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Castlevania: Order of Ecclesia/RAM map

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Chip tiny.png The following article is a RAM map for Castlevania: Order of Ecclesia.

RAM Size Information
20FFCB9 1 Current Map ID
20FFD38 2 Base STR
20FFD3A 2 Base CON
20FFD3C 2 Base INT
20FFD3E 2 Base MND
20FFD40 2 Base LCK
20FFD48 2 ATK after equipment
20FFD4A 2 DEF after equipment
20FFD4C 2 STR after equipment
20FFD4E 2 CON after equipment
20FFD50 2 INT after equipment
20FFD52 2 MND after equipment
20FFD54 2 LCK after equipment
20FFD5C 2 ATK after buffs
20FFD5E 2 DEF after buffs
20FFD60 2 STR after buffs
20FFD62 2 CON after buffs
20FFD64 2 INT after buffs
20FFD66 2 MND after buffs
20FFD68 2 LCK after buffs
2100144 361 Map exploration (1 bit per room)
  • 144-1c0 Dracula's Castle
  • 1c6-1c9 Ecclesia
  • 1ca-1d8 Training Hall
  • 1da-1e0 Ruvas Forest
  • 1e2-1e7 Argila Swamp
  • 1e8-206 Kalidus Channel
  • 208-21b Somnus Reef
  • 21c-22f Minera Prison Island
  • 232-238 Lighthouse
  • 23a-253 Tymeo Mountains
  • 254-269 Tristis Pass
  • 26a-272 Large Cavern
  • 274-27d Giant's Dwelling
  • 27e-284 Mystery Manor
  • 286-28d Misty Forest Road
  • 28e-293 Oblivion Ridge
  • 296-29d Skeleton Cave
  • 29e-2ac Monastery
21002B4 2 HP
21002B6 2 Max HP
21002B8 2 MP
21002BA 2 Max MP
21002BC 2 Hearts
21002BE 2 Max Hearts
210030C 4 EXP
2100310 4 Gold
2100344 16 Enemies defeated (1 bit per enemy)
2100354 16 Enemy Drop 1 obtained (1 bit per enemy)
2100364 16 Enemy Drop 2 obtained (1 bit per enemy)
2100374 4 Game clock/play time
2100378 7? Flags: Area progress

Includes flags for visiting each area:

  • 79
    • 0x08: Training Hall
    • 0x10: Ruvas Forest
    • 0x20: Argila Swamp
    • 0x40: Kalidus Channel
    • 0x80: Somnus Reef
  • 7a
    • 0x01: Minera Prison Island
    • 0x02: Lighthouse
    • 0x04: Tymeo Mountains
    • 0x08: Tristis Pass
    • 0x10: Large Cavern
    • 0x20: Giant's Dwelling
    • 0x40: Mystery Manor
    • 0x80: Misty Forest Road
  • 7b
    • 0x01: Oblivion Ridge
    • 0x02: Skeleton Cave
    • 0x04: Monastery
    • 0x08: Castle Entrance
    • 0x10: Underground Labyrinth
    • 0x20: Library
    • 0x40: Barracks
    • 0x80: Mechanical Tower
  • 7c
    • 0x02: Forsaken Cloister
2100388 5? Flags: Main story progress
210038D 8? Flags: Side quest progress
2100398 10? Flags: Glyph pickups
21003A4 36? Flags: Item pickups/chests
21003C8 2 Related to random chest RNG
21003CA 2 Flags: Random chests opened
21003CC 5 Areas unlocked (2 bits per area)

Low bit: Visible

High bit: Open

  • cc
    • 0x03: Dracula's Castle
    • 0x0c: Wygol Village
    • 0x30: Ecclesia
    • 0xc0: Training Hall
  • cd
    • 0x03: Ruvas Forest
    • 0x0c: Argila Swamp
    • 0x30: Kalidus Channel
    • 0xc0: Somnus Reef
  • ce
    • 0x03: Minera Prison Island
    • 0x0c: Lighthouse
    • 0x30: Tymeo Mountains
    • 0xc0: Tristis Pass
  • cf
    • 0x03: Large Cavern
    • 0x0c: Giant's Dwelling
    • 0x30: Mystery Manor
    • 0xc0: Misty Forest Road
  • d0
    • 0x03: Oblivion Ridge
    • 0x0c: Skeleton Cave
    • 0x30: Monastery
    • 0xc0: n/a
21003E4 2? Bosses defeated (1 bit per boss)
21003EA 50 X&Y Glyphs (similar structure to items)
2100421 23 R Glyphs (similar structure to items)
2100458 6 Relics

0x01: possessed 0x40: equipped

  • 58: Lizard Tail
  • 59: Ordinary Rock
  • 5a: Serpent Scale
  • 5b: Glyph Union
  • 5c: Glyph Sleeve
  • 5d: Book of Spirits
210045E 235 Inventory

1 byte per item. 4 bits quantity, bit 0x10 provides Guide Data

21005E8 4 Kills
21005F0 18 Quest tracking
210079C 2 HP gained from max ups
210079E 2 MP gained from max ups
21007A0 2 Hearts gained from max ups
214617C 2 Map Y position
214617E 2 Map X position
214B1E0 24576 Map pixel data

4 bits per pixel, in 8x8 tiles, so 32 bytes per tile