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Final Fantasy II/ROM map: Difference between revisions
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<tt>0x017A0 to 0x1890</tt> = Battle Palettes | <tt>0x017A0 to 0x1890</tt> = Battle Palettes | ||
== | ==Map Data== | ||
<pre> | <pre> | ||
0x00710 to 0x????? = Blocks | 0x00710 to 0x????? = Blocks | ||
Line 16: | Line 16: | ||
0x10325 to 0x????? = Gatea | 0x10325 to 0x????? = Gatea | ||
</pre> | </pre> | ||
==Items== | |||
<pre> | |||
0xC20 - 0xD0F = Treasure Loot Table | |||
The item ID list can be found here | |||
==Misc== | |||
<pre> | |||
0xAF0 = Pirate Ship Visible | |||
0xAF1 = Pirate Ship Starting X Coordinate | |||
0xAF2 = Pirate Ship Starting Y Coordinate | |||
0xAF3 = AirShip Visible | |||
0xAF4 = AirShip Starting X Coordinate | |||
0xAF5 = AirShip Starting Y Coordinate | |||
</pre> | |||
{{Internal Data|game=Final Fantasy II}} | {{Internal Data|game=Final Fantasy II}} |
Revision as of 01:42, 7 January 2022
The following article is a ROM map for Final Fantasy II.
Battle
0x017A0 to 0x1890 = Battle Palettes
Map Data
0x00710 to 0x????? = Blocks 0x10010 to 0x100D0 = Town pointers 0x100D0 to 0x13B32 = Town maps 0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea 0x10113 to 0x????? = Rebel HQ - Altea 0x101D2 to 0x????? = King's resting room - Altea 0x10213 to 0x????? = Hilda's room - Altea 0x1023D to 0x????? = Altea (the town) 0x10325 to 0x????? = Gatea
Items
0xC20 - 0xD0F = Treasure Loot Table The item ID list can be found here ==Misc== <pre> 0xAF0 = Pirate Ship Visible 0xAF1 = Pirate Ship Starting X Coordinate 0xAF2 = Pirate Ship Starting Y Coordinate 0xAF3 = AirShip Visible 0xAF4 = AirShip Starting X Coordinate 0xAF5 = AirShip Starting Y Coordinate
Internal Data for Final Fantasy II
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