Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Tiny Toon Adventures/RAM map

From Data Crystal
Jump to navigation Jump to search

004C - Game state: 00 = ? 01 = ? 02 = ? 03 = ? 04 = ? 05 = ? 06 = Initialize player to the top left corner. 07 = Fade. 08 = Normal play. 09 = Restart scene/level. 0A = Animate as if walking while standing in place. 0B = Restart scene/level. 0C = Made stage. 0D = Restart to title screen. 0E = To Hamton the pig. 0F = Game Over screen. 10 = Ending.

0018, 0019 - Used for jump table (set before JSR D05A).

0041 - Use second controller instead? (press START on second controller on title screen for this effect).

0050, 0051 - Counter mainly for delay, 0050 low byte, 0051 high byte.

0064 - Speed (walking E8 - 18).

006C - Jumping/falling speed.

0071, 0072 - Absolute speed (walking 0-18) used for testing speed limit.

0073 - Max Speed.

0082 - Current screen on level.

05A8 - Used to count successful button combo for cheat on title screen.

0631 - Number of screens on level.

0633 - Vertical scrolling speed.

0640 - Used for jump table.