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The Legend of Zelda: A Link to the Past/Notes: Difference between revisions

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0x01 = Triforce opening
0x01 = Triforce opening
0x02 = light world
0x02 = light world
0x03 = legend theme
0x03 = legend theme
0x04 = bunny link
0x04 = bunny link
0x05 = lost woods
0x05 = lost woods
0x06 = legend theme
0x06 = legend theme
0x07 = kakkariko village
0x07 = kakkariko village
0x08 = mirror warp
0x08 = mirror warp
0x09 = dark world
0x09 = dark world
0x0A = restoring the master sword
0x0A = restoring the master sword
0x0B = faerie theme
0x0B = faerie theme
Line 187: Line 196:
$012F - Sound Effects 2:
$012F - Sound Effects 2:


0x00: none (no change)
                0x00:   none (no change)
0x01: master sword beam
                0x01:   master sword beam
0x02: unintelligble switch noise
                0x02:   unintelligble switch noise
0x03: ????? yet another loud thud
                0x03:   ????? yet another loud thud
0x04: Nutcase soldier getting pissed off
                0x04:   Nutcase soldier getting pissed off
0x05: shooting a fireball (Lynel)
                0x05:   shooting a fireball (Lynel)
0x06: ?????
                0x06:   ?????
0x07: giant metal balls coming out of nodes
                0x07:   giant metal balls coming out of nodes
0x08: normal enemy taking a big hit
                0x08:   normal enemy taking a big hit
0x09: normal enemy dying
                0x09:   normal enemy dying
0x0A: collecting rupee
                0x0A:   collecting rupee
0x0B: collecting single heart
                0x0B:   collecting single heart
0x0C: text scrolling flute noise
                0x0C:   text scrolling flute noise
0x0D: single heart filling in on HUD
                0x0D:   single heart filling in on HUD
0x0E: sound of a chest being opened
                0x0E:   sound of a chest being opened
0x0F: you got an item sound 1
                0x0F:   you got an item sound 1
 
               
0x10: switching to map sound effect
                0x10:   switching to map sound effect
0x11: menu screen going down
                0x11:   menu screen going down
0x12: menu screen going up
                0x12:   menu screen going up
0x13: throwing an item
                0x13:   throwing an item
0x14: clink (not sure what it's used for)
                0x14:   clink (not sure what it's used for)
0x15: loud thud 1
                0x15:   loud thud 1
0x16: loud thud 2
                0x16:   loud thud 2
0x17: rats
                0x17:   rats
0x18: dragging something
                0x18:   dragging something
0x19: zora shooting fireball
                0x19:   zora shooting fireball
0x1A: minor puzzle solved
                0x1A:   minor puzzle solved
0x1B: major puzzle solved
                0x1B:   major puzzle solved
0x1C: doing minor damage to enemy
                0x1C:   doing minor damage to enemy
0x1D: taking magic power damage from enemy
                0x1D:   taking magic power damage from enemy
0x1E: keese flitting around
                0x1E:   keese flitting around
0x1F: Link squealing like a bitch when he falls into a hole
                0x1F:   Link squealing like a bitch when he falls into a hole
 
               
0x20: switch menu item
                0x20:   switch menu item
0x21: boss taking damage
                0x21:   boss taking damage
0x22: boss dying
                0x22:   boss dying
0x23: spin attack sound
                0x23:   spin attack sound
0x24: switching between different mode 7 map perspectives
                0x24:   switching between different mode 7 map perspectives
0x25: triggering a switch
                0x25:   triggering a switch
0x26: Agahnim's lightning
                0x26:   Agahnim's lightning
0x27: Agahnim powering up an attack
                0x27:   Agahnim powering up an attack
0x28: Agahnim / Ganon teleporting
                0x28:   Agahnim / Ganon teleporting
0x29: Agahnim shooting a beam
                0x29:   Agahnim shooting a beam
0x2A: tougher enemy taking damage
                0x2A:   tougher enemy taking damage
0x2B: Link getting electromucuted
                0x2B:   Link getting electromucuted
0x2C: bees buzzing
                0x2C:   bees buzzing
0x2D: Major achievement completed (e.g. getting a piece of heart)
                0x2D:   Major achievement completed (e.g. getting a piece of heart)
0x2E: Major item obtained (e.g. Pendant or Heart Container)
                0x2E:   Major item obtained (e.g. Pendant or Heart Container)
0x2F: obtained small key
                0x2F:   obtained small key
 
               
0x30: blop popping out of ground
                0x30:   blop popping out of ground
0x31: Moldorm's weird track like noise
                0x31:   Moldorm's weird track like noise
0x32: bouncing off a bungie
                0x32:   bouncing off a bungie
0x33: short unknown jingle
                0x33:   short unknown jingle
0x34: ...
                0x34:   ...
0x37: Neat sound... consider using as a confirmation (though make sure it's not buggy)
                0x37:   Neat sound... consider using as a confirmation (though make sure it's not buggy)
0x38: ...
                0x38:   ...
0x39: ...
                0x39:   ...
0x3C: Obtained mid level item (e.g. bombs from a chest)
                0x3C:   Obtained mid level item (e.g. bombs from a chest)
0x3D: ...
                0x3D:   ...
0x3F: More minor fanfares
                0x3F:   More minor fanfares

Revision as of 00:34, 12 January 2012

End Credits


The end credits have a special coding mechanism, as well as a unique .tbl file.

Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:


Character - Top Half - Bottom Half


A - 5D - 83

B - 5E - 84

C - 5F - 85

D - 60 - 86

E - 61 - 87

F - 62 - 88

G - 63 - 89

H - 64 - 8A

I - 65 - 8B

J - 66 - 8C

K - 67 - 8D

L - 68 - 8E

M - 69 - 8F

N - 6A - 90

O - 6B - 91

P - 6C - 92

Q - 6D - 93

R - 6E - 94

S - 6F - 95

T - 70 - 96

U - 71 - 97

V - 72 - 98

W - 73 - 99

X - 74 - 9A

Y - 75 - 9B

Z - 76 - 9C

(period) - 9F - 37

(space) - 9F - 9F


Sound Ports

$012C - Music control:

0x01 = Triforce opening

0x02 = light world

0x03 = legend theme

0x04 = bunny link

0x05 = lost woods

0x06 = legend theme

0x07 = kakkariko village

0x08 = mirror warp

0x09 = dark world

0x0A = restoring the master sword 0x0B = faerie theme 0x0C = chase theme 0x0D = dark world (skull woods) 0x0E = game theme (Overworld only?) 0x10 = hyrule castle 0x13 = fanfare 0x15 = boss theme 0x16 = dark world dungeon 0x17 = fortune teller 0x18 = caves 0x19 = sentiment of hope 0x1A = crystal theme 0x1B = faerie theme w/ arpeggio 0x1C = fear & anxiety 0x1D = Agahnim unleashed 0x1E = surprise! 0x1F = Ganondorf the Thief 0x20 = nothing 0x21 = Agahnim unleashed 0x22 = surprise! 0x23 = Ganondorf the Thief 0xF1 = fade out 0xF2 = half volume 0xF3 = full volume 0xFF = Load a new set of music.


$012D - Ambient Sound effects:

0x05: Silencio 0x15: Door to Triforce room opens


$012E - Sound Effects 1:

0x00: none (no change) 0x01: small sword swing 1 (Fighter Sword) 0x02: small sword swing 2 (Fighter Sword) 0x03: medium sword swing 1 (Master Sword and up) 0x04: fierce sword swing 2 (Master Sword and up) 0x05: object clinking against the wall 0x06: object clinking Link's shield or a hollow door when poked 0x07: shooting arrow (or red Goriyas shooting fireballs) 0x08: arrow hitting wall 0x09: really quiet sound 0x0A: hookshot cranking 0x0B: door shutting 0x0C: loud thud / heavy door shutting 0x0D: magic powder noise 0x0E: fire rod being fired 0x0F: ice rod being fired

0x10: hammer being used? 0x11: hammer pounding down stake 0x12: really familiar but can't place it exactly 0x13: playing the flute 0x14: Link picking something small up? 0x15: Weird zapping noise 0x16: Link walking up staircase 1 0x17: Link walking up staircase 2 (finishing on next floor) 0x18: Link walking down staircase 1 0x19: Link walking down staircase 2 (finishing on next floor) 0x1A: Link walking through grass? 0x1B: sounds like a faint splash or thud 0x1C: Link walking in shallow water 0x1D: picking an object up 0x1E: some sort of hissing (walking through grass maybe?) 0x1F: object smashing to bits

0x20: item falling into a pit 0x21: sounds like a plop on wood, can't remember where it gets used 0x22: loud thunderous noise 0x23: pegasus boots slippy sound 0x24: Link making a splash in deep water (but having to come back out) 0x25: Link walking through swampy water 0x26: Link taking damage 0x27: Link passing out 0x28: item falling onto shallow water 0x29: rupees refill sound 0x2A: whiffy sound 0x2B: low life warning beep 0x2C: pulling master sword out 0x2D: taking magic power damage from enemy 0x2E: Seems like a sound related to Ganon's Tower opening 0x2F: Seems like a sound related to Ganon's Tower opening

0x30: chicken getting owned 0x31: big faerie healing your wounds 0x32: sounds familiar but can't place it. Whooshing noise 0x33: cheesy noise that happens when Agahnim makes chicks disappear 0x34: cheesy noise that happens when Agahnim makes chicks disappear 0x35: faint rumbling noise 0x36: faint rumbling noise 0x37: spin attack has powered up 0x38: swimming noise 0x39: thunderous noise while Ganon's tower opens 0x3A: some kind of clinky hit 0x3B: sounds like magic powder but unfamiliar 0x3C: Error noise 0x3D: something big falling into water? (Argghus?) 0x3E: playing the flute (quieter) 0x3F: magic powder


$012F - Sound Effects 2:

               0x00:   none (no change)
               0x01:   master sword beam
               0x02:   unintelligble switch noise
               0x03:   ????? yet another loud thud
               0x04:   Nutcase soldier getting pissed off
               0x05:   shooting a fireball (Lynel)
               0x06:   ?????
               0x07:   giant metal balls coming out of nodes
               0x08:   normal enemy taking a big hit
               0x09:   normal enemy dying
               0x0A:   collecting rupee
               0x0B:   collecting single heart
               0x0C:   text scrolling flute noise
               0x0D:   single heart filling in on HUD
               0x0E:   sound of a chest being opened
               0x0F:   you got an item sound 1
               
               0x10:   switching to map sound effect
               0x11:   menu screen going down
               0x12:   menu screen going up
               0x13:   throwing an item
               0x14:   clink (not sure what it's used for)
               0x15:   loud thud 1
               0x16:   loud thud 2
               0x17:   rats
               0x18:   dragging something
               0x19:   zora shooting fireball
               0x1A:   minor puzzle solved
               0x1B:   major puzzle solved
               0x1C:   doing minor damage to enemy
               0x1D:   taking magic power damage from enemy
               0x1E:   keese flitting around
               0x1F:   Link squealing like a bitch when he falls into a hole
               
               0x20:   switch menu item
               0x21:   boss taking damage
               0x22:   boss dying
               0x23:   spin attack sound
               0x24:   switching between different mode 7 map perspectives
               0x25:   triggering a switch
               0x26:   Agahnim's lightning
               0x27:   Agahnim powering up an attack
               0x28:   Agahnim / Ganon teleporting
               0x29:   Agahnim shooting a beam
               0x2A:   tougher enemy taking damage
               0x2B:   Link getting electromucuted
               0x2C:   bees buzzing
               0x2D:   Major achievement completed (e.g. getting a piece of heart)
               0x2E:   Major item obtained (e.g. Pendant or Heart Container)
               0x2F:   obtained small key
               
               0x30:   blop popping out of ground
               0x31:   Moldorm's weird track like noise
               0x32:   bouncing off a bungie
               0x33:   short unknown jingle
               0x34:   ...
               0x37:   Neat sound... consider using as a confirmation (though make sure it's not buggy)
               0x38:   ...
               0x39:   ...
               0x3C:   Obtained mid level item (e.g. bombs from a chest)
               0x3D:   ...
               0x3F:   More minor fanfares