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Vagrant Story/ZUD files: Difference between revisions

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Zone Unit Data
{{subpage|game=Vagrant Story}}
Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
 
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single [[Vagrant Story:SHP files|SHP file]] which defines the character, a ZUD file may have up to two [[Vagrant Story:WEP files|WEP files]], where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two [[Vagrant Story:SEQ files|SEQ files]] that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
 
== File Format ==


  $00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]])
  $00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]])
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  + character section (same as [[Vagrant Story:SHP files|SHP format]])
  + character section (same as [[Vagrant Story:SHP files|SHP format]])
  + weapon section (same as [[Vagrant Story:WEP data|WEP format]])
  + weapon section (same as [[Vagrant Story:WEP files|WEP format]])
  + shield section (same as [[Vagrant Story:WEP data|WEP fromat]])
  + shield section (same as [[Vagrant Story:WEP files|WEP format]])
  + common animations (standard SEQ format)
  + common animations ([[Vagrant Story:SEQ files|SEQ format]])
  + battle animations (standard SEQ format)
  + battle animations ([[Vagrant Story:SEQ files|SEQ format]])

Revision as of 10:34, 13 April 2013

This is a sub-page of Vagrant Story.

ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single SHP file which defines the character, a ZUD file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.

File Format

$00	1	idCharacter (as used by ZND files)
$01	1	idWeapon (as per weapons list)
$02	1	idWeaponCategory (as per weapon categories)
$03	1	idWeaponMaterial (as per materials list)
$04	1	idShield (as per armours list)
$05	1	idShieldMaterial (as per materials list)
$06	1	Unknown
$07	1	padding (Always == 0)
$08	4	ptrCharacterSHP
$0C	4	lenCharacterSHP
$10	4	ptrWeaponWEP
$14	4	lenWeaponWEP
$18	4	ptrShieldWEP
$1C	4	lenShieldWEP
$20	4	ptrCommonSEQ
$24	4	lenCommonSEQ
$28	4	ptrBattleSEQ
$2C	4	lenBattleSEQ

+ character section (same as SHP format)
+ weapon section (same as WEP format)
+ shield section (same as WEP format)
+ common animations (SEQ format)
+ battle animations (SEQ format)