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Vagrant Story/ZUD files: Difference between revisions
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{{subpage|game=Vagrant Story}} | |||
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single [[Vagrant Story:SHP files|SHP file]] which defines the character, a ZUD file may have up to two [[Vagrant Story:WEP files|WEP files]], where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two [[Vagrant Story:SEQ files|SEQ files]] that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped. | |||
[[ | == File Format == | ||
$00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) | |||
$01 1 idWeapon (as per [[Vagrant Story:weapons list|weapons list]]) | |||
$02 1 idWeaponCategory (as per [[Vagrant Story:weapon categories|weapon categories]]) | |||
$03 1 idWeaponMaterial (as per [[Vagrant Story:materials list|materials list]]) | |||
$04 1 idShield (as per [[Vagrant Story:armours list|armours list]]) | |||
$05 1 idShieldMaterial (as per [[Vagrant Story:materials list|materials list]]) | |||
$06 1 Unknown | |||
$07 1 padding (Always == 0) | |||
$08 4 ptrCharacterSHP | |||
$0C 4 lenCharacterSHP | |||
$10 4 ptrWeaponWEP | |||
$14 4 lenWeaponWEP | |||
$18 4 ptrShieldWEP | |||
$1C 4 lenShieldWEP | |||
$20 4 ptrCommonSEQ | |||
$24 4 lenCommonSEQ | |||
$28 4 ptrBattleSEQ | |||
$2C 4 lenBattleSEQ | |||
+ character section (same as [[Vagrant Story:SHP files|SHP format]]) | |||
+ weapon section (same as [[Vagrant Story:WEP files|WEP format]]) | |||
+ shield section (same as [[Vagrant Story:WEP files|WEP format]]) | |||
+ common animations ([[Vagrant Story:SEQ files|SEQ format]]) | |||
+ battle animations ([[Vagrant Story:SEQ files|SEQ format]]) |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single SHP file which defines the character, a ZUD file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
File Format
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) $08 4 ptrCharacterSHP $0C 4 lenCharacterSHP $10 4 ptrWeaponWEP $14 4 lenWeaponWEP $18 4 ptrShieldWEP $1C 4 lenShieldWEP $20 4 ptrCommonSEQ $24 4 lenCommonSEQ $28 4 ptrBattleSEQ $2C 4 lenBattleSEQ + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP format) + common animations (SEQ format) + battle animations (SEQ format)