Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Wario Land 3/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (moved Wario Land 3: RAM Map to Wario Land 3:RAM map over redirect: Match template)
No edit summary
Line 1: Line 1:
{{rammap|game=Wario Land 3}}
{{rammap|game=Wario Land 3}}
* <tt>0xCA04</tt> = Coins (first digit)
* <tt>0xC093</tt> - Controller input
* <tt>0xCA05</tt> = Coins (last two digits)
The format is as follows:
** Note: This value is stored as a decimal value; for example, when you have 99 coins, this is stored as 99 in hex, not 63 as you might expect.
x....... - Down
.x...... - Up
..x..... - Left
...x.... - Right
....x... - Start
.....x.. - Select
......x. - B
.......x - A


* <tt>0xCA5B</tt> = Keys
* <tt>0xC094</tt> - Controller input (for one frame)
This is a 4-bit binary value. The format is as follows:
 
  xxxx.... - Unused
* <tt>0xCA04</tt> - Coins (a 2-byte value stored in decimal)
  ....x... - Blue Key
 
  .....x.. - Green Key
* <tt>0xCA5B</tt> - Treasures & keys for the current area
  ......x. - Red Key
The format is as follows:
  .......x - Gray Key
  x....... - Blue treasure
  This value is then translated into hex.
  .x...... - Green treasure
  Example 1: You have only a gray key. The binary value would be 00000001. In hex, this would be 01.
  ..x..... - Red treasure
  Example 2: You have both the blue and green keys. The binary value would be 00001100. In hex, this would be 0C.
  ...x.... - Gray treasure
Example 3: You have all the keys. The binary value would be 00001111. In hex, this would be 0F.
  ....x... - Blue key
* <tt>0xCA5C</tt> = Musical Coins
  .....x.. - Green key
  ......x. - Red key
  .......x - Gray key
 
* <tt>0xCA5C</tt> - Music coins


[[Category: Wario Land 3]]
[[Category: Wario Land 3]]

Revision as of 20:00, 1 August 2010

Chip tiny.png The following article is a RAM map for Wario Land 3.

  • 0xC093 - Controller input
The format is as follows:
x....... - Down
.x...... - Up
..x..... - Left
...x.... - Right
....x... - Start
.....x.. - Select
......x. - B
.......x - A
  • 0xC094 - Controller input (for one frame)
  • 0xCA04 - Coins (a 2-byte value stored in decimal)
  • 0xCA5B - Treasures & keys for the current area
The format is as follows:
x....... - Blue treasure
.x...... - Green treasure
..x..... - Red treasure
...x.... - Gray treasure
....x... - Blue key
.....x.. - Green key
......x. - Red key
.......x - Gray key
  • 0xCA5C - Music coins