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Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck/Tutorials: Difference between revisions
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=> 0B 06 ;Display text box | => 0B 06 ;Display text box | ||
The parameter you send in accumulator is also used to retrieve up to 3 card_ids stored in three arrays at 6:41F3, used by display_textbox_func at 6:41B4.<br> | The parameter you send in accumulator is also used to retrieve up to 3 card_ids stored in three arrays at 6:41F3, used by display_textbox_func at 6:41B4.<br> | ||
These card_ids are 2 bytes long, and are stored in wC8F6, wC8F8, and wC8FA.<br> | |||
You can display these card_id names in your textboxes using the special character codes (in DM3, these are 0xB5 to 0xB8, but it might be different in DM4, I will check). | You can display these card_id names in your textboxes using the special character codes (in DM3, these are 0xB5 to 0xB8, but it might be different in DM4, I will check). |
Revision as of 21:40, 23 October 2023
Text boxes in battle - Magic/Trap/Ritual
Usually you'll be outside of Bank 06, since you'll be mostly calling these for card effects and lingering effects such as Swords of Revealing Light.
So do a rst 08 to Bank 06, grabbing the pointer at 6:400B, with the textbox ID in accumulator as the parameter.
3E 13 ld a,13 ;0x13 is Stop Defense textbox CF rst 08 => 0B 06 ;Display text box
The parameter you send in accumulator is also used to retrieve up to 3 card_ids stored in three arrays at 6:41F3, used by display_textbox_func at 6:41B4.
These card_ids are 2 bytes long, and are stored in wC8F6, wC8F8, and wC8FA.
You can display these card_id names in your textboxes using the special character codes (in DM3, these are 0xB5 to 0xB8, but it might be different in DM4, I will check).