Game Score) originally created as "Vagrant Story:game score"
  • 04:59, 24 May 2024Kid Icarus/TBL (hist | edit) ‎[1,139 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} == Kid Icarus == 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=? 0B== 0C=, 0D=. 0E=! 0F=- 10=' 11=° 12= 16=A 17=B 18=C 19=D 1A=E 1B=F 1C=G 1D=H 1E=I 1F=J 20=K 21=L 22=M 23=N 24=O 25=P 26=Q 27=R 28=S 29=T 2A=U 2B=V 2C=W 2D=X 2E=Y 2F=Z 30=a 31=b 32=c 33=d 34=e 35=f 36=g 37=h 38=i 39=j 3A=k 3B=l 3C=m 3D=n 3E=o 3F=p 40=q 41=r 42=s 43=t 44=u 45=v 46=w 47=x 48=y 49=z == Hikari Shinwa: Pal...")
  • 04:15, 24 May 2024Ms. Pac-Man (NES, Namco)/RAM map (hist | edit) ‎[1,115 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- 0030 6 Score (P1) 003E 1 Level (P1) 003F 1 Lives (P1) 0040 6 Score (P2) 004E 1 Level (P2) 004F 1 Lives (P2) 006A 1 How many dots remaining in a level (00 ends level) 00AB 2 Blue ghost timer 00CF 1 How many ghosts are in a blue state * 00 - None * 01 - Blinky only...")
  • 02:07, 24 May 2024Baseball (NES, Famicom Disk System) (hist | edit) ‎[1,275 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Baseball_(NES)-title.png | title= Baseball | developer= Nintendo R&D1 | publisher= Nintendo | systems= {{system|NES}}, {{system|Famicom Disk System}}, {{system|FamicomBox}} | japan= {{date|1983|December|7}} (Famicom), {{date|1986|February|21|nocat=true}} (FDS) | usa= {{date|1985|October|18|nocat=true}} | europe= {{date|1986|September|1|nocat=true}} | aus= {{date|2003|October|17|nocat=true}} (''Animal Crossing'') | tcrf= Baseball (NES, Famicom Disk...")
  • 06:22, 23 May 2024Pac-Man Collection/Notes (hist | edit) ‎[645 bytes]Lelegofrog (talk | contribs) (Created page with "{{Notes}} == Sprite ID list (Pac-Mania) == * 00 - Pac-Man * 01 - Blinky * 02 - Blinky (angry) * 03 - Pinky * 04 - Inky * 05 - Clyde * 06 - Sue * 07 - Funky * 08 - Spunky * 09 - Power Pill * 0A - Super Pellet * 0B - Red Power Pill * 0C - Pac-Man death * 0D - Cherry * 0E - Strawberry * 0F - Orange * 10 - Apple * 11 - Banana * 12 - Peach * 13 - Bell * 14 - Key * 15 - Galaxian Boss * 16 - Silver Galaxian Boss * 17 - Silver Bell * 18 - Silver Key *...")
  • 06:22, 23 May 2024Pac-Man Collection/RAM map (hist | edit) ‎[8,114 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version. == RAM Map == === Main Menu === Address Size Description -------- ---- ----------- 02008EB4 1 Current game selected * 00 - Pac-Man Arrangement * 01 - Pac-Mania * 02 - Pac-Attack * 03 - Pac-Man 02008EC0 2 Scaling for arrows on game selection menu 02008EC4 1...")
  • 06:21, 23 May 2024Pac-Man Collection (hist | edit) ‎[1,297 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Pacmancollection_ustitle.png | developer= Mass Media | publisher= Namco | developerref= <ref name="all">[https://gamefaqs.gamespot.com/gbc/198850-super-mario-bros-deluxe/data GameFAQs]</ref> | publisherref= <ref name="all"/> | system= Game Boy Advance | usa= {{date|2001|June|12|ref=<ref name="all"/>}} | europe= {{date|2001|December|7|ref=<ref name="all"/>}} | japan= {{date|2002|January|11|nocat=true|ref=<ref name="all"/>}} | aus= {{date|2014|June|12|no...")
  • 07:13, 22 May 2024Ms. Pac-Man (NES, Tengen)/RAM map (hist | edit) ‎[1,927 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- 003A 1 Ghost palette (Clyde) (normally 01) 003B 1 Ghost palette (Pinky) (normally 03) 003C 1 Ghost palette (Inky) (normally 02) 003D 1 Ghost palette (Blinky) (normally 00) 004A 1 Ghost direction (Clyde) 004B 1 Ghost direction (Pinky) 004C 1 Ghost direction (Inky) 004D 1 Ghost direction (Blinky) 00B9 1...")
  • 20:47, 21 May 2024Super Mario Advance 4: Super Mario Bros. 3/ROM map (hist | edit) ‎[404 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap|game=Super Mario Advance 4: Super Mario Bros. 3}} {{stub}} == ROM Map == Address Size Description ------- ---- ----------- 1408E2 1 Second shrub structure in World 1-1 1408E6 1 First set of bushes in World 1-1 14090F 1 Length of second ledge in World 1-1 140912 1 Second ledge in World 1-1 157812 2 The first Goomba in World 1-1 {{Internal Data}}")
  • 00:24, 21 May 2024Mario Kart: Super Circuit/RAM map (hist | edit) ‎[3,065 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Mario Kart: Super Circuit}} Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version. == RAM Map == Address Size Description -------- ---- ----------- 0300000C 1 Number of retries 03002C6E 1 Lap option for Quick Run (00 - 3 laps, 01 - 5 laps) 03002C70 1 Items option for Quick Run (00 - on, 01 - off) 03002C72 1 Coins option for Quick Run (00 - on, 01 - off) 03003BE0 1...")
  • 00:22, 21 May 2024Mario Kart: Super Circuit (hist | edit) ‎[2,143 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= Mario_Kart-_Super_Circuit-title.png |aka= Mario Kart Advance (JP) |developer= Intelligent Systems |publisher= Nintendo |system= Game Boy Advance |japan= {{date|2001|July|21}} |usa= {{date|2001|August|26}} |europe= {{date|2001|September|14}} |aus= {{date|2001|September|13}} |tcrf= Mario Kart: Super Circuit }} {{GBA |title=Mario Kart: Super Circuit |image= |name=MARIO KART |code=AMKJ (JPN)<br>AMKE (USA)<br>AMKP (EUR) |company=Nintendo |rom=4 MiB |country=...")
  • 03:45, 20 May 2024Final Fantasy: Mystic Quest/SRAM map (hist | edit) ‎[2,595 bytes]Ansarya (talk | contribs) (Moved SRAM data to its own page)
  • 02:18, 16 May 2024Yu-Gi-Oh! The Eternal Duelist Soul/Notes (hist | edit) ‎[86 bytes]Ansarya (talk | contribs) (Created page with "{{notes}} {{stub}} =Main= [TODO: Add notes here!] =Related= <br> {{Internal Data}}") originally created as "Yu-Gi-Oh! The Eternal Duelist Soul (GBA)/Notes"
  • 02:16, 16 May 2024Yu-Gi-Oh! The Eternal Duelist Soul/ROM map (hist | edit) ‎[182 bytes]Ansarya (talk | contribs) (Added rom map stub page) originally created as "Yu-Gi-Oh! The Eternal Duelist Soul (GBA)/ROM map"
  • 02:15, 16 May 2024Yu-Gi-Oh! The Eternal Duelist Soul/RAM map (hist | edit) ‎[182 bytes]Ansarya (talk | contribs) (Added ram map stub page) originally created as "Yu-Gi-Oh! The Eternal Duelist Soul (GBA)/RAM map"
  • 02:14, 16 May 2024Yu-Gi-Oh! The Eternal Duelist Soul (hist | edit) ‎[1,416 bytes]Ansarya (talk | contribs) (Created this page for Yak Attack) originally created as "Yu-Gi-Oh! The Eternal Duelist Soul (GBA)"
  • 07:29, 14 May 2024Wario Land 4/RAM map (hist | edit) ‎[2,476 bytes]Bigolmate (talk | contribs) (A start of a wario land 4 ram map)
  • 15:14, 11 May 2024EarthBound/Map Data/Tile Animation Characters Pointer Table (hist | edit) ‎[3,072 bytes]Esorth (talk | contribs) (Create stub)
  • 16:46, 10 May 2024Vaitz Blade/ROM map (hist | edit) ‎[1,323 bytes]Doppleganger (talk | contribs) (Created page with "{{rommap|game=Vaitz Blade (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 | 13 | |- | 21 | 14 | graphic...")
  • 16:30, 10 May 2024Vaitz Blade (hist | edit) ‎[872 bytes]Doppleganger (talk | contribs) (Created page with "{{Bob |bobscreen= |system=WonderSwan |developer=Bandai |publisher=Bandai |japan={{date|1999|June|24}} }} {{WSx| title = Vaitz Blade |image = |devid = 0x01 |minreq = WonderSwan |cartid = |unknown = 0x00 |romsize = |savetype = |extra = |rtc = No |checksum = |game = Vaitz Blade }} ==Sub-pages== {{namespaces}} ==Translations== * None known. ==Known Dumps== {| class="wikitable" style="margin:auto" |- | File || Vaitz Blade (Japan) (Rev 1).ws |- | Size || 4194304 |- |...")
  • 16:25, 7 May 2024Vagrant Story:actor data (hist | edit) ‎[2,795 bytes]Rosto (talk | contribs) (Add "actor data" sub-page)
  • 02:01, 4 May 2024Dragon Warrior III (NES)/Values (hist | edit) ‎[12,734 bytes]Ansarya (talk | contribs) (Created values subpage with item indexes)
  • 13:47, 3 May 2024Power Pro Kun Pocket 3/ROM map (hist | edit) ‎[222 bytes]PECO (talk | contribs) (Created page with "{{rommap|game=Power Pro Kun Pocket 3}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 0x5998 | | function | Processing non-text byte of script |} {{Internal Data|game=Power Pro Kun Pocket 3}}")
  • 14:57, 2 May 2024Traverse Starlight & Prairie/TBL (hist | edit) ‎[12,735 bytes]FFaddic (talk | contribs) (Created page with "00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=A 0C=B 0D=C 0E=D 0F=E 10=F 11=G 12=H 13=I 14=J 15=K 16=L 17=M 18=N 19=O 1A=P 1B=Q 1C=R 1D=S 1E=T 1F=U 20=V 21=W 22=X 23=Y 24=Z 25=大 26=国 27=王 28=共 29=和 2A=邦 2B=連 2C=帝 2D=皇 2E=合 2F=衆 30=あ 31=い 32=う 33=え 34=お 35=か 36=き 37=く 38=け 39=こ 3A=さ 3B=し 3C=す 3D=せ 3E=そ 3F=た 40=ち 41=つ 42=て 43=と 44=な 45=に 46=ぬ 47=ね 48=の 49=は 4A=ひ 4B=ふ 4C=へ 4D=ほ 4E=...")
  • 14:55, 2 May 2024Traverse: Starlight & Prairie (hist | edit) ‎[549 bytes]FFaddic (talk | contribs) (Created page with "{{SNES| title = Traverse Starlight & Prairie (Japan) |image = |name = TRAVERSE |company = |header = |bank = HiROM |interleaved = |sram = 64 KiB |type = Normal + Batt |rom = 32 MiB |country = Japan |video = NTSC |romspeed = |revision = 1.0 |checksum = |crc32 = BB199F87 |game = Traverse Starlight & Prairie }}") originally created as "Traverse Starlight & Prairie"
  • 12:56, 2 May 2024Power Pro Kun Pocket 3/RAM map (hist | edit) ‎[260 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=Power Pro Kun Pocket 3}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 0x3000044 | 4 | Script processing pointer | Pointing to the next byte of script to be processed |} {{Internal Data|game=Power Pro Kun Pocket 3}}")
  • 08:47, 2 May 2024Power Pro Kun Pocket 3/TBL (hist | edit) ‎[32,061 bytes]PECO (talk | contribs) (Created page with "{{TBL|game=Power Pro Kun Pocket 3}} <pre> 00= 01=あ 02=い 03=う 04=え 05=お 06=か 07=き 08=く 09=け 0A=こ 0B=さ 0C=し 0D=す 0E=せ 0F=そ 10=た 11=ち 12=つ 13=て 14=と 15=な 16=に 17=ぬ 18=ね 19=の 1A=は 1B=ひ 1C=ふ 1D=へ 1E=ほ 1F=ま 20=み 21=む 22=め 23=も 24=や 25=ゆ 26=よ 27=ら 28=り 29=る 2A=れ 2B=ろ 2C=わ 2D=を 2E=ん 2F=ぁ 30=ぃ 31=ぅ 32=ぇ 33=ぉ 34=っ 35=ゃ 36=ゅ 37=ょ 38=が 39=ぎ 3A=ぐ 3B=げ 3C=ご 3D=ざ...")
  • 08:44, 2 May 2024Power Pro Kun Pocket 3 (hist | edit) ‎[954 bytes]PECO (talk | contribs) (Created page with "{{Bob | bobscreen= Power_Pro_Kun_Pocket_3_(Japan)_(Rev_1)-title.png | title= Power Pro Kun Pocket 3 | developer= Diamond Head | publisher= Konami | system= Game Boy Advance | japan= {{date|2001|March|21}} }} {{stub}} {{GBA| title = Power Pro Kun Pocket 3 |image = |name = Power Pro Kun Pocket 3 |company = Konami |rom = 8 MiB |country = JPN |checksum = 43 (43) / 42 (42) (Rev 1) |crc32 = 4314D8BC / D8397194 (Rev 1) |game = Power Pro Kun Pocket 3 }} ==Sub-pages== {{namespa...")
  • 01:36, 23 April 2024Spellcaster/TBL (hist | edit) ‎[979 bytes]RRB Brick (talk | contribs) (Included the Text Tables for Spellcaster. Only the English version is created here.)
  • 02:31, 22 April 2024Bubble Bobble (Sega Master System)/TBL (hist | edit) ‎[1,609 bytes]RRB Brick (talk | contribs) (Added text table for Bubble Bobble.)
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