Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Tokimeki Memorial - Densetsu no Ki no Shita de/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
Line 7: Line 7:
All pointers are in LoROM.
All pointers are in LoROM.
<pre>
<pre>
* 0x232D79 to 0x?????? = Pointer to the name table
0x018000 = One Byte Dictionary #1 (Pointer)
* 0x2373BF to 0x?????? = Pointer to text table
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
 
0x2196a8 = Two Byte Dictionary (Pointer)
* 0x009A72 to 0x?????? = Name Block Pointers
* 0x009C25 to 0x?????? = Text Block Pointers
* 0x018200 to 0x?????? = Table Values (40-9F)
* 0x1CCCA3 to 0x?????? = Single-byte Table Pointers (A0-EF)
* 0x1CCD31 to 0x?????? = Single-byte Table Entries (A0-EF)
</pre>
</pre>


{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}}

Revision as of 15:03, 16 March 2021

Chip tiny.png The following article is a ROM map for Tokimeki Memorial - Densetsu no Ki no Shita de.

Graphics

* 0x3E8200 to 0x400200 = Font (1BPP)

Text pointers

All pointers are in LoROM.

0x018000 = One Byte Dictionary #1 (Pointer)
0x1CCAA3 = One Byte Dictionary #2 (Pointer)
0x2196a8 = Two Byte Dictionary (Pointer)