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Yie Ar Kung-Fu (NES)/TBL: Difference between revisions
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m (Added indentation and NOTE.) |
m (Added values in Hex.) |
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{{TBL|game=Yie ar kung fu.}} | {{TBL|game=Yie ar kung fu.}} | ||
<pre> | <pre> | ||
NOTE : Game Don't Have Characters 'J' ,'X' and 'Z' | |||
A = | 0xAC = A | ||
0xAD = B | |||
0xAE = C | |||
0xAF = D | |||
0xB0 = E | |||
0xB1 = F | |||
0xB2 = G | |||
0xB3 = H | |||
0xB4 = I | |||
0xB5 = K | |||
0xB6 = L | |||
0xB7 = M | |||
0xB8 = N | |||
0xB9 = O | |||
0xBA = P | |||
0xBB = Q | |||
0xBC = R | |||
0xBD = S | |||
0xBE = T | |||
0xBF = U | |||
0xC0 = V | |||
0xC1 = W | |||
Y | 0xC2 = Y | ||
</pre> | </pre> |
Revision as of 00:42, 20 March 2017
The following article is a Text Table for Yie Ar Kung-Fu (NES).
NOTE : Game Don't Have Characters 'J' ,'X' and 'Z' 0xAC = A 0xAD = B 0xAE = C 0xAF = D 0xB0 = E 0xB1 = F 0xB2 = G 0xB3 = H 0xB4 = I 0xB5 = K 0xB6 = L 0xB7 = M 0xB8 = N 0xB9 = O 0xBA = P 0xBB = Q 0xBC = R 0xBD = S 0xBE = T 0xBF = U 0xC0 = V 0xC1 = W 0xC2 = Y