Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man 4/Tutorials: Difference between revisions
Jump to navigation
Jump to search
Insectduel (talk | contribs) No edit summary |
Insectduel (talk | contribs) |
||
Line 6: | Line 6: | ||
In the memory where the ROM offset is located at x78010 to x7A00F (Bank $3C by $2000). | In the memory where the ROM offset is located at x78010 to x7A00F (Bank $3C by $2000). | ||
RAM $8000 to $9FFF | |||
Change $992A and $996C to the JSR initial code to the location where the empty unused memory is. Then enter the following below. | Change $992A and $996C to the JSR initial code to the location where the empty unused memory is. Then enter the following below. |
Revision as of 17:37, 24 June 2009
I will add a few ASM tutorials that you will need for your Mega Man IV hacking experience.
Sound Initial Code while choosing the weapon
Written by Insectduel
In the memory where the ROM offset is located at x78010 to x7A00F (Bank $3C by $2000). RAM $8000 to $9FFF
Change $992A and $996C to the JSR initial code to the location where the empty unused memory is. Then enter the following below.
- 20 XX XX JSR $XXXX ; Location to the Sound ID Code.
- AD 38 01 LDA $0138
- 60 RTS
- A9 2E LDA #$2E ; Sound ID to play
- 4C BE F6 JMP $F6BE ; Init Sound
That way the sound will always hear when you choosing the weapon menu.