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The Legend of Zelda: Link's Awakening (Game Boy)/ROM map: Difference between revisions

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{{template:stub}}
{{template:rommap|game=The Legend of Zelda: Link's Awakening}}
(Game Boy Classic version)
* <tt>26700-26D9E : Text
* <tt>27000-27EEE : Text
* <tt>30000-50000 : Graphics
* <tt>~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.)
* <tt>51C00-539CC:Text
* <tt>59700-5C2FC:Text
* <tt>70A00-7335E:Text
* <tt>74000-77fb5:Text

Revision as of 10:07, 31 August 2008

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Chip tiny.png The following article is a ROM map for The Legend of Zelda: Link's Awakening (Game Boy).

(Game Boy Classic version)

  • 26700-26D9E : Text
  • 27000-27EEE : Text
  • 30000-50000 : Graphics
  • ~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.)
  • 51C00-539CC:Text
  • 59700-5C2FC:Text
  • 70A00-7335E:Text
  • 74000-77fb5:Text