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Vagrant Story/ZUD files: Difference between revisions

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Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.
Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.


$00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]])
$01 1 idWeapon (as per [[Vagrant Story:weapons list|weapons list]])
$02 1 idWeaponCategory (as per [[Vagrant Story:weapon categories|weapon categories]])
$03 1 idWeaponMaterial (as per [[Vagrant Story:materials list|materials list]])
$04 1 idShield (as per [[Vagrant Story:armours list|armours list]])
$05 1 idShieldMaterial (as per [[Vagrant Story:materials list|materials list]])
$06 1 Unknown
$07 1 padding (Always == 0)
  + character section (same as [[Vagrant Story:SHP files|SHP format]])
  + character section (same as [[Vagrant Story:SHP files|SHP format]])
  + weapon section (same as [[Vagrant Story:WEP data|WEP format]])
  + weapon section (same as [[Vagrant Story:WEP data|WEP format]])

Revision as of 15:18, 15 September 2010

Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.

$00	1	idCharacter (as used by ZND files)
$01	1	idWeapon (as per weapons list)
$02	1	idWeaponCategory (as per weapon categories)
$03	1	idWeaponMaterial (as per materials list)
$04	1	idShield (as per armours list)
$05	1	idShieldMaterial (as per materials list)
$06	1	Unknown
$07	1	padding (Always == 0)

+ character section (same as SHP format)
+ weapon section (same as WEP format)
+ shield section (same as WEP fromat)
+ common animations (standard SEQ format)
+ battle animations (standard SEQ format)