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The Legend of Zelda: A Link to the Past/Notes

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End Credits

  • The end credits have a special coding mechanism, as well as a unique .tbl file.

Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:


Character - Top Half - Bottom Half


A - 5D - 83

B - 5E - 84

C - 5F - 85

D - 60 - 86

E - 61 - 87

F - 62 - 88

G - 63 - 89

H - 64 - 8A

I - 65 - 8B

J - 66 - 8C

K - 67 - 8D

L - 68 - 8E

M - 69 - 8F

N - 6A - 90

O - 6B - 91

P - 6C - 92

Q - 6D - 93

R - 6E - 94

S - 6F - 95

T - 70 - 96

U - 71 - 97

V - 72 - 98

W - 73 - 99

X - 74 - 9A

Y - 75 - 9B

Z - 76 - 9C

(period) - 9F - 37

(space) - 9F - 9F


Sound Ports

  • $012C - Music control:
   0x01 = Triforce opening
   0x02 = light world
   0x03 = legend theme
   0x04 = bunny link
   0x05 = lost woods
   0x06 = legend theme
   0x07 = kakkariko village
   0x08 = mirror warp
   0x09 = dark world
   0x0A = restoring the master sword
   0x0B = faerie theme
   0x0C = chase theme
   0x0D = dark world (skull woods)
   0x0E = game theme (Overworld only?)
   0x10 = hyrule castle
   0x13 = fanfare
   0x15 = boss theme
   0x16 = dark world dungeon
   0x17 = fortune teller
   0x18 = caves
   0x19 = sentiment of hope
   0x1A = crystal theme
   0x1B = faerie theme w/ arpeggio
   0x1C = fear & anxiety
   0x1D = Agahnim unleashed
   0x1E = surprise!
   0x1F = Ganondorf the Thief
   0x20 = nothing
   0x21 = Agahnim unleashed
   0x22 = surprise!
   0x23 = Ganondorf the Thief
   0xF1 = fade out
   0xF2 = half volume
   0xF3 = full volume
   0xFF = Load a new set of music.


  • $012D - Ambient Sound effects:
               0x05:   Silencio
               0x15:   Door to Triforce room opens
               
  • $012E - Sound Effects 1:
               0x00:   none (no change)
               0x01:   small sword swing 1 (Fighter Sword)
               0x02:   small sword swing 2 (Fighter Sword)
               0x03:   medium sword swing 1 (Master Sword and up)
               0x04:   fierce sword swing 2 (Master Sword and up)
               0x05:   object clinking against the wall
               0x06:   object clinking Link's shield or a hollow door when poked
               0x07:   shooting arrow (or red Goriyas shooting fireballs)
               0x08:   arrow hitting wall
               0x09:   really quiet sound
               0x0A:   hookshot cranking
               0x0B:   door shutting
               0x0C:   loud thud / heavy door shutting
               0x0D:   magic powder noise
               0x0E:   fire rod being fired
               0x0F:   ice rod being fired
               
               0x10:   hammer being used?
               0x11:   hammer pounding down stake
               0x12:   really familiar but can't place it exactly
               0x13:   playing the flute
               0x14:   Link picking something small up?
               0x15:   Weird zapping noise
               0x16:   Link walking up staircase 1
               0x17:   Link walking up staircase 2 (finishing on next floor)
               0x18:   Link walking down staircase 1
               0x19:   Link walking down staircase 2 (finishing on next floor)
               0x1A:   Link walking through grass?
               0x1B:   sounds like a faint splash or thud
               0x1C:   Link walking in shallow water
               0x1D:   picking an object up
               0x1E:   some sort of hissing (walking through grass maybe?)
               0x1F:   object smashing to bits
               
               0x20:   item falling into a pit
               0x21:   sounds like a plop on wood, can't remember where it gets used
               0x22:   loud thunderous noise
               0x23:   pegasus boots slippy sound
               0x24:   Link making a splash in deep water (but having to come back out)
               0x25:   Link walking through swampy water
               0x26:   Link taking damage
               0x27:   Link passing out
               0x28:   item falling onto shallow water
               0x29:   rupees refill sound
               0x2A:   whiffy sound
               0x2B:   low life warning beep
               0x2C:   pulling master sword out
               0x2D:   taking magic power damage from enemy
               0x2E:   Seems like a sound related to Ganon's Tower opening
               0x2F:   Seems like a sound related to Ganon's Tower opening
               
               0x30:   chicken getting owned
               0x31:   big faerie healing your wounds
               0x32:   sounds familiar but can't place it. Whooshing noise
               0x33:   cheesy noise that happens when Agahnim makes chicks disappear
               0x34:   cheesy noise that happens when Agahnim makes chicks disappear
               0x35:   faint rumbling noise
               0x36:   faint rumbling noise
               0x37:   spin attack has powered up
               0x38:   swimming noise
               0x39:   thunderous noise while Ganon's tower opens
               0x3A:   some kind of clinky hit
               0x3B:   sounds like magic powder but unfamiliar
               0x3C:   Error noise
               0x3D:   something big falling into water? (Argghus?)
               0x3E:   playing the flute (quieter)
               0x3F:   magic powder


  • $012F - Sound Effects 2:
               0x00:   none (no change)
               0x01:   master sword beam
               0x02:   unintelligble switch noise
               0x03:   ????? yet another loud thud
               0x04:   Nutcase soldier getting pissed off
               0x05:   shooting a fireball (Lynel)
               0x06:   ?????
               0x07:   giant metal balls coming out of nodes
               0x08:   normal enemy taking a big hit
               0x09:   normal enemy dying
               0x0A:   collecting rupee
               0x0B:   collecting single heart
               0x0C:   text scrolling flute noise
               0x0D:   single heart filling in on HUD
               0x0E:   sound of a chest being opened
               0x0F:   you got an item sound 1
               
               0x10:   switching to map sound effect
               0x11:   menu screen going down
               0x12:   menu screen going up
               0x13:   throwing an item
               0x14:   clink (not sure what it's used for)
               0x15:   loud thud 1
               0x16:   loud thud 2
               0x17:   rats
               0x18:   dragging something
               0x19:   zora shooting fireball
               0x1A:   minor puzzle solved
               0x1B:   major puzzle solved
               0x1C:   doing minor damage to enemy
               0x1D:   taking magic power damage from enemy
               0x1E:   keese flitting around
               0x1F:   Link squealing like a bitch when he falls into a hole
               
               0x20:   switch menu item
               0x21:   boss taking damage
               0x22:   boss dying
               0x23:   spin attack sound
               0x24:   switching between different mode 7 map perspectives
               0x25:   triggering a switch
               0x26:   Agahnim's lightning
               0x27:   Agahnim powering up an attack
               0x28:   Agahnim / Ganon teleporting
               0x29:   Agahnim shooting a beam
               0x2A:   tougher enemy taking damage
               0x2B:   Link getting electromucuted
               0x2C:   bees buzzing
               0x2D:   Major achievement completed (e.g. getting a piece of heart)
               0x2E:   Major item obtained (e.g. Pendant or Heart Container)
               0x2F:   obtained small key
               
               0x30:   blop popping out of ground
               0x31:   Moldorm's weird track like noise
               0x32:   bouncing off a bungie
               0x33:   short unknown jingle
               0x34:   ...
               0x37:   Neat sound... consider using as a confirmation (though make sure it's not buggy)
               0x38:   ...
               0x39:   ...
               0x3C:   Obtained mid level item (e.g. bombs from a chest)
               0x3D:   ...
               0x3F:   More minor fanfares


Sprites

  • $0E20 - Sprite number:

0x00 = Raven 0x01 = Vulture 0x02 = Flying Stalfos Head 0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.) 0x04 = Good Switch being pulled 0x05 = Some other sort of switch being pulled, but from above? 0x06 = Bad Switch 0x07 = switch again (facing up) 0x08 = Octorock 0x09 = Giant Moldorm (boss) 0x0A = Four Shooter Octorock 0x0B = Chicken / Chicken Transformed into Lady 0x0C = Octorock 0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala) 0x0E = Plants with big mouths 0x0F = Octobaloon (Probably the thing that explodes into 10 others) 0x10 = Small things from the exploder (exploder? wtf is that?) 0x11 = One Eyed Giants (bomb throwers) aka Hinox 0x12 = Moblin Spear Throwers 0x13 = Helmasaur? 0x14 = Gargoyle’s Domain Gate 0x15 = Fire Faery 0x16 = Sahashrala / Aginah, sage of the desert 0x17 = Water Bubbles? 0x18 = Moldorm 0x19 = Poe 0x1A = Dwarf, Mallet, and the shrapnel from it hitting 0x1B = Arrow in wall? 0x1C = Moveable Statue 0x1D = Weathervane 0x1E = Crystal Switch 0x1F = Sick Kid with Bug Catching Net 0x20 = Bomb Slugs 0x21 = Push Switch (like in Swamp Palace) 0x22 = Darkworld Snakebasket 0x23 = Red Onoff 0x24 = Blue Onoff 0x25 = Tree you can talk to? 0x26 = Charging Octopi? 0x27 = Dead Rocks? (Gorons bleh) 0x28 = Shrub Guy who talks about Triforce / Other storytellers 0x29 = Blind Hideout attendant 0x2A = Sweeping Lady 0x2B = Bum under the bridge + smoke and other effects like the fire 0x2C = Lumberjack Bros. 0x2D = Telepathic stones? 0x2E = Flute Boy’s Notes 0x2F = Heart Piece Race guy and girl 0x30 = Person? (HM name) 0x31 = Fortune Teller / Dwarf swordsmith 0x32 = ??? (something with a turning head) 0x33 = Pull the wall for rupees 0x34 = ScaredGirl2 (HM name) 0x35 = Innkeeper 0x36 = Witch / Cane of Byrna? 0x37 = Waterfall 0x38 = Arrow Target (e.g. Big Eye in Dark Palace) 0x39 = Middle Aged Guy in the desert 0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you. 0x3B = Dash Item / such as Book of Mudora, keys 0x3C = Kid in village near the trough 0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses. 0x3E = Rock Rupee Crabs 0x3F = Tutorial Soldiers from beginning of game 0x40 = Hyrule Castle Barrier to Agahnim’s Tower 0x41 = Soldier 0x42 = Blue Soldier 0x43 = Red Spear Soldier 0x44 = Crazy Blue Killer Soldiers 0x45 = Crazy Red Spear Soldiers (And green ones in the village) 0x46 = Blue Archer Soldiers 0x47 = Green Archer Soldiers (in the bushes) 0x48 = Red Spear Soldiers (in special armor) 0x49 = Red Spear Soldiers (in the bushes) 0x4A = Red Bomb Soldiers 0x4B = Green Soldier Recruits (the idiots) 0x4C = Sand Monsters 0x4D = Flailing Bunnies on the ground 0x4E = Snakebasket 0x4F = Blobs? 0x50 = Metal Balls (in Eastern Palace) 0x51 = Armos 0x52 = Giant Zora 0x53 = Armos Knights Boss 0x54 = Lanmolas boss 0x55 = Zora / Fireballs (including the blue Agahnim fireballs) 0x56 = Walking Zora 0x57 = Desert Palace Barriers 0x58 = Sandcrab 0x59 = Birds (boids) 0x5A = Squirrels 0x5B = Energy Balls (that crawl along the wall) 0x5C = Wall crawling fireballs 0x5D = Roller (vertical moving) 0x5E = Roller (vertical moving) 0x5F = Roller 0x60 = Roller (horizontal moving) 0x61 = Statue Sentry 0x62 = Master Sword plus pendants and beams of light 0x63 = Sand Lion Pit 0x64 = Sand Lion 0x65 = Shooting Gallery guy 0x66 = Moving cannon ball shooters 0x67 = Moving cannon ball shooters 0x68 = Moving cannon ball shooters 0x69 = Moving cannon ball shooters 0x6A = Ball N' Chain Trooper 0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?) 0x6C = Warp Vortex created by Magic Mirror 0x6D = Mouse 0x6E = Snakes (forgot the Zelda 1 name) 0x6F = Bats / Also one eyed bats 0x70 = Splitting Fireballs from Helmasaur King 0x71 = Leever 0x72 = Activator for the ponds (where you throw in items) 0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary 0x74 = Red Hat Boy who runs from you 0x75 = Bottle Vendor 0x76 = Princess Zelda 0x77 = Also Fire Faeries (seems like a different variety) 0x78 = Village Elder 0x79 = Good bee / normal bee 0x7A = Agahnim 0x7B = Agahnim energy blasts (not the duds) 0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk! 0x7D = 32*32 Pixel Yellow Spike Traps 0x7E = Swinging Fireball Chains 0x7F = Swinging Fireball Chains 0x80 = Wandering Fireball Chains 0x81 = Waterhoppers 0x82 = Swirling Fire Faeries (Eastern Palace) 0x83 = Rocklops 0x84 = Red Rocklops 0x85 = Yellow Stalfos (drops to the ground, dislodges head) 0x86 = Fire Breathing Dinos? 0x87 = Flames 0x88 = Mothula 0x89 = Mothula’s beam 0x8A = Key holes? Spikes that move 0x8B = Gibdos 0x8C = Arghuss 0x8D = Arghuss spawn 0x8E = Chair Turtles you kill with hammers 0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion 0x90 = Grabber things? 0x91 = Stalfos Knight 0x92 = Helmasaur King 0x93 = Bungie / Red Orb? (according to HM) 0x94 = Swimmers 0x95 = Eye laser 0x96 = Eye laser 0x97 = Eye laser 0x98 = Eye laser 0x99 = Penguin 0x9A = Moving Water Bubble (only in Swamp Palace) 0x9B = Wizzrobes 0x9C = Black sperm looking things 0x9D = Black sperm looking things 0x9E = The ostrich animal w/ the flute boy? 0x9F = Flute 0xA0 = Birds w/ the flute boy? 0xA1 = Ice man 0xA2 = Kholdstare 0xA3 = Another part of Kholdstare 0xA4 = Ice balls from above 0xA5 = Blue Horse Knight, and Lynel Fireballs 0xA6 = Red Horse Knight 0xA7 = Red Stalfos Skeleton 0xA8 = Bomber Flying Creatures from Darkworld 0xA9 = Bomber Flying Creatures from Darkworld 0xAA = Like Like (O_o yikes) 0xAB = Maiden (as in, the maidens in the crystals after you beat a boss) 0xAC = Apples 0xAD = Old Man on the Mountain 0xAE = Down Pipe 0xAF = Up Pipe 0xB0 = Right Pipe 0xB1 = Left Pipe 0xB2 = Good bee again? 0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword 0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house) 0xB5 = Bomb Salesman (elephant looking guy) 0xB6 = Kiki the monkey? 0xB7 = Maiden following you in Blind Dungeon 0xB8 = Monologue Testing Sprite (Debug Artifact) 0xB9 = Feuding Friends on Death Mountain 0xBA = Whirlpool 0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief 0xBC = Drunk in the inn 0xBD = Vitreous (the large eyeball) 0xBE = Vitreous' smaller eyeballs 0xBF = Vitreous' lightning blast 0xC0 = Monster in Lake of Ill Omen / Quake Medallion 0xC1 = Agahnim teleporting Zelda to dark world 0xC2 = Boulders 0xC3 = Symbions 2 (vulnerable part) 0xC4 = Thief 0xC5 = Evil Fireball Spitters (THE FACES!!!) 0xC6 = Four Way Fireball Spitters (spit when you use your sword) 0xC7 = Fuzzy Stack 0xC8 = Big Healing Faeries / Faerie Dust 0xC9 = Ganon’s Firebat (HM also says Tektite?) 0xCA = Chain Chomp 0xCB = Trinexx 0xCC = Another Part of Trinexx 0xCD = Another Part of Trinexx (again) 0xCE = Blind the Thief 0xCF = Swamp Worms (from Swamp of Evil) 0xD0 = Lynel (centaur like creature) 0xD1 = A yellow hunter 0xD2 = Flopping fish 0xD3 = Animated Skulls Creatures 0xD4 = Landmines 0xD5 = Digging Game Proprietor 0xD6 = Ganon! 0xD7 = Copy of Ganon, except invincible? 0xD8 = Heart refill 0xD9 = Green Rupee 0xDA = Blue Rupee 0xDB = Red Rupee 0xDC = Bomb Refill (1) 0xDD = Bomb Refill (4) 0xDE = Bomb Refill (8) 0xDF = Small Magic Refill 0xE0 = Full Magic Refill 0xE1 = Arrow Refill (5) 0xE2 = Arrow Refill (10) 0xE3 = Faerie 0xE4 = Key 0xE5 = Big Key 0xE6 = Red Shield (after dropped by pickit) 0xE7 = Mushroom 0xE8 = Fake Master Sword 0xE9 = Magic Shop dude / His items, including the magic powder 0xEA = Full Heart Container 0xEB = Quarter Heart Container 0xEC = Bushes 0xED = Cane of Somaria Platform 0xEE = Movable Mantle (in Hyrule Castle) 0xEF = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF2 = Medallion Tablet