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Yie Ar Kung-Fu (NES)/RAM map: Difference between revisions
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(Created RAM Page and Added All Data, Player Lives,Health,Enemy ID,Stage Select etc) |
m (Corrected Address of Lives.) |
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Line 6: | Line 6: | ||
| 0x00DB|| Player Health|| '''value = 0 to 9 (0 is Max Health.)''' | | 0x00DB|| Player Health|| '''value = 0 to 9 (0 is Max Health.)''' | ||
|- | |- | ||
| | | 0x0060|| Player Lives|| Contains Total No. of Lives. | ||
|- | |- | ||
| 0x00DC|| Enemy Health|| '''value = 0 to 9 (0 is Max Health.)''' | | 0x00DC|| Enemy Health|| '''value = 0 to 9 (0 is Max Health.)''' | ||
Line 37: | Line 37: | ||
|Lang Kick||0x03|| Lang Kicking. | |Lang Kick||0x03|| Lang Kicking. | ||
|- | |- | ||
|Wang | |Wang Chen hit||0x04||Wang Hitting /Chen's Kick | ||
|- | |- | ||
|Mu Punch||0x05||Mu Punching. | |Mu Punch||0x05||Mu Punching. |
Revision as of 00:27, 20 March 2017
The following article is a RAM map for Yie Ar Kung-Fu (NES).
RAM Address | Function | Details | |||||||||||||||||||||
0x00DB | Player Health | value = 0 to 9 (0 is Max Health.) | |||||||||||||||||||||
0x0060 | Player Lives | Contains Total No. of Lives. | |||||||||||||||||||||
0x00DC | Enemy Health | value = 0 to 9 (0 is Max Health.) | |||||||||||||||||||||
0x0063 | Enemy OutFit | Have Same Value as Enemy ID. | |||||||||||||||||||||
0x0061 | Stage select | Current Stage Selected. | |||||||||||||||||||||
0x0068 | Enemy ID | Enemy ID's of All Enemies.
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0x00C3 | Enemy Action | Contains Actions List of All Enemies.
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0x0057 - 0x0059 | High Score | High Score in LSB/MSB Format. LSB Byte Filled First. | |||||||||||||||||||||
0x005D - 0x005F | Score | Score in LSB/MSB Format. LSB Byte Filled First. | |||||||||||||||||||||
0x02A0 - 0x02AF | Enemy's Text | Enemy's Name printed in Text.
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |