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River City Ransom/ROM map: Difference between revisions
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m (Xkeeper moved page River City Ransom:ROM map to River City Ransom/ROM map: normalize subpages and titles) |
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{{rommap|game=River City Ransom}} | {{rommap|game=River City Ransom}} | ||
0x005CBB = Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]] | 0x005CBB = Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]]<br> | ||
0x00A4F9 = Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]]<br> | |||
0x00A4F9 = Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]] | Each item record: | ||
* [variable] item name terminated by 05 | |||
< | * [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) | ||
Each item record: | * [03 bytes] ?? ?? ??: unknown | ||
* [variable] item name terminated by 05 | * [01 byte] Abilities enhanced bitmask: | ||
* [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) | * 7 = punch | ||
* [03 bytes] ?? ?? ??: unknown | * 6 = kick | ||
* [01 byte] Abilities enhanced bitmask: | * 5 = weapon | ||
* 4 = throw | |||
* 3 = agility | |||
* 2 = defense | |||
* 1 = strength | |||
* 0 = will power | |||
* [01 byte] Status enhanced bitmask: | |||
* 7 = stamina | |||
* [variable] Variable length array of ability values, in the order above. | |||
* [01 byte] Status enhanced bitmask: | Array element is present only if corresponding bit is set above. | ||
* [variable] Variable length array of ability values, in the order above. | |||
{{Internal Data|game=River City Ransom}} | {{Internal Data|game=River City Ransom}} |
Latest revision as of 08:15, 24 January 2024
The following article is a ROM map for River City Ransom.
0x005CBB = Room captions - Array of Page1Text indexed by RoomNumber
0x00A4F9 = Array[128] of pointer to item records indexed by ItemNumber
Each item record: * [variable] item name terminated by 05 * [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) * [03 bytes] ?? ?? ??: unknown * [01 byte] Abilities enhanced bitmask: * 7 = punch * 6 = kick * 5 = weapon * 4 = throw * 3 = agility * 2 = defense * 1 = strength * 0 = will power * [01 byte] Status enhanced bitmask: * 7 = stamina * [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.
Internal Data for River City Ransom
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