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Treasure Master/ROM map

From Data Crystal
< Treasure Master
Revision as of 18:10, 3 November 2009 by 76.10.161.172 (talk) (stub)
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Chip tiny.png The following article is a ROM map for Treasure Master.

Note: Any information shown below is imprecise.

0x00000 - 0x01FFF

0x02000 - 0x03FFF

0x04000 - 0x05FFF

0x06000 - 0x07FFF

0x08000 - 0x09FFF

0x0A000 - 0x0BFFF

0x0C000 - 0x0DFFF

0x0E000 - 0x0FFFF

0x10000 - 0x11FFF

0x12000 - 0x13FFF

0x14000 - 0x15FFF

0x16000 - 0x17FFF

0x18000 - 0x19FFF

0x1A000 - 0x1BFFF: Contains beginning of stage 6.

0x1C000 - 0x1DFFF

0x1E000 - 0x1FFFF

0x20000 - 0x21FFF

0x22000 - 0x23FFF

0x24000 - 0x25FFF

0x26000 - 0x27FFF

0x28000 - 0x29FFF

0x2A000 - 0x2BFFF

0x2C000 - 0x2DFFF

0x2E000 - 0x2FFFF

0x30000 - 0x31FFF

0x32000 - 0x33FFF

0x34000 - 0x35FFF: Contains sprites for stages 5/6.

0x36000 - 0x37FFF: Contains sprites for stage 3.

0x38000 - 0x39FFF: Contains beginning of first world.

0x3A000 - 0x3BFFF: Contains beginning of second world.

0x3C000 - 0x3DFFF

0x3E000 - 0x3FFFF


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?