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Vagrant Story/ZUD files: Difference between revisions
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Line 10: | Line 10: | ||
$06 1 Unknown | $06 1 Unknown | ||
$07 1 padding (Always == 0) | $07 1 padding (Always == 0) | ||
$08 4 ptrCharacterSHP | |||
$0C 4 lenCharacterSHP | |||
$10 4 ptrWeaponWEP | |||
$14 4 lenWeaponWEP | |||
$18 4 ptrShieldWEP | |||
$1C 4 lenShieldWEP | |||
$20 4 ptrCommonSEQ | |||
$24 4 lenCommonSEQ | |||
$28 4 ptrBattleSEQ | |||
$2C 4 lenBattleSEQ | |||
+ character section (same as [[Vagrant Story:SHP files|SHP format]]) | + character section (same as [[Vagrant Story:SHP files|SHP format]]) |
Revision as of 15:26, 15 September 2010
Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) $08 4 ptrCharacterSHP $0C 4 lenCharacterSHP $10 4 ptrWeaponWEP $14 4 lenWeaponWEP $18 4 ptrShieldWEP $1C 4 lenShieldWEP $20 4 ptrCommonSEQ $24 4 lenCommonSEQ $28 4 ptrBattleSEQ $2C 4 lenBattleSEQ + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP fromat) + common animations (standard SEQ format) + battle animations (standard SEQ format)