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Final Fantasy II/RAM map
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The following article is a RAM map for Final Fantasy II.
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 768 | Save Slot #0 (Trash) 0x0300 | 768 | Save Slot #1 0x0600 | 768 | Save Slot #2 0x0900 | 768 | Save Slot #3 0x0C00 | 768 | Save Slot #4 Save Slot Structure (0x300 = 768 bytes) Offset | Len | Description _______|_____|______________________ 0x0001 | 1 | Pirate Ship X 0x0002 | 1 | Pirate Ship Y 0x0004 | 1 | Airship Visible 0x0005 | 1 | Airship X 0x0006 | 1 | Airship Y 0x0008 | 1 | Chocobo Visible 0x0009 | 1 | Chocobo X 0x000A | 1 | Chocobo Y 0x000C | 1 | Sail Boat Visible 0x000D | 1 | Sail Boat X 0x000E | 1 | Sail Boat Y 0x0010 | 1 | Player X 0x0011 | 1 | Player Y 0x001C | 3 | Gold 0x0060 | 32 | Inventory Item IDs 0x0080 | 15 | Password IDs 0x0100 | 64 | Character A #1 0x0140 | 64 | Character A #2 0x0180 | 64 | Character A #3 0x01C0 | 64 | Character A #4 0x0200 | 64 | Character B #1 0x0240 | 64 | Character B #2 0x0280 | 64 | Character B #3 0x02C0 | 63 | Character B #4 0x02FF | 1 | Checksum Character Structure A (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 1 | Picture ID 0x0001 | 1 | Status 0x0002 | 6 | Name 0x0008 | 2 | Cur HP 0x000A | 2 | Max HP 0x000C | 2 | Cur MP 0x000E | 2 | Max MP 0x0010 | 1 | Power w/o Armor 0x0011 | 1 | Agility w/o Armor 0x0012 | 1 | Vitality w/o Armor 0x0013 | 1 | Intelligence w/o Armor 0x0014 | 1 | Soul w/o Armor 0x0015 | 1 | Magic Power w/o Armor 0x0016 | 1 | Hit X 0x0017 | 1 | Hit % 0x0018 | 1 | Attack 0x0019 | 1 | Equip: Head 0x001A | 1 | Equip: Armor 0x001B | 1 | Equip: Arm 0x001C | 1 | Equip: Right Hand 0x001D | 1 | Equip: Left Hand 0x001E | 1 | Equip: Item 1 0x001F | 1 | Equip: Item 2 0x0020 | 1 | Power 0x0021 | 1 | Agility 0x0022 | 1 | Vitality 0x0023 | 1 | Intelligence 0x0024 | 1 | Soul 0x0025 | 1 | Magic Power 0x0029 | 1 | Defense 0x002A | 1 | Evade X 0x002B | 1 | Evade % 0x002C | 1 | Magic Defense X 0x002D | 1 | Magic Defense % 0x0030 | 16 | Magic Item IDs Character Structure B (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 16 | Skill Levels/Exp 0x0010 | 32 | Magic Levels/Exp
Internal Data for Final Fantasy II
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