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Vagrant Story/ZUD files: Difference between revisions

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Zone Unit Data
Zone Unit Data
Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.


$00 1 ?
  + character section (same as [[Vagrant Story:SHP files|SHP format]])
?
  + weapon section (same as [[Vagrant Story:WEP data|WEP format]])
$03 1 weapon [[Vagrant Story:materials list|materials list]]
  + shield section (same as [[Vagrant Story:WEP data|WEP fromat]])
$04 1 ?
  + common animations (standard SEQ format)
$05 1 shield [[Vagrant Story:materials list|materials list]]
  + battle animations (standard SEQ format)
$06 1 ?
?
$08 4 pointer to section 1
$0c 4 lenght of section
$10 4 pointer to weapon section
$14 4 lenght of section
$18 4 pointer to shield section
$1c 4 lenght of section
$20 4 pointer to section 4
$24 4 lenght of section
$28 4 pointer to section 5
$2c 4 lenght of section
  + section 1
$0 ?
?
$4 1 num rows in table below (3d model parts?)
?
$f4 4 lenght of next block
$f8 ?
$0 ?
?
$46 table ? (FOR num rows), $10 bytes each
$0 1 [[Vagrant Story:bodyparts names list|bodyparts names list]]
$1 1 bits0-3: body part number
bits4-7: ?
$2 1 ?
?
?
?
  + weapon section (same as [[Vagrant Story:WEP files|WEP files]])
  + shield section (same as [[Vagrant Story:WEP files|WEP files]])
  + section 4
  + section 5
 
[[Category:Vagrant Story]]
[[Category:Vagrant Story]]

Revision as of 16:30, 4 September 2010

Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to three SEQ files that define the common (unarmed) animation and the animations specific the the weapon currently equipped.

+ character section (same as SHP format)
+ weapon section (same as WEP format)
+ shield section (same as WEP fromat)
+ common animations (standard SEQ format)
+ battle animations (standard SEQ format)