Super Dodge Ball:RAM map
From Data Crystal
The following article is a RAM map for Super Dodge Ball.
Address Size Description ------- ---- ----------- 69 1 MMC1 mapper data 6F 1 Number of human players (Bean Ball: 1-4) 7A 1 Player 2 Team 7B 1 Player 1 Team 80 1 Players alive on P2 team (normal)/CPU team (Bean Ball) 81 1 Player alive on P1 team (normal)/Human team (Bean Ball) FB 1 Last value written to 4016 (NES controller register) FC 1 Background Y Scroll value FD 1 Background X Scroll value FE 1 Internal copy of PPUMASK FF 1 Internal copy of PPUCTRL 100 1 NMI flags 168 1 Used for left arrow tile in Bean Ball 169 1 Used for right arrow tile in Bean Ball ... 617 1 Current index into OAM 6D9 1 Currently loaded PRG bank 6EA 1 Difficulty level 6FC 1 Versus Mode team colors 700 1 Sound Type ($00 = Sound Effect, $02 = Music, $40 = ??) 701 1 Current Song/Sound 717 1 Music Speed/Tempo 7F0 7 "KUMAGAI" string used for reset detection
Internal Data for Super Dodge Ball |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |