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The Legend of Zelda: A Link to the Past/Notes: Difference between revisions

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                 0x3D:  ...
                 0x3D:  ...
                 0x3F:  More minor fanfares
                 0x3F:  More minor fanfares
    0x00 = Raven
    0x01 = Vulture
    0x02 = Flying Stalfos Head
    0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.)
    0x04 = Good Switch being pulled
    0x05 = Some other sort of switch being pulled, but from above?
    0x06 = Bad Switch
    0x07 = switch again (facing up)
    0x08 = Octorock
    0x09 = Giant Moldorm (boss)
    0x0A = Four Shooter Octorock
    0x0B = Chicken / Chicken Transformed into Lady
    0x0C = Octorock
    0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala)
    0x0E = Plants with big mouths
    0x0F = Octobaloon (Probably the thing that explodes into 10 others)
    0x10 = Small things from the exploder (exploder? wtf is that?)
    0x11 = One Eyed Giants (bomb throwers) aka Hinox
    0x12 = Moblin Spear Throwers
    0x13 = Helmasaur?
    0x14 = Gargoyle’s Domain Gate
    0x15 = Fire Faery
    0x16 = Sahashrala / Aginah, sage of the desert
    0x17 = Water Bubbles?
    0x18 = Moldorm
    0x19 = Poe
    0x1A = Dwarf, Mallet, and the shrapnel from it hitting
    0x1B = Arrow in wall?
    0x1C = Moveable Statue
    0x1D = Weathervane
    0x1E = Crystal Switch
    0x1F = Sick Kid with Bug Catching Net
    0x20 = Bomb Slugs
    0x21 = Push Switch (like in Swamp Palace)
    0x22 = Darkworld Snakebasket
    0x23 = Red Onoff
    0x24 = Blue Onoff
    0x25 = Tree you can talk to?
    0x26 = Charging Octopi?
    0x27 = Dead Rocks? (Gorons bleh)
    0x28 = Shrub Guy who talks about Triforce / Other storytellers
    0x29 = Blind Hideout attendant
    0x2A = Sweeping Lady
    0x2B = Bum under the bridge + smoke and other effects like the fire
    0x2C = Lumberjack Bros.
    0x2D = Telepathic stones?
    0x2E = Flute Boy’s Notes
    0x2F = Heart Piece Race guy and girl
    0x30 = Person? (HM name)
    0x31 = Fortune Teller / Dwarf swordsmith
    0x32 = ??? (something with a turning head)
    0x33 = Pull the wall for rupees
    0x34 = ScaredGirl2 (HM name)
    0x35 = Innkeeper
    0x36 = Witch / Cane of Byrna?
    0x37 = Waterfall
    0x38 = Arrow Target (e.g. Big Eye in Dark Palace)
    0x39 = Middle Aged Guy in the desert
    0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you.
    0x3B = Dash Item / such as Book of Mudora, keys
    0x3C = Kid in village near the trough
    0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses.
    0x3E = Rock Rupee Crabs
    0x3F = Tutorial Soldiers from beginning of game
    0x40 = Hyrule Castle Barrier to Agahnim’s Tower
    0x41 = Soldier
    0x42 = Blue Soldier
    0x43 = Red Spear Soldier
    0x44 = Crazy Blue Killer Soldiers
    0x45 = Crazy Red Spear Soldiers (And green ones in the village)
    0x46 = Blue Archer Soldiers
    0x47 = Green Archer Soldiers (in the bushes)
    0x48 = Red Spear Soldiers (in special armor)
    0x49 = Red Spear Soldiers (in the bushes)
    0x4A = Red Bomb Soldiers
    0x4B = Green Soldier Recruits (the idiots)
    0x4C = Sand Monsters
    0x4D = Flailing Bunnies on the ground
    0x4E = Snakebasket
    0x4F = Blobs?
    0x50 = Metal Balls (in Eastern Palace)
    0x51 = Armos
    0x52 = Giant Zora
    0x53 = Armos Knights Boss
    0x54 = Lanmolas boss
    0x55 = Zora / Fireballs (including the blue Agahnim fireballs)
    0x56 = Walking Zora
    0x57 = Desert Palace Barriers
    0x58 = Sandcrab
    0x59 = Birds (boids)
    0x5A = Squirrels
    0x5B = Energy Balls (that crawl along the wall)
    0x5C = Wall crawling fireballs
    0x5D = Roller (vertical moving)
    0x5E = Roller (vertical moving)
    0x5F = Roller
    0x60 = Roller (horizontal moving)
    0x61 = Statue Sentry
    0x62 = Master Sword plus pendants and beams of light
    0x63 = Sand Lion Pit
    0x64 = Sand Lion
    0x65 = Shooting Gallery guy
    0x66 = Moving cannon ball shooters
    0x67 = Moving cannon ball shooters
    0x68 = Moving cannon ball shooters
    0x69 = Moving cannon ball shooters
    0x6A = Ball N' Chain Trooper
    0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?)
    0x6C = Warp Vortex created by Magic Mirror
    0x6D = Mouse
    0x6E = Snakes (forgot the Zelda 1 name)
    0x6F = Bats / Also one eyed bats
    0x70 = Splitting Fireballs from Helmasaur King
    0x71 = Leever
    0x72 = Activator for the ponds (where you throw in items)
    0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary
    0x74 = Red Hat Boy who runs from you
    0x75 = Bottle Vendor
    0x76 = Princess Zelda
    0x77 = Also Fire Faeries (seems like a different variety)
    0x78 = Village Elder
    0x79 = Good bee / normal bee
    0x7A = Agahnim
    0x7B = Agahnim energy blasts (not the duds)
    0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk!
    0x7D = 32*32 Pixel Yellow Spike Traps
    0x7E = Swinging Fireball Chains
    0x7F = Swinging Fireball Chains
    0x80 = Wandering Fireball Chains
    0x81 = Waterhoppers
    0x82 = Swirling Fire Faeries (Eastern Palace)
    0x83 = Rocklops
    0x84 = Red Rocklops
    0x85 = Yellow Stalfos (drops to the ground, dislodges head)
    0x86 = Fire Breathing Dinos?
    0x87 = Flames
    0x88 = Mothula
    0x89 = Mothula’s beam
    0x8A = Key holes? Spikes that move
    0x8B = Gibdos
    0x8C = Arghuss
    0x8D = Arghuss spawn
    0x8E = Chair Turtles you kill with hammers
    0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion
    0x90 = Grabber things?
    0x91 = Stalfos Knight
    0x92 = Helmasaur King
    0x93 = Bungie / Red Orb? (according to HM)
    0x94 = Swimmers
    0x95 = Eye laser
    0x96 = Eye laser
    0x97 = Eye laser
    0x98 = Eye laser
    0x99 = Penguin
    0x9A = Moving Water Bubble (only in Swamp Palace)
    0x9B = Wizzrobes
    0x9C = Black sperm looking things
    0x9D = Black sperm looking things
    0x9E = The ostrich animal w/ the flute boy?
    0x9F = Flute
    0xA0 = Birds w/ the flute boy?
    0xA1 = Ice man
    0xA2 = Kholdstare
    0xA3 = Another part of Kholdstare
    0xA4 = Ice balls from above
    0xA5 = Blue Horse Knight, and Lynel Fireballs
    0xA6 = Red Horse Knight
    0xA7 = Red Stalfos Skeleton
    0xA8 = Bomber Flying Creatures from Darkworld
    0xA9 = Bomber Flying Creatures from Darkworld
    0xAA = Like Like (O_o yikes)
    0xAB = Maiden (as in, the maidens in the crystals after you beat a boss)
    0xAC = Apples
    0xAD = Old Man on the Mountain
    0xAE = Down Pipe
    0xAF = Up Pipe
    0xB0 = Right Pipe
    0xB1 = Left Pipe
    0xB2 = Good bee again?
    0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword
    0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house)
    0xB5 = Bomb Salesman (elephant looking guy)
    0xB6 = Kiki the monkey?
    0xB7 = Maiden following you in Blind Dungeon
    0xB8 = Monologue Testing Sprite (Debug Artifact)
    0xB9 = Feuding Friends on Death Mountain
    0xBA = Whirlpool
    0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief
    0xBC = Drunk in the inn
    0xBD = Vitreous (the large eyeball)
    0xBE = Vitreous' smaller eyeballs
    0xBF = Vitreous' lightning blast
    0xC0 = Monster in Lake of Ill Omen / Quake Medallion
    0xC1 = Agahnim teleporting Zelda to dark world
    0xC2 = Boulders
    0xC3 = Symbions 2 (vulnerable part)
    0xC4 = Thief
    0xC5 = Evil Fireball Spitters (THE FACES!!!)
    0xC6 = Four Way Fireball Spitters (spit when you use your sword)
    0xC7 = Fuzzy Stack
    0xC8 = Big Healing Faeries / Faerie Dust
    0xC9 = Ganon’s Firebat (HM also says Tektite?)
    0xCA = Chain Chomp
    0xCB = Trinexx
    0xCC = Another Part of Trinexx
    0xCD = Another Part of Trinexx (again)
    0xCE = Blind the Thief
    0xCF = Swamp Worms (from Swamp of Evil)
    0xD0 = Lynel (centaur like creature)
    0xD1 = A yellow hunter
    0xD2 = Flopping fish
    0xD3 = Animated Skulls Creatures
    0xD4 = Landmines
    0xD5 = Digging Game Proprietor
    0xD6 = Ganon!
    0xD7 = Copy of Ganon, except invincible?
    0xD8 = Heart refill
    0xD9 = Green Rupee
    0xDA = Blue Rupee
    0xDB = Red Rupee
    0xDC = Bomb Refill (1)
    0xDD = Bomb Refill (4)
    0xDE = Bomb Refill (8)
    0xDF = Small Magic Refill
    0xE0 = Full Magic Refill
    0xE1 = Arrow Refill (5)
    0xE2 = Arrow Refill (10)
    0xE3 = Faerie
    0xE4 = Key
    0xE5 = Big Key
    0xE6 = Red Shield (after dropped by pickit)
    0xE7 = Mushroom
    0xE8 = Fake Master Sword
    0xE9 = Magic Shop dude / His items, including the magic powder
    0xEA = Full Heart Container
    0xEB = Quarter Heart Container
    0xEC = Bushes
    0xED = Cane of Somaria Platform
    0xEE = Movable Mantle (in Hyrule Castle)
    0xEF = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF2 = Medallion Tablet

Revision as of 14:19, 12 January 2012

End Credits

  • The end credits have a special coding mechanism, as well as a unique .tbl file.

Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:


Character - Top Half - Bottom Half


A - 5D - 83

B - 5E - 84

C - 5F - 85

D - 60 - 86

E - 61 - 87

F - 62 - 88

G - 63 - 89

H - 64 - 8A

I - 65 - 8B

J - 66 - 8C

K - 67 - 8D

L - 68 - 8E

M - 69 - 8F

N - 6A - 90

O - 6B - 91

P - 6C - 92

Q - 6D - 93

R - 6E - 94

S - 6F - 95

T - 70 - 96

U - 71 - 97

V - 72 - 98

W - 73 - 99

X - 74 - 9A

Y - 75 - 9B

Z - 76 - 9C

(period) - 9F - 37

(space) - 9F - 9F


Sound Ports

  • $012C - Music control:
   0x01 = Triforce opening
   0x02 = light world
   0x03 = legend theme
   0x04 = bunny link
   0x05 = lost woods
   0x06 = legend theme
   0x07 = kakkariko village
   0x08 = mirror warp
   0x09 = dark world
   0x0A = restoring the master sword
   0x0B = faerie theme
   0x0C = chase theme
   0x0D = dark world (skull woods)
   0x0E = game theme (Overworld only?)
   0x10 = hyrule castle
   0x13 = fanfare
   0x15 = boss theme
   0x16 = dark world dungeon
   0x17 = fortune teller
   0x18 = caves
   0x19 = sentiment of hope
   0x1A = crystal theme
   0x1B = faerie theme w/ arpeggio
   0x1C = fear & anxiety
   0x1D = Agahnim unleashed
   0x1E = surprise!
   0x1F = Ganondorf the Thief
   0x20 = nothing
   0x21 = Agahnim unleashed
   0x22 = surprise!
   0x23 = Ganondorf the Thief
   0xF1 = fade out
   0xF2 = half volume
   0xF3 = full volume
   0xFF = Load a new set of music.


  • $012D - Ambient Sound effects:
               0x05:   Silencio
               0x15:   Door to Triforce room opens
  • $012E - Sound Effects 1:
               0x00:   none (no change)
               0x01:   small sword swing 1 (Fighter Sword)
               0x02:   small sword swing 2 (Fighter Sword)
               0x03:   medium sword swing 1 (Master Sword and up)
               0x04:   fierce sword swing 2 (Master Sword and up)
               0x05:   object clinking against the wall
               0x06:   object clinking Link's shield or a hollow door when poked
               0x07:   shooting arrow (or red Goriyas shooting fireballs)
               0x08:   arrow hitting wall
               0x09:   really quiet sound
               0x0A:   hookshot cranking
               0x0B:   door shutting
               0x0C:   loud thud / heavy door shutting
               0x0D:   magic powder noise
               0x0E:   fire rod being fired
               0x0F:   ice rod being fired
               
               0x10:   hammer being used?
               0x11:   hammer pounding down stake
               0x12:   really familiar but can't place it exactly
               0x13:   playing the flute
               0x14:   Link picking something small up?
               0x15:   Weird zapping noise
               0x16:   Link walking up staircase 1
               0x17:   Link walking up staircase 2 (finishing on next floor)
               0x18:   Link walking down staircase 1
               0x19:   Link walking down staircase 2 (finishing on next floor)
               0x1A:   Link walking through grass?
               0x1B:   sounds like a faint splash or thud
               0x1C:   Link walking in shallow water
               0x1D:   picking an object up
               0x1E:   some sort of hissing (walking through grass maybe?)
               0x1F:   object smashing to bits
               
               0x20:   item falling into a pit
               0x21:   sounds like a plop on wood, can't remember where it gets used
               0x22:   loud thunderous noise
               0x23:   pegasus boots slippy sound
               0x24:   Link making a splash in deep water (but having to come back out)
               0x25:   Link walking through swampy water
               0x26:   Link taking damage
               0x27:   Link passing out
               0x28:   item falling onto shallow water
               0x29:   rupees refill sound
               0x2A:   whiffy sound
               0x2B:   low life warning beep
               0x2C:   pulling master sword out
               0x2D:   taking magic power damage from enemy
               0x2E:   Seems like a sound related to Ganon's Tower opening
               0x2F:   Seems like a sound related to Ganon's Tower opening
               
               0x30:   chicken getting owned
               0x31:   big faerie healing your wounds
               0x32:   sounds familiar but can't place it. Whooshing noise
               0x33:   cheesy noise that happens when Agahnim makes chicks disappear
               0x34:   cheesy noise that happens when Agahnim makes chicks disappear
               0x35:   faint rumbling noise
               0x36:   faint rumbling noise
               0x37:   spin attack has powered up
               0x38:   swimming noise
               0x39:   thunderous noise while Ganon's tower opens
               0x3A:   some kind of clinky hit
               0x3B:   sounds like magic powder but unfamiliar
               0x3C:   Error noise
               0x3D:   something big falling into water? (Argghus?)
               0x3E:   playing the flute (quieter)
               0x3F:   magic powder


  • $012F - Sound Effects 2:
               0x00:   none (no change)
               0x01:   master sword beam
               0x02:   unintelligble switch noise
               0x03:   ????? yet another loud thud
               0x04:   Nutcase soldier getting pissed off
               0x05:   shooting a fireball (Lynel)
               0x06:   ?????
               0x07:   giant metal balls coming out of nodes
               0x08:   normal enemy taking a big hit
               0x09:   normal enemy dying
               0x0A:   collecting rupee
               0x0B:   collecting single heart
               0x0C:   text scrolling flute noise
               0x0D:   single heart filling in on HUD
               0x0E:   sound of a chest being opened
               0x0F:   you got an item sound 1
               
               0x10:   switching to map sound effect
               0x11:   menu screen going down
               0x12:   menu screen going up
               0x13:   throwing an item
               0x14:   clink (not sure what it's used for)
               0x15:   loud thud 1
               0x16:   loud thud 2
               0x17:   rats
               0x18:   dragging something
               0x19:   zora shooting fireball
               0x1A:   minor puzzle solved
               0x1B:   major puzzle solved
               0x1C:   doing minor damage to enemy
               0x1D:   taking magic power damage from enemy
               0x1E:   keese flitting around
               0x1F:   Link squealing like a bitch when he falls into a hole
               
               0x20:   switch menu item
               0x21:   boss taking damage
               0x22:   boss dying
               0x23:   spin attack sound
               0x24:   switching between different mode 7 map perspectives
               0x25:   triggering a switch
               0x26:   Agahnim's lightning
               0x27:   Agahnim powering up an attack
               0x28:   Agahnim / Ganon teleporting
               0x29:   Agahnim shooting a beam
               0x2A:   tougher enemy taking damage
               0x2B:   Link getting electromucuted
               0x2C:   bees buzzing
               0x2D:   Major achievement completed (e.g. getting a piece of heart)
               0x2E:   Major item obtained (e.g. Pendant or Heart Container)
               0x2F:   obtained small key
               
               0x30:   blop popping out of ground
               0x31:   Moldorm's weird track like noise
               0x32:   bouncing off a bungie
               0x33:   short unknown jingle
               0x34:   ...
               0x37:   Neat sound... consider using as a confirmation (though make sure it's not buggy)
               0x38:   ...
               0x39:   ...
               0x3C:   Obtained mid level item (e.g. bombs from a chest)
               0x3D:   ...
               0x3F:   More minor fanfares


   0x00 = Raven 
   0x01 = Vulture 
   0x02 = Flying Stalfos Head 
   0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.) 
   0x04 = Good Switch being pulled 
   0x05 = Some other sort of switch being pulled, but from above? 
   0x06 = Bad Switch 
   0x07 = switch again (facing up) 
   0x08 = Octorock 
   0x09 = Giant Moldorm (boss) 
   0x0A = Four Shooter Octorock 
   0x0B = Chicken / Chicken Transformed into Lady 
   0x0C = Octorock 
   0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala) 
   0x0E = Plants with big mouths 
   0x0F = Octobaloon (Probably the thing that explodes into 10 others) 
   0x10 = Small things from the exploder (exploder? wtf is that?) 
   0x11 = One Eyed Giants (bomb throwers) aka Hinox 
   0x12 = Moblin Spear Throwers 
   0x13 = Helmasaur? 
   0x14 = Gargoyle’s Domain Gate 
   0x15 = Fire Faery 
   0x16 = Sahashrala / Aginah, sage of the desert 
   0x17 = Water Bubbles? 
   0x18 = Moldorm 
   0x19 = Poe 
   0x1A = Dwarf, Mallet, and the shrapnel from it hitting 
   0x1B = Arrow in wall? 
   0x1C = Moveable Statue 
   0x1D = Weathervane 
   0x1E = Crystal Switch 
   0x1F = Sick Kid with Bug Catching Net 
   0x20 = Bomb Slugs 
   0x21 = Push Switch (like in Swamp Palace) 
   0x22 = Darkworld Snakebasket 
   0x23 = Red Onoff 
   0x24 = Blue Onoff 
   0x25 = Tree you can talk to? 
   0x26 = Charging Octopi? 
   0x27 = Dead Rocks? (Gorons bleh) 
   0x28 = Shrub Guy who talks about Triforce / Other storytellers 
   0x29 = Blind Hideout attendant 
   0x2A = Sweeping Lady 
   0x2B = Bum under the bridge + smoke and other effects like the fire 
   0x2C = Lumberjack Bros. 
   0x2D = Telepathic stones? 
   0x2E = Flute Boy’s Notes 
   0x2F = Heart Piece Race guy and girl 
   0x30 = Person? (HM name) 
   0x31 = Fortune Teller / Dwarf swordsmith 
   0x32 = ??? (something with a turning head) 
   0x33 = Pull the wall for rupees 
   0x34 = ScaredGirl2 (HM name) 
   0x35 = Innkeeper 
   0x36 = Witch / Cane of Byrna? 
   0x37 = Waterfall 
   0x38 = Arrow Target (e.g. Big Eye in Dark Palace) 
   0x39 = Middle Aged Guy in the desert 
   0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you. 
   0x3B = Dash Item / such as Book of Mudora, keys 
   0x3C = Kid in village near the trough 
   0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses. 
   0x3E = Rock Rupee Crabs 
   0x3F = Tutorial Soldiers from beginning of game 
   0x40 = Hyrule Castle Barrier to Agahnim’s Tower 
   0x41 = Soldier 
   0x42 = Blue Soldier 
   0x43 = Red Spear Soldier 
   0x44 = Crazy Blue Killer Soldiers 
   0x45 = Crazy Red Spear Soldiers (And green ones in the village) 
   0x46 = Blue Archer Soldiers 
   0x47 = Green Archer Soldiers (in the bushes) 
   0x48 = Red Spear Soldiers (in special armor) 
   0x49 = Red Spear Soldiers (in the bushes) 
   0x4A = Red Bomb Soldiers 
   0x4B = Green Soldier Recruits (the idiots) 
   0x4C = Sand Monsters 
   0x4D = Flailing Bunnies on the ground 
   0x4E = Snakebasket 
   0x4F = Blobs? 
   0x50 = Metal Balls (in Eastern Palace) 
   0x51 = Armos 
   0x52 = Giant Zora 
   0x53 = Armos Knights Boss 
   0x54 = Lanmolas boss 
   0x55 = Zora / Fireballs (including the blue Agahnim fireballs) 
   0x56 = Walking Zora 
   0x57 = Desert Palace Barriers 
   0x58 = Sandcrab 
   0x59 = Birds (boids) 
   0x5A = Squirrels 
   0x5B = Energy Balls (that crawl along the wall) 
   0x5C = Wall crawling fireballs 
   0x5D = Roller (vertical moving) 
   0x5E = Roller (vertical moving) 
   0x5F = Roller 
   0x60 = Roller (horizontal moving) 
   0x61 = Statue Sentry 
   0x62 = Master Sword plus pendants and beams of light 
   0x63 = Sand Lion Pit 
   0x64 = Sand Lion 
   0x65 = Shooting Gallery guy 
   0x66 = Moving cannon ball shooters 
   0x67 = Moving cannon ball shooters 
   0x68 = Moving cannon ball shooters 
   0x69 = Moving cannon ball shooters 
   0x6A = Ball N' Chain Trooper 
   0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?) 
   0x6C = Warp Vortex created by Magic Mirror 
   0x6D = Mouse 
   0x6E = Snakes (forgot the Zelda 1 name) 
   0x6F = Bats / Also one eyed bats 
   0x70 = Splitting Fireballs from Helmasaur King 
   0x71 = Leever 
   0x72 = Activator for the ponds (where you throw in items) 
   0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary 
   0x74 = Red Hat Boy who runs from you 
   0x75 = Bottle Vendor 
   0x76 = Princess Zelda 
   0x77 = Also Fire Faeries (seems like a different variety) 
   0x78 = Village Elder 
   0x79 = Good bee / normal bee 
   0x7A = Agahnim 
   0x7B = Agahnim energy blasts (not the duds) 
   0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk! 
   0x7D = 32*32 Pixel Yellow Spike Traps 
   0x7E = Swinging Fireball Chains 
   0x7F = Swinging Fireball Chains 
   0x80 = Wandering Fireball Chains 
   0x81 = Waterhoppers 
   0x82 = Swirling Fire Faeries (Eastern Palace) 
   0x83 = Rocklops 
   0x84 = Red Rocklops 
   0x85 = Yellow Stalfos (drops to the ground, dislodges head) 
   0x86 = Fire Breathing Dinos? 
   0x87 = Flames 
   0x88 = Mothula 
   0x89 = Mothula’s beam 
   0x8A = Key holes? Spikes that move 
   0x8B = Gibdos 
   0x8C = Arghuss 
   0x8D = Arghuss spawn 
   0x8E = Chair Turtles you kill with hammers 
   0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion 
   0x90 = Grabber things? 
   0x91 = Stalfos Knight 
   0x92 = Helmasaur King 
   0x93 = Bungie / Red Orb? (according to HM) 
   0x94 = Swimmers 
   0x95 = Eye laser 
   0x96 = Eye laser 
   0x97 = Eye laser 
   0x98 = Eye laser 
   0x99 = Penguin 
   0x9A = Moving Water Bubble (only in Swamp Palace) 
   0x9B = Wizzrobes 
   0x9C = Black sperm looking things 
   0x9D = Black sperm looking things 
   0x9E = The ostrich animal w/ the flute boy? 
   0x9F = Flute 
   0xA0 = Birds w/ the flute boy? 
   0xA1 = Ice man 
   0xA2 = Kholdstare 
   0xA3 = Another part of Kholdstare 
   0xA4 = Ice balls from above
   0xA5 = Blue Horse Knight, and Lynel Fireballs 
   0xA6 = Red Horse Knight 
   0xA7 = Red Stalfos Skeleton 
   0xA8 = Bomber Flying Creatures from Darkworld 
   0xA9 = Bomber Flying Creatures from Darkworld 
   0xAA = Like Like (O_o yikes) 
   0xAB = Maiden (as in, the maidens in the crystals after you beat a boss) 
   0xAC = Apples 
   0xAD = Old Man on the Mountain 
   0xAE = Down Pipe 
   0xAF = Up Pipe 
   0xB0 = Right Pipe 
   0xB1 = Left Pipe 
   0xB2 = Good bee again? 
   0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword 
   0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house) 
   0xB5 = Bomb Salesman (elephant looking guy) 
   0xB6 = Kiki the monkey? 
   0xB7 = Maiden following you in Blind Dungeon 
   0xB8 = Monologue Testing Sprite (Debug Artifact) 
   0xB9 = Feuding Friends on Death Mountain 
   0xBA = Whirlpool 
   0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief 
   0xBC = Drunk in the inn 
   0xBD = Vitreous (the large eyeball) 
   0xBE = Vitreous' smaller eyeballs 
   0xBF = Vitreous' lightning blast 
   0xC0 = Monster in Lake of Ill Omen / Quake Medallion 
   0xC1 = Agahnim teleporting Zelda to dark world 
   0xC2 = Boulders 
   0xC3 = Symbions 2 (vulnerable part) 
   0xC4 = Thief 
   0xC5 = Evil Fireball Spitters (THE FACES!!!) 
   0xC6 = Four Way Fireball Spitters (spit when you use your sword) 
   0xC7 = Fuzzy Stack 
   0xC8 = Big Healing Faeries / Faerie Dust 
   0xC9 = Ganon’s Firebat (HM also says Tektite?) 
   0xCA = Chain Chomp 
   0xCB = Trinexx 
   0xCC = Another Part of Trinexx 
   0xCD = Another Part of Trinexx (again) 
   0xCE = Blind the Thief 
   0xCF = Swamp Worms (from Swamp of Evil) 
   0xD0 = Lynel (centaur like creature) 
   0xD1 = A yellow hunter 
   0xD2 = Flopping fish 
   0xD3 = Animated Skulls Creatures 
   0xD4 = Landmines 
   0xD5 = Digging Game Proprietor 
   0xD6 = Ganon!
   0xD7 = Copy of Ganon, except invincible? 
   0xD8 = Heart refill 
   0xD9 = Green Rupee 
   0xDA = Blue Rupee 
   0xDB = Red Rupee 
   0xDC = Bomb Refill (1) 
   0xDD = Bomb Refill (4) 
   0xDE = Bomb Refill (8) 
   0xDF = Small Magic Refill 
   0xE0 = Full Magic Refill 
   0xE1 = Arrow Refill (5) 
   0xE2 = Arrow Refill (10) 
   0xE3 = Faerie 
   0xE4 = Key 
   0xE5 = Big Key 
   0xE6 = Red Shield (after dropped by pickit) 
   0xE7 = Mushroom 
   0xE8 = Fake Master Sword 
   0xE9 = Magic Shop dude / His items, including the magic powder 
   0xEA = Full Heart Container 
   0xEB = Quarter Heart Container 
   0xEC = Bushes 
   0xED = Cane of Somaria Platform 
   0xEE = Movable Mantle (in Hyrule Castle) 
   0xEF = Cane of Somaria Platform (same as 0xED but this index is not used) 
   0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used) 
   0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used) 
   0xF2 = Medallion Tablet