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Dr. Mario (NES)/RAM map: Difference between revisions
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(New page: {{rammap|game=Dr.Mario.}} This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for other dumps. ==Table== {| border="1" align="center" cell...) |
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{{rammap|game=Dr. | {{rammap|game=Dr._Mario}} | ||
This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for [[Dr. | This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for [[Dr._Mario#Known_Dumps|other dumps]]. | ||
==Table== | ==Table== |
Revision as of 03:11, 17 April 2010
The following article is a RAM map for Dr. Mario (NES).
This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.
Table
RAM Address | Information |
---|---|
0x0046 | Mode. |
0x0065 | Game option cursor position. |
0x008B | Speed cursor. (Copied from 0x030B.) |
0x0305 | Falling pill X position. |
0x0306 | Falling pill Y position. |
0x030B | Pill Speed. (26 = fastest, 85=slowest (hex)) |
0x0312 | Frames left before current pill drops. |
0x0316 | Level number. |
0x031A | Next pill: First color. |
0x031B | Next pill: Second color. |
0x067E | Maximum frames to wait before the three viruses move. |
0x067F | Frames left before the three viruses move. |
0x0727 | Number of players. |
0x0731 | Music type. |