Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

River City Ransom/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Redundant category removal)
mNo edit summary
Line 1: Line 1:
{{rommap|game=River City Ransom}}
{{rommap|game=River City Ransom}}


$005CBB: Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]]
0x005CBB = Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]]


$00A4F9: Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]]
0x00A4F9 = Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]]


<pre>
Each item record:
Each item record:
* [variable] item name terminated by 05
* [variable] item name terminated by 05
Line 10: Line 11:
* [03 bytes] ?? ?? ??: unknown
* [03 bytes] ?? ?? ??: unknown
* [01 byte] Abilities enhanced bitmask:
* [01 byte] Abilities enhanced bitmask:
** 7 = punch
    * 7 = punch
** 6 = kick
    * 6 = kick
** 5 = weapon
    * 5 = weapon
** 4 = throw
    * 4 = throw
** 3 = agility
    * 3 = agility
** 2 = defense
    * 2 = defense
** 1 = strength
    * 1 = strength
** 0 = will power
    * 0 = will power
* [01 byte] Status enhanced bitmask:
* [01 byte] Status enhanced bitmask:
** 7 = stamina
    * 7 = stamina
* [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.
* [variable] Variable length array of ability values, in the order above.
  Array element is present only if corresponding bit is set above.
</pre>
 
{{Internal Data|game=River City Ransom}}

Revision as of 02:14, 30 August 2016

Chip tiny.png The following article is a ROM map for River City Ransom.

0x005CBB = Room captions - Array of Page1Text indexed by RoomNumber
0x00A4F9 = Array[128] of pointer to item records indexed by ItemNumber
Each item record:
* [variable] item name terminated by 05
* [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD)
* [03 bytes] ?? ?? ??: unknown
* [01 byte] Abilities enhanced bitmask:
    * 7 = punch
    * 6 = kick
    * 5 = weapon
    * 4 = throw
    * 3 = agility
    * 2 = defense
    * 1 = strength
    * 0 = will power
* [01 byte] Status enhanced bitmask:
    * 7 = stamina
* [variable] Variable length array of ability values, in the order above.
  Array element is present only if corresponding bit is set above.