Vice: Project Doom:RAM map

From Data Crystal
Jump to navigation Jump to search
RAM Information
0x003a Current palette
0x0099 Current music
0x00f4 Music or sound effect to play
0x0180 Invincibility counter
0x0181 Projectile 1 duration
0x0182 Projectile 2 duration
0x0183 Projectile 3 duration
0x0191 Projectile 1 arc
0x0192 Projectile 2 arc
0x0193 Projectile 3 arc
0x0211 Projectile 1 y-position
0x0212 Projectile 2 y-position
0x0213 Projectile 3 y-position
0x0250 Hp (0x14 = full)
0x0284 Boss hp (0x14 = full)
0x035e Time
0x035f Ammo
0x0360 Grenades
0x0361 Coins
0x0362 Lives
0x0363 Score * 100
0x0364 Score * 25600
0x0369 Ammo reload timer
0x0400 Stage data (top to bottom, left to right. Lower 5 rows are ignored, so effective 11 blocks vertically)

Internal Data for Vice: Project Doom

ROM MapRAM MapText TableNotesTutorials