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The Legend of Zelda: A Link to the Past/Notes: Difference between revisions

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{{notes|game=The Legend of Zelda: A Link to the Past}}
==End Credits==
==End Credits==


Line 71: Line 73:
* $012C - Music control:
* $012C - Music control:


    0x01 = Triforce opening
                0x01 = Triforce opening
    0x02 = light world
                0x02 = light world
    0x03 = legend theme
                0x03 = legend theme
    0x04 = bunny link
                0x04 = bunny link
    0x05 = lost woods
                0x05 = lost woods
    0x06 = legend theme
                0x06 = legend theme
    0x07 = kakkariko village
                0x07 = kakkariko village
    0x08 = mirror warp
                0x08 = mirror warp
    0x09 = dark world
                0x09 = dark world
    0x0A = restoring the master sword
                0x0A = restoring the master sword
    0x0B = faerie theme
                0x0B = faerie theme
    0x0C = chase theme
                0x0C = chase theme
    0x0D = dark world (skull woods)
                0x0D = dark world (skull woods)
    0x0E = game theme (Overworld only?)
                0x0E = game theme (Overworld only?)
    0x10 = hyrule castle
                0x10 = hyrule castle
    0x13 = fanfare
                0x13 = fanfare
    0x15 = boss theme
                0x15 = boss theme
    0x16 = dark world dungeon
                0x16 = dark world dungeon
    0x17 = fortune teller
                0x17 = fortune teller
    0x18 = caves
                0x18 = caves
    0x19 = sentiment of hope
                0x19 = sentiment of hope
    0x1A = crystal theme
                0x1A = crystal theme
    0x1B = faerie theme w/ arpeggio
                0x1B = faerie theme w/ arpeggio
    0x1C = fear & anxiety
                0x1C = fear & anxiety
    0x1D = Agahnim unleashed
                0x1D = Agahnim unleashed
    0x1E = surprise!
                0x1E = surprise!
    0x1F = Ganondorf the Thief
                0x1F = Ganondorf the Thief
    0x20 = nothing
                0x20 = nothing
    0x21 = Agahnim unleashed
                0x21 = Agahnim unleashed
    0x22 = surprise!
                0x22 = surprise!
    0x23 = Ganondorf the Thief
                0x23 = Ganondorf the Thief
    0xF1 = fade out
                0xF1 = fade out
    0xF2 = half volume
                0xF2 = half volume
    0xF3 = full volume
                0xF3 = full volume
    0xFF = Load a new set of music.
                0xFF = Load a new set of music.
 


* $012D - Ambient Sound effects:
* $012D - Ambient Sound effects:


                 0x05:  Silencio
                0x03:  Rain
                 0x05:  Silencio (turn off any ambient sound effects)
                 0x15:  Door to Triforce room opens
                 0x15:  Door to Triforce room opens
                Any negative value fades out the sound effect


* $012E - Sound Effects 1:
* $012E - Sound Effects 1:
Line 137: Line 141:
                 0x13:  playing the flute
                 0x13:  playing the flute
                 0x14:  Link picking something small up?
                 0x14:  Link picking something small up?
                 0x15:  Weird zapping noise
                 0x15:  Bunny to link and vice-versa noise.
                 0x16:  Link walking up staircase 1
                 0x16:  Link walking up staircase 1
                 0x17:  Link walking up staircase 2 (finishing on next floor)
                 0x17:  Link walking up staircase 2 (finishing on next floor)
Line 168: Line 172:
                 0x30:  chicken getting owned
                 0x30:  chicken getting owned
                 0x31:  big faerie healing your wounds
                 0x31:  big faerie healing your wounds
                 0x32:  sounds familiar but can't place it. Whooshing noise
                 0x32:  Bug catching net.
                 0x33:  cheesy noise that happens when Agahnim makes chicks disappear
                 0x33:  cheesy noise that happens when Agahnim makes chicks disappear
                 0x34:  cheesy noise that happens when Agahnim makes chicks disappear
                 0x34:  cheesy noise that happens when Agahnim makes chicks disappear
Line 249: Line 253:
                 0x3F:  More minor fanfares
                 0x3F:  More minor fanfares


==Sprite Numbers==
* $0E20 - Normal Sprites:
                0x00 = Raven
                0x01 = Vulture
                0x02 = Flying Stalfos Head
                0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.)
                0x04 = Good Switch being pulled
                0x05 = Some other sort of switch being pulled, but from above?
                0x06 = Bad Switch
                0x07 = switch again (facing up)
                0x08 = Octorock
                0x09 = Giant Moldorm (boss)
                0x0A = Four Shooter Octorock
                0x0B = Chicken / Chicken Transformed into Lady
                0x0C = Octorock
                0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala)
                0x0E = Plants with big mouths
                0x0F = Octobaloon (Probably the thing that explodes into 10 others)
                0x10 = Small things from the exploder (exploder? wtf is that?)
                0x11 = One Eyed Giants (bomb throwers) aka Hinox
                0x12 = Moblin Spear Throwers
                0x13 = Helmasaur?
                0x14 = Gargoyle’s Domain Gate
                0x15 = Fire Faery
                0x16 = Sahashrala / Aginah, sage of the desert
                0x17 = Water Bubbles?
                0x18 = Moldorm
                0x19 = Poe
                0x1A = Dwarf, Mallet, and the shrapnel from it hitting
                0x1B = Arrow in wall?
                0x1C = Moveable Statue
                0x1D = Weathervane
                0x1E = Crystal Switch
                0x1F = Sick Kid with Bug Catching Net
                0x20 = Bomb Slugs
                0x21 = Push Switch (like in Swamp Palace)
                0x22 = Darkworld Snakebasket
                0x23 = Red Onoff
                0x24 = Blue Onoff
                0x25 = Tree you can talk to?
                0x26 = Charging Octopi?
                0x27 = Dead Rocks? (Gorons bleh)
                0x28 = Shrub Guy who talks about Triforce / Other storytellers
                0x29 = Blind Hideout attendant
                0x2A = Sweeping Lady
                0x2B = Bum under the bridge + smoke and other effects like the fire
                0x2C = Lumberjack Bros.
                0x2D = Telepathic stones?
                0x2E = Flute Boy’s Notes
                0x2F = Heart Piece Race guy and girl
                0x30 = Person? (HM name)
                0x31 = Fortune Teller / Dwarf swordsmith
                0x32 = ??? (something with a turning head)
                0x33 = Pull the wall for rupees
                0x34 = ScaredGirl2 (HM name)
                0x35 = Innkeeper
                0x36 = Witch / Cane of Byrna?
                0x37 = Waterfall
                0x38 = Arrow Target (e.g. Big Eye in Dark Palace)
                0x39 = Middle Aged Guy in the desert
                0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you.
                0x3B = Dash Item / such as Book of Mudora, keys
                0x3C = Kid in village near the trough
                0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses.
                0x3E = Rock Rupee Crabs
                0x3F = Tutorial Soldiers from beginning of game
                0x40 = Hyrule Castle Barrier to Agahnim’s Tower
                0x41 = Soldier
                0x42 = Blue Soldier
                0x43 = Red Spear Soldier
                0x44 = Crazy Blue Killer Soldiers
                0x45 = Crazy Red Spear Soldiers (And green ones in the village)
                0x46 = Blue Archer Soldiers
                0x47 = Green Archer Soldiers (in the bushes)
                0x48 = Red Spear Soldiers (in special armor)
                0x49 = Red Spear Soldiers (in the bushes)
                0x4A = Red Bomb Soldiers
                0x4B = Green Soldier Recruits (the idiots)
                0x4C = Sand Monsters
                0x4D = Flailing Bunnies on the ground
                0x4E = Snakebasket
                0x4F = Blobs?
                0x50 = Metal Balls (in Eastern Palace)
                0x51 = Armos
                0x52 = Giant Zora
                0x53 = Armos Knights Boss
                0x54 = Lanmolas boss
                0x55 = Zora / Fireballs (including the blue Agahnim fireballs)
                0x56 = Walking Zora
                0x57 = Desert Palace Barriers
                0x58 = Sandcrab
                0x59 = Birds (boids)
                0x5A = Squirrels
                0x5B = Energy Balls (that crawl along the wall)
                0x5C = Wall crawling fireballs
                0x5D = Roller (vertical moving)
                0x5E = Roller (vertical moving)
                0x5F = Roller
                0x60 = Roller (horizontal moving)
                0x61 = Statue Sentry
                0x62 = Master Sword plus pendants and beams of light
                0x63 = Sand Lion Pit
                0x64 = Sand Lion
                0x65 = Shooting Gallery guy
                0x66 = Moving cannon ball shooters
                0x67 = Moving cannon ball shooters
                0x68 = Moving cannon ball shooters
                0x69 = Moving cannon ball shooters
                0x6A = Ball N' Chain Trooper
                0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?)
                0x6C = Warp Vortex created by Magic Mirror
                0x6D = Mouse
                0x6E = Snakes (forgot the Zelda 1 name)
                0x6F = Bats / Also one eyed bats
                0x70 = Splitting Fireballs from Helmasaur King
                0x71 = Leever
                0x72 = Activator for the ponds (where you throw in items)
                0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary
                0x74 = Red Hat Boy who runs from you
                0x75 = Bottle Vendor
                0x76 = Princess Zelda
                0x77 = Also Fire Faeries (seems like a different variety)
                0x78 = Village Elder
                0x79 = Good bee / normal bee
                0x7A = Agahnim
                0x7B = Agahnim energy blasts (not the duds)
                0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk!
                0x7D = 32*32 Pixel Yellow Spike Traps
                0x7E = Swinging Fireball Chains
                0x7F = Swinging Fireball Chains
                0x80 = Wandering Fireball Chains
                0x81 = Waterhoppers
                0x82 = Swirling Fire Faeries (Eastern Palace)
                0x83 = Rocklops
                0x84 = Red Rocklops
                0x85 = Yellow Stalfos (drops to the ground, dislodges head)
                0x86 = Fire Breathing Dinos?
                0x87 = Flames
                0x88 = Mothula
                0x89 = Mothula’s beam
                0x8A = Key holes? Spikes that move
                0x8B = Gibdos
                0x8C = Arghuss
                0x8D = Arghuss spawn
                0x8E = Chair Turtles you kill with hammers
                0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion
                0x90 = Grabber things?
                0x91 = Stalfos Knight
                0x92 = Helmasaur King
                0x93 = Bungie / Red Orb? (according to HM)
                0x94 = Swimmers
                0x95 = Eye laser
                0x96 = Eye laser
                0x97 = Eye laser
                0x98 = Eye laser
                0x99 = Penguin
                0x9A = Moving Water Bubble (only in Swamp Palace)
                0x9B = Wizzrobes
                0x9C = Black sperm looking things
                0x9D = Black sperm looking things
                0x9E = The ostrich animal w/ the flute boy?
                0x9F = Flute
                0xA0 = Birds w/ the flute boy?
                0xA1 = Ice man
                0xA2 = Kholdstare
                0xA3 = Another part of Kholdstare
                0xA4 = Ice balls from above
                0xA5 = Blue Horse Knight, and Lynel Fireballs
                0xA6 = Red Horse Knight
                0xA7 = Red Stalfos Skeleton
                0xA8 = Bomber Flying Creatures from Darkworld
                0xA9 = Bomber Flying Creatures from Darkworld
                0xAA = Like Like (O_o yikes)
                0xAB = Maiden (as in, the maidens in the crystals after you beat a boss)
                0xAC = Apples
                0xAD = Old Man on the Mountain
                0xAE = Down Pipe
                0xAF = Up Pipe
                0xB0 = Right Pipe
                0xB1 = Left Pipe
                0xB2 = Good bee again?
                0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword
                0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house)
                0xB5 = Bomb Salesman (elephant looking guy)
                0xB6 = Kiki the monkey?
                0xB7 = Maiden following you in Blind Dungeon
                0xB8 = Monologue Testing Sprite (Debug Artifact)
                0xB9 = Feuding Friends on Death Mountain
                0xBA = Whirlpool
                0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief
                0xBC = Drunk in the inn
                0xBD = Vitreous (the large eyeball)
                0xBE = Vitreous' smaller eyeballs
                0xBF = Vitreous' lightning blast
                0xC0 = Monster in Lake of Ill Omen / Quake Medallion
                0xC1 = Agahnim teleporting Zelda to dark world
                0xC2 = Boulders
                0xC3 = Symbions 2 (vulnerable part)
                0xC4 = Thief
                0xC5 = Evil Fireball Spitters (THE FACES!!!)
                0xC6 = Four Way Fireball Spitters (spit when you use your sword)
                0xC7 = Fuzzy Stack
                0xC8 = Big Healing Faeries / Faerie Dust
                0xC9 = Ganon’s Firebat (HM also says Tektite?)
                0xCA = Chain Chomp
                0xCB = Trinexx
                0xCC = Another Part of Trinexx
                0xCD = Another Part of Trinexx (again)
                0xCE = Blind the Thief
                0xCF = Swamp Worms (from Swamp of Evil)
                0xD0 = Lynel (centaur like creature)
                0xD1 = A yellow hunter
                0xD2 = Flopping fish
                0xD3 = Animated Skulls Creatures
                0xD4 = Landmines
                0xD5 = Digging Game Proprietor
                0xD6 = Ganon!
                0xD7 = Copy of Ganon, except invincible?
                0xD8 = Heart refill
                0xD9 = Green Rupee
                0xDA = Blue Rupee
                0xDB = Red Rupee
                0xDC = Bomb Refill (1)
                0xDD = Bomb Refill (4)
                0xDE = Bomb Refill (8)
                0xDF = Small Magic Refill
                0xE0 = Full Magic Refill
                0xE1 = Arrow Refill (5)
                0xE2 = Arrow Refill (10)
                0xE3 = Faerie
                0xE4 = Key
                0xE5 = Big Key
                0xE6 = Red Shield (after dropped by pickit)
                0xE7 = Mushroom
                0xE8 = Fake Master Sword
                0xE9 = Magic Shop dude / His items, including the magic powder
                0xEA = Full Heart Container
                0xEB = Quarter Heart Container
                0xEC = Bushes
                0xED = Cane of Somaria Platform
                0xEE = Movable Mantle (in Hyrule Castle)
                0xEF = Cane of Somaria Platform (same as 0xED but this index is not used)
                0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used)
                0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used)
                0xF2 = Medallion Tablet
==Extended Sprite Numbers==


* $0C4A - Extended Sprites:
                #$01 - Fireball from rats that copy you (going vertical)
                #$02 - fire rod flame (both flying and after hitting something)
                #$03 - Nothing
                #$04 - Master Sword beam disapearing after hitting something
                #$05 - Boomerang
                #$06 - Hit something metal off the wall (like boomerang/sword/hookshot/etc.) spark
                #$07 - Bomb explosion
                #$08 - Falling rocks from bombing wall
                #$09 - Arrow
                #$0A - Arrow (in wall)
                #$0B - Ice rod shot
                #$0C - Master Sword
                #$0D - Sparkles at the top of your sword when charging up
                #$0E - ???
                #$0F - ???
                #$10 - ???
                #$11 - Ice rod shot exploding
                #$12 - ???
                #$13 - ???
                #$14 - ?? Unused??
                #$15 - Water splash
                #$16 - Stars from hitting surface with hammer or hard surface with shovel
                #$17 - Shovel dirt
                #$18 - Ether effect
                #$19 - Bombos effect
                #$1A - Precursor to torch flame/Magic powder
                #$1B - Hitting something metal off the wall (again?)
                #$1C - Quake effect
                #$1D - Shake effect from running into wall while dashing
                #$1E - Dashing boots dust
                #$1F - Hookshot
                #$20 - Link's blankets
                #$21 - Z's when link is sleeping
                #$22 - Related to getting items as well as text.
                #$23 - Smoke
                #$24 - Garve stone sprite when moving
                #$25 - ?!?!?!?
                #$26 - Sparkles when swinging lvl 2 or higher sword
                #$27 - Bird (when called by flute)
                #$28 - Item sprite that you throw into the magic fairy pond
                #$29 - Pendants and crystals
                #$2A - (Start of) Spin attack sparkles
                #$2B - Spin attack sparkles
                #$2C - Block you make with that staff
                #$2D - Block exploding
                #$2E - Something exploding??
                #$2F - Torch flame
                #$30 - Cane of Byrna spark
                #$31 - Cane of Byrna sparkle twirly thing
                #$32 - Some weird ball?
                #$33 - Series of explosions after pulling switch
                #$34 - Burning effect in skull woods
                #$35 - Master sword ceremony?
                #$36 - Flute that pops out from ground
                #$37 - Weathervane explosion
                #$38 - Bird (enables flute)
                #$39 - Vane of Somaria blast
                #$3A - Super bomb explosion
                #$3B - Something metal hitting of a wall (smaller)
                #$3C - Sparkles from holding the sword out charging for a spin attack.
                #$3D - Spalsh effect when tings fall into the water
                #$3E - 3D crystal effect (or transition into 3D crystal?)
                #$3F - Smoke
                #$40 - Dwarf tasnformation cloud
                #$41 - Water splash in the water fall of wishing entrance (and swamp palace)
                #$42 - Rupees that you throw into pond
                #$43 - Gannon's seal being broken but does not open the tower


    0x00 = Raven
{{Internal Data}}
    0x01 = Vulture
    0x02 = Flying Stalfos Head
    0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.)
    0x04 = Good Switch being pulled
    0x05 = Some other sort of switch being pulled, but from above?
    0x06 = Bad Switch
    0x07 = switch again (facing up)
    0x08 = Octorock
    0x09 = Giant Moldorm (boss)
    0x0A = Four Shooter Octorock
    0x0B = Chicken / Chicken Transformed into Lady
    0x0C = Octorock
    0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala)
    0x0E = Plants with big mouths
    0x0F = Octobaloon (Probably the thing that explodes into 10 others)
    0x10 = Small things from the exploder (exploder? wtf is that?)
    0x11 = One Eyed Giants (bomb throwers) aka Hinox
    0x12 = Moblin Spear Throwers
    0x13 = Helmasaur?
    0x14 = Gargoyle’s Domain Gate
    0x15 = Fire Faery
    0x16 = Sahashrala / Aginah, sage of the desert
    0x17 = Water Bubbles?
    0x18 = Moldorm
    0x19 = Poe
    0x1A = Dwarf, Mallet, and the shrapnel from it hitting
    0x1B = Arrow in wall?
    0x1C = Moveable Statue
    0x1D = Weathervane
    0x1E = Crystal Switch
    0x1F = Sick Kid with Bug Catching Net
    0x20 = Bomb Slugs
    0x21 = Push Switch (like in Swamp Palace)
    0x22 = Darkworld Snakebasket
    0x23 = Red Onoff
    0x24 = Blue Onoff
    0x25 = Tree you can talk to?
    0x26 = Charging Octopi?
    0x27 = Dead Rocks? (Gorons bleh)
    0x28 = Shrub Guy who talks about Triforce / Other storytellers
    0x29 = Blind Hideout attendant
    0x2A = Sweeping Lady
    0x2B = Bum under the bridge + smoke and other effects like the fire
    0x2C = Lumberjack Bros.
    0x2D = Telepathic stones?
    0x2E = Flute Boy’s Notes
    0x2F = Heart Piece Race guy and girl
    0x30 = Person? (HM name)
    0x31 = Fortune Teller / Dwarf swordsmith
    0x32 = ??? (something with a turning head)
    0x33 = Pull the wall for rupees
    0x34 = ScaredGirl2 (HM name)
    0x35 = Innkeeper
    0x36 = Witch / Cane of Byrna?
    0x37 = Waterfall
    0x38 = Arrow Target (e.g. Big Eye in Dark Palace)
    0x39 = Middle Aged Guy in the desert
    0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you.
    0x3B = Dash Item / such as Book of Mudora, keys
    0x3C = Kid in village near the trough
    0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses.
    0x3E = Rock Rupee Crabs
    0x3F = Tutorial Soldiers from beginning of game
    0x40 = Hyrule Castle Barrier to Agahnim’s Tower
    0x41 = Soldier
    0x42 = Blue Soldier
    0x43 = Red Spear Soldier
    0x44 = Crazy Blue Killer Soldiers
    0x45 = Crazy Red Spear Soldiers (And green ones in the village)
    0x46 = Blue Archer Soldiers
    0x47 = Green Archer Soldiers (in the bushes)
    0x48 = Red Spear Soldiers (in special armor)
    0x49 = Red Spear Soldiers (in the bushes)
    0x4A = Red Bomb Soldiers
    0x4B = Green Soldier Recruits (the idiots)
    0x4C = Sand Monsters
    0x4D = Flailing Bunnies on the ground
    0x4E = Snakebasket
    0x4F = Blobs?
    0x50 = Metal Balls (in Eastern Palace)
    0x51 = Armos
    0x52 = Giant Zora
    0x53 = Armos Knights Boss
    0x54 = Lanmolas boss
    0x55 = Zora / Fireballs (including the blue Agahnim fireballs)
    0x56 = Walking Zora
    0x57 = Desert Palace Barriers
    0x58 = Sandcrab
    0x59 = Birds (boids)
    0x5A = Squirrels
    0x5B = Energy Balls (that crawl along the wall)
    0x5C = Wall crawling fireballs
    0x5D = Roller (vertical moving)
    0x5E = Roller (vertical moving)
    0x5F = Roller
    0x60 = Roller (horizontal moving)
    0x61 = Statue Sentry
    0x62 = Master Sword plus pendants and beams of light
    0x63 = Sand Lion Pit
    0x64 = Sand Lion
    0x65 = Shooting Gallery guy
    0x66 = Moving cannon ball shooters
    0x67 = Moving cannon ball shooters
    0x68 = Moving cannon ball shooters
    0x69 = Moving cannon ball shooters
    0x6A = Ball N' Chain Trooper
    0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?)
    0x6C = Warp Vortex created by Magic Mirror
    0x6D = Mouse
    0x6E = Snakes (forgot the Zelda 1 name)
    0x6F = Bats / Also one eyed bats
    0x70 = Splitting Fireballs from Helmasaur King
    0x71 = Leever
    0x72 = Activator for the ponds (where you throw in items)
    0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary
    0x74 = Red Hat Boy who runs from you
    0x75 = Bottle Vendor
    0x76 = Princess Zelda
    0x77 = Also Fire Faeries (seems like a different variety)
    0x78 = Village Elder
    0x79 = Good bee / normal bee
    0x7A = Agahnim
    0x7B = Agahnim energy blasts (not the duds)
    0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk!
    0x7D = 32*32 Pixel Yellow Spike Traps
    0x7E = Swinging Fireball Chains
    0x7F = Swinging Fireball Chains
    0x80 = Wandering Fireball Chains
    0x81 = Waterhoppers
    0x82 = Swirling Fire Faeries (Eastern Palace)
    0x83 = Rocklops
    0x84 = Red Rocklops
    0x85 = Yellow Stalfos (drops to the ground, dislodges head)
    0x86 = Fire Breathing Dinos?
    0x87 = Flames
    0x88 = Mothula
    0x89 = Mothula’s beam
    0x8A = Key holes? Spikes that move
    0x8B = Gibdos
    0x8C = Arghuss
    0x8D = Arghuss spawn
    0x8E = Chair Turtles you kill with hammers
    0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion
    0x90 = Grabber things?
    0x91 = Stalfos Knight
    0x92 = Helmasaur King
    0x93 = Bungie / Red Orb? (according to HM)
    0x94 = Swimmers
    0x95 = Eye laser
    0x96 = Eye laser
    0x97 = Eye laser
    0x98 = Eye laser
    0x99 = Penguin
    0x9A = Moving Water Bubble (only in Swamp Palace)
    0x9B = Wizzrobes
    0x9C = Black sperm looking things
    0x9D = Black sperm looking things
    0x9E = The ostrich animal w/ the flute boy?
    0x9F = Flute
    0xA0 = Birds w/ the flute boy?
    0xA1 = Ice man
    0xA2 = Kholdstare
    0xA3 = Another part of Kholdstare
    0xA4 = Ice balls from above
    0xA5 = Blue Horse Knight, and Lynel Fireballs
    0xA6 = Red Horse Knight
    0xA7 = Red Stalfos Skeleton
    0xA8 = Bomber Flying Creatures from Darkworld
    0xA9 = Bomber Flying Creatures from Darkworld
    0xAA = Like Like (O_o yikes)
    0xAB = Maiden (as in, the maidens in the crystals after you beat a boss)
    0xAC = Apples
    0xAD = Old Man on the Mountain
    0xAE = Down Pipe
    0xAF = Up Pipe
    0xB0 = Right Pipe
    0xB1 = Left Pipe
    0xB2 = Good bee again?
    0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword
    0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house)
    0xB5 = Bomb Salesman (elephant looking guy)
    0xB6 = Kiki the monkey?
    0xB7 = Maiden following you in Blind Dungeon
    0xB8 = Monologue Testing Sprite (Debug Artifact)
    0xB9 = Feuding Friends on Death Mountain
    0xBA = Whirlpool
    0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief
    0xBC = Drunk in the inn
    0xBD = Vitreous (the large eyeball)
    0xBE = Vitreous' smaller eyeballs
    0xBF = Vitreous' lightning blast
    0xC0 = Monster in Lake of Ill Omen / Quake Medallion
    0xC1 = Agahnim teleporting Zelda to dark world
    0xC2 = Boulders
    0xC3 = Symbions 2 (vulnerable part)
    0xC4 = Thief
    0xC5 = Evil Fireball Spitters (THE FACES!!!)
    0xC6 = Four Way Fireball Spitters (spit when you use your sword)
    0xC7 = Fuzzy Stack
    0xC8 = Big Healing Faeries / Faerie Dust
    0xC9 = Ganon’s Firebat (HM also says Tektite?)
    0xCA = Chain Chomp
    0xCB = Trinexx
    0xCC = Another Part of Trinexx
    0xCD = Another Part of Trinexx (again)
    0xCE = Blind the Thief
    0xCF = Swamp Worms (from Swamp of Evil)
    0xD0 = Lynel (centaur like creature)
    0xD1 = A yellow hunter
    0xD2 = Flopping fish
    0xD3 = Animated Skulls Creatures
    0xD4 = Landmines
    0xD5 = Digging Game Proprietor
    0xD6 = Ganon!
    0xD7 = Copy of Ganon, except invincible?
    0xD8 = Heart refill
    0xD9 = Green Rupee
    0xDA = Blue Rupee
    0xDB = Red Rupee
    0xDC = Bomb Refill (1)
    0xDD = Bomb Refill (4)
    0xDE = Bomb Refill (8)
    0xDF = Small Magic Refill
    0xE0 = Full Magic Refill
    0xE1 = Arrow Refill (5)
    0xE2 = Arrow Refill (10)
    0xE3 = Faerie
    0xE4 = Key
    0xE5 = Big Key
    0xE6 = Red Shield (after dropped by pickit)
    0xE7 = Mushroom
    0xE8 = Fake Master Sword
    0xE9 = Magic Shop dude / His items, including the magic powder
    0xEA = Full Heart Container
    0xEB = Quarter Heart Container
    0xEC = Bushes
    0xED = Cane of Somaria Platform
    0xEE = Movable Mantle (in Hyrule Castle)
    0xEF = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used)
    0xF2 = Medallion Tablet

Latest revision as of 14:25, 24 January 2024

Chip tiny.png The following article is a Notes Page for The Legend of Zelda: A Link to the Past.

End Credits

  • The end credits have a special coding mechanism, as well as a unique .tbl file.

Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:


Character - Top Half - Bottom Half


A - 5D - 83

B - 5E - 84

C - 5F - 85

D - 60 - 86

E - 61 - 87

F - 62 - 88

G - 63 - 89

H - 64 - 8A

I - 65 - 8B

J - 66 - 8C

K - 67 - 8D

L - 68 - 8E

M - 69 - 8F

N - 6A - 90

O - 6B - 91

P - 6C - 92

Q - 6D - 93

R - 6E - 94

S - 6F - 95

T - 70 - 96

U - 71 - 97

V - 72 - 98

W - 73 - 99

X - 74 - 9A

Y - 75 - 9B

Z - 76 - 9C

(period) - 9F - 37

(space) - 9F - 9F


Sound Ports

  • $012C - Music control:
               0x01 = Triforce opening
               0x02 = light world
               0x03 = legend theme
               0x04 = bunny link
               0x05 = lost woods
               0x06 = legend theme
               0x07 = kakkariko village
               0x08 = mirror warp
               0x09 = dark world
               0x0A = restoring the master sword
               0x0B = faerie theme
               0x0C = chase theme
               0x0D = dark world (skull woods)
               0x0E = game theme (Overworld only?)
               0x10 = hyrule castle
               0x13 = fanfare
               0x15 = boss theme
               0x16 = dark world dungeon
               0x17 = fortune teller
               0x18 = caves
               0x19 = sentiment of hope
               0x1A = crystal theme
               0x1B = faerie theme w/ arpeggio
               0x1C = fear & anxiety
               0x1D = Agahnim unleashed
               0x1E = surprise!
               0x1F = Ganondorf the Thief
               0x20 = nothing
               0x21 = Agahnim unleashed
               0x22 = surprise!
               0x23 = Ganondorf the Thief
               0xF1 = fade out
               0xF2 = half volume
               0xF3 = full volume
               0xFF = Load a new set of music.
  • $012D - Ambient Sound effects:
               0x03:   Rain
               0x05:   Silencio (turn off any ambient sound effects)
               0x15:   Door to Triforce room opens
               Any negative value fades out the sound effect


  • $012E - Sound Effects 1:
               0x00:   none (no change)
               0x01:   small sword swing 1 (Fighter Sword)
               0x02:   small sword swing 2 (Fighter Sword)
               0x03:   medium sword swing 1 (Master Sword and up)
               0x04:   fierce sword swing 2 (Master Sword and up)
               0x05:   object clinking against the wall
               0x06:   object clinking Link's shield or a hollow door when poked
               0x07:   shooting arrow (or red Goriyas shooting fireballs)
               0x08:   arrow hitting wall
               0x09:   really quiet sound
               0x0A:   hookshot cranking
               0x0B:   door shutting
               0x0C:   loud thud / heavy door shutting
               0x0D:   magic powder noise
               0x0E:   fire rod being fired
               0x0F:   ice rod being fired
               
               0x10:   hammer being used?
               0x11:   hammer pounding down stake
               0x12:   really familiar but can't place it exactly
               0x13:   playing the flute
               0x14:   Link picking something small up?
               0x15:   Bunny to link and vice-versa noise.
               0x16:   Link walking up staircase 1
               0x17:   Link walking up staircase 2 (finishing on next floor)
               0x18:   Link walking down staircase 1
               0x19:   Link walking down staircase 2 (finishing on next floor)
               0x1A:   Link walking through grass?
               0x1B:   sounds like a faint splash or thud
               0x1C:   Link walking in shallow water
               0x1D:   picking an object up
               0x1E:   some sort of hissing (walking through grass maybe?)
               0x1F:   object smashing to bits
               
               0x20:   item falling into a pit
               0x21:   sounds like a plop on wood, can't remember where it gets used
               0x22:   loud thunderous noise
               0x23:   pegasus boots slippy sound
               0x24:   Link making a splash in deep water (but having to come back out)
               0x25:   Link walking through swampy water
               0x26:   Link taking damage
               0x27:   Link passing out
               0x28:   item falling onto shallow water
               0x29:   rupees refill sound
               0x2A:   whiffy sound
               0x2B:   low life warning beep
               0x2C:   pulling master sword out
               0x2D:   taking magic power damage from enemy
               0x2E:   Seems like a sound related to Ganon's Tower opening
               0x2F:   Seems like a sound related to Ganon's Tower opening
               
               0x30:   chicken getting owned
               0x31:   big faerie healing your wounds
               0x32:   Bug catching net.
               0x33:   cheesy noise that happens when Agahnim makes chicks disappear
               0x34:   cheesy noise that happens when Agahnim makes chicks disappear
               0x35:   faint rumbling noise
               0x36:   faint rumbling noise
               0x37:   spin attack has powered up
               0x38:   swimming noise
               0x39:   thunderous noise while Ganon's tower opens
               0x3A:   some kind of clinky hit
               0x3B:   sounds like magic powder but unfamiliar
               0x3C:   Error noise
               0x3D:   something big falling into water? (Argghus?)
               0x3E:   playing the flute (quieter)
               0x3F:   magic powder


  • $012F - Sound Effects 2:
               0x00:   none (no change)
               0x01:   master sword beam
               0x02:   unintelligble switch noise
               0x03:   ????? yet another loud thud
               0x04:   Nutcase soldier getting pissed off
               0x05:   shooting a fireball (Lynel)
               0x06:   ?????
               0x07:   giant metal balls coming out of nodes
               0x08:   normal enemy taking a big hit
               0x09:   normal enemy dying
               0x0A:   collecting rupee
               0x0B:   collecting single heart
               0x0C:   text scrolling flute noise
               0x0D:   single heart filling in on HUD
               0x0E:   sound of a chest being opened
               0x0F:   you got an item sound 1
               
               0x10:   switching to map sound effect
               0x11:   menu screen going down
               0x12:   menu screen going up
               0x13:   throwing an item
               0x14:   clink (not sure what it's used for)
               0x15:   loud thud 1
               0x16:   loud thud 2
               0x17:   rats
               0x18:   dragging something
               0x19:   zora shooting fireball
               0x1A:   minor puzzle solved
               0x1B:   major puzzle solved
               0x1C:   doing minor damage to enemy
               0x1D:   taking magic power damage from enemy
               0x1E:   keese flitting around
               0x1F:   Link squealing like a bitch when he falls into a hole
               
               0x20:   switch menu item
               0x21:   boss taking damage
               0x22:   boss dying
               0x23:   spin attack sound
               0x24:   switching between different mode 7 map perspectives
               0x25:   triggering a switch
               0x26:   Agahnim's lightning
               0x27:   Agahnim powering up an attack
               0x28:   Agahnim / Ganon teleporting
               0x29:   Agahnim shooting a beam
               0x2A:   tougher enemy taking damage
               0x2B:   Link getting electromucuted
               0x2C:   bees buzzing
               0x2D:   Major achievement completed (e.g. getting a piece of heart)
               0x2E:   Major item obtained (e.g. Pendant or Heart Container)
               0x2F:   obtained small key
               
               0x30:   blop popping out of ground
               0x31:   Moldorm's weird track like noise
               0x32:   bouncing off a bungie
               0x33:   short unknown jingle
               0x34:   ...
               0x37:   Neat sound... consider using as a confirmation (though make sure it's not buggy)
               0x38:   ...
               0x39:   ...
               0x3C:   Obtained mid level item (e.g. bombs from a chest)
               0x3D:   ...
               0x3F:   More minor fanfares

Sprite Numbers

  • $0E20 - Normal Sprites:
               0x00 = Raven 
               0x01 = Vulture 
               0x02 = Flying Stalfos Head 
               0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.) 
               0x04 = Good Switch being pulled 
               0x05 = Some other sort of switch being pulled, but from above? 
               0x06 = Bad Switch 
               0x07 = switch again (facing up) 
               0x08 = Octorock 
               0x09 = Giant Moldorm (boss) 
               0x0A = Four Shooter Octorock 
               0x0B = Chicken / Chicken Transformed into Lady 
               0x0C = Octorock 
               0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala) 
               0x0E = Plants with big mouths 
               0x0F = Octobaloon (Probably the thing that explodes into 10 others) 
               0x10 = Small things from the exploder (exploder? wtf is that?) 
               0x11 = One Eyed Giants (bomb throwers) aka Hinox 
               0x12 = Moblin Spear Throwers 
               0x13 = Helmasaur? 
               0x14 = Gargoyle’s Domain Gate 
               0x15 = Fire Faery 
               0x16 = Sahashrala / Aginah, sage of the desert 
               0x17 = Water Bubbles? 
               0x18 = Moldorm 
               0x19 = Poe 
               0x1A = Dwarf, Mallet, and the shrapnel from it hitting 
               0x1B = Arrow in wall? 
               0x1C = Moveable Statue 
               0x1D = Weathervane 
               0x1E = Crystal Switch 
               0x1F = Sick Kid with Bug Catching Net 
               0x20 = Bomb Slugs 
               0x21 = Push Switch (like in Swamp Palace) 
               0x22 = Darkworld Snakebasket 
               0x23 = Red Onoff 
               0x24 = Blue Onoff 
               0x25 = Tree you can talk to? 
               0x26 = Charging Octopi? 
               0x27 = Dead Rocks? (Gorons bleh) 
               0x28 = Shrub Guy who talks about Triforce / Other storytellers 
               0x29 = Blind Hideout attendant 
               0x2A = Sweeping Lady 
               0x2B = Bum under the bridge + smoke and other effects like the fire 
               0x2C = Lumberjack Bros. 
               0x2D = Telepathic stones? 
               0x2E = Flute Boy’s Notes 
               0x2F = Heart Piece Race guy and girl 
               0x30 = Person? (HM name) 
               0x31 = Fortune Teller / Dwarf swordsmith 
               0x32 = ??? (something with a turning head) 
               0x33 = Pull the wall for rupees 
               0x34 = ScaredGirl2 (HM name) 
               0x35 = Innkeeper 
               0x36 = Witch / Cane of Byrna? 
               0x37 = Waterfall 
               0x38 = Arrow Target (e.g. Big Eye in Dark Palace) 
               0x39 = Middle Aged Guy in the desert 
               0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you. 
               0x3B = Dash Item / such as Book of Mudora, keys 
               0x3C = Kid in village near the trough 
               0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses. 
               0x3E = Rock Rupee Crabs 
               0x3F = Tutorial Soldiers from beginning of game 
               0x40 = Hyrule Castle Barrier to Agahnim’s Tower 
               0x41 = Soldier 
               0x42 = Blue Soldier 
               0x43 = Red Spear Soldier 
               0x44 = Crazy Blue Killer Soldiers 
               0x45 = Crazy Red Spear Soldiers (And green ones in the village) 
               0x46 = Blue Archer Soldiers 
               0x47 = Green Archer Soldiers (in the bushes) 
               0x48 = Red Spear Soldiers (in special armor) 
               0x49 = Red Spear Soldiers (in the bushes) 
               0x4A = Red Bomb Soldiers 
               0x4B = Green Soldier Recruits (the idiots) 
               0x4C = Sand Monsters 
               0x4D = Flailing Bunnies on the ground 
               0x4E = Snakebasket 
               0x4F = Blobs? 
               0x50 = Metal Balls (in Eastern Palace) 
               0x51 = Armos 
               0x52 = Giant Zora 
               0x53 = Armos Knights Boss 
               0x54 = Lanmolas boss 
               0x55 = Zora / Fireballs (including the blue Agahnim fireballs) 
               0x56 = Walking Zora 
               0x57 = Desert Palace Barriers 
               0x58 = Sandcrab 
               0x59 = Birds (boids) 
               0x5A = Squirrels 
               0x5B = Energy Balls (that crawl along the wall) 
               0x5C = Wall crawling fireballs 
               0x5D = Roller (vertical moving) 
               0x5E = Roller (vertical moving) 
               0x5F = Roller 
               0x60 = Roller (horizontal moving) 
               0x61 = Statue Sentry 
               0x62 = Master Sword plus pendants and beams of light 
               0x63 = Sand Lion Pit 
               0x64 = Sand Lion 
               0x65 = Shooting Gallery guy 
               0x66 = Moving cannon ball shooters 
               0x67 = Moving cannon ball shooters 
               0x68 = Moving cannon ball shooters 
               0x69 = Moving cannon ball shooters 
               0x6A = Ball N' Chain Trooper 
               0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?) 
               0x6C = Warp Vortex created by Magic Mirror 
               0x6D = Mouse 
               0x6E = Snakes (forgot the Zelda 1 name) 
               0x6F = Bats / Also one eyed bats 
               0x70 = Splitting Fireballs from Helmasaur King 
               0x71 = Leever 
               0x72 = Activator for the ponds (where you throw in items) 
               0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary 
               0x74 = Red Hat Boy who runs from you 
               0x75 = Bottle Vendor 
               0x76 = Princess Zelda 
               0x77 = Also Fire Faeries (seems like a different variety) 
               0x78 = Village Elder 
               0x79 = Good bee / normal bee 
               0x7A = Agahnim 
               0x7B = Agahnim energy blasts (not the duds) 
               0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk! 
               0x7D = 32*32 Pixel Yellow Spike Traps 
               0x7E = Swinging Fireball Chains 
               0x7F = Swinging Fireball Chains 
               0x80 = Wandering Fireball Chains 
               0x81 = Waterhoppers 
               0x82 = Swirling Fire Faeries (Eastern Palace) 
               0x83 = Rocklops 
               0x84 = Red Rocklops 
               0x85 = Yellow Stalfos (drops to the ground, dislodges head) 
               0x86 = Fire Breathing Dinos? 
               0x87 = Flames 
               0x88 = Mothula 
               0x89 = Mothula’s beam 
               0x8A = Key holes? Spikes that move 
               0x8B = Gibdos 
               0x8C = Arghuss 
               0x8D = Arghuss spawn 
               0x8E = Chair Turtles you kill with hammers 
               0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion 
               0x90 = Grabber things? 
               0x91 = Stalfos Knight 
               0x92 = Helmasaur King 
               0x93 = Bungie / Red Orb? (according to HM) 
               0x94 = Swimmers 
               0x95 = Eye laser 
               0x96 = Eye laser 
               0x97 = Eye laser 
               0x98 = Eye laser 
               0x99 = Penguin 
               0x9A = Moving Water Bubble (only in Swamp Palace) 
               0x9B = Wizzrobes 
               0x9C = Black sperm looking things 
               0x9D = Black sperm looking things 
               0x9E = The ostrich animal w/ the flute boy? 
               0x9F = Flute 
               0xA0 = Birds w/ the flute boy? 
               0xA1 = Ice man 
               0xA2 = Kholdstare 
               0xA3 = Another part of Kholdstare 
               0xA4 = Ice balls from above
               0xA5 = Blue Horse Knight, and Lynel Fireballs 
               0xA6 = Red Horse Knight 
               0xA7 = Red Stalfos Skeleton 
               0xA8 = Bomber Flying Creatures from Darkworld 
               0xA9 = Bomber Flying Creatures from Darkworld 
               0xAA = Like Like (O_o yikes) 
               0xAB = Maiden (as in, the maidens in the crystals after you beat a boss) 
               0xAC = Apples 
               0xAD = Old Man on the Mountain 
               0xAE = Down Pipe 
               0xAF = Up Pipe 
               0xB0 = Right Pipe 
               0xB1 = Left Pipe 
               0xB2 = Good bee again? 
               0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword 
               0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house) 
               0xB5 = Bomb Salesman (elephant looking guy) 
               0xB6 = Kiki the monkey? 
               0xB7 = Maiden following you in Blind Dungeon 
               0xB8 = Monologue Testing Sprite (Debug Artifact) 
               0xB9 = Feuding Friends on Death Mountain 
               0xBA = Whirlpool 
               0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief 
               0xBC = Drunk in the inn 
               0xBD = Vitreous (the large eyeball) 
               0xBE = Vitreous' smaller eyeballs 
               0xBF = Vitreous' lightning blast 
               0xC0 = Monster in Lake of Ill Omen / Quake Medallion 
               0xC1 = Agahnim teleporting Zelda to dark world 
               0xC2 = Boulders 
               0xC3 = Symbions 2 (vulnerable part) 
               0xC4 = Thief 
               0xC5 = Evil Fireball Spitters (THE FACES!!!) 
               0xC6 = Four Way Fireball Spitters (spit when you use your sword) 
               0xC7 = Fuzzy Stack 
               0xC8 = Big Healing Faeries / Faerie Dust 
               0xC9 = Ganon’s Firebat (HM also says Tektite?) 
               0xCA = Chain Chomp 
               0xCB = Trinexx 
               0xCC = Another Part of Trinexx 
               0xCD = Another Part of Trinexx (again) 
               0xCE = Blind the Thief 
               0xCF = Swamp Worms (from Swamp of Evil) 
               0xD0 = Lynel (centaur like creature) 
               0xD1 = A yellow hunter 
               0xD2 = Flopping fish 
               0xD3 = Animated Skulls Creatures 
               0xD4 = Landmines 
               0xD5 = Digging Game Proprietor 
               0xD6 = Ganon!
               0xD7 = Copy of Ganon, except invincible? 
               0xD8 = Heart refill 
               0xD9 = Green Rupee 
               0xDA = Blue Rupee 
               0xDB = Red Rupee 
               0xDC = Bomb Refill (1) 
               0xDD = Bomb Refill (4) 
               0xDE = Bomb Refill (8) 
               0xDF = Small Magic Refill 
               0xE0 = Full Magic Refill 
               0xE1 = Arrow Refill (5) 
               0xE2 = Arrow Refill (10) 
               0xE3 = Faerie 
               0xE4 = Key 
               0xE5 = Big Key 
               0xE6 = Red Shield (after dropped by pickit) 
               0xE7 = Mushroom 
               0xE8 = Fake Master Sword 
               0xE9 = Magic Shop dude / His items, including the magic powder 
               0xEA = Full Heart Container 
               0xEB = Quarter Heart Container 
               0xEC = Bushes 
               0xED = Cane of Somaria Platform 
               0xEE = Movable Mantle (in Hyrule Castle) 
               0xEF = Cane of Somaria Platform (same as 0xED but this index is not used) 
               0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used) 
               0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used) 
               0xF2 = Medallion Tablet

Extended Sprite Numbers

  • $0C4A - Extended Sprites:
               #$01 - Fireball from rats that copy you (going vertical)
               #$02 - fire rod flame (both flying and after hitting something)
               #$03 - Nothing
               #$04 - Master Sword beam disapearing after hitting something
               #$05 - Boomerang
               #$06 - Hit something metal off the wall (like boomerang/sword/hookshot/etc.) spark
               #$07 - Bomb explosion
               #$08 - Falling rocks from bombing wall
               #$09 - Arrow
               #$0A - Arrow (in wall)
               #$0B - Ice rod shot
               #$0C - Master Sword
               #$0D - Sparkles at the top of your sword when charging up
               #$0E - ???
               #$0F - ???
               #$10 - ???
               #$11 - Ice rod shot exploding
               #$12 - ???
               #$13 - ???
               #$14 - ?? Unused??
               #$15 - Water splash
               #$16 - Stars from hitting surface with hammer or hard surface with shovel
               #$17 - Shovel dirt
               #$18 - Ether effect
               #$19 - Bombos effect
               #$1A - Precursor to torch flame/Magic powder
               #$1B - Hitting something metal off the wall (again?)
               #$1C - Quake effect
               #$1D - Shake effect from running into wall while dashing
               #$1E - Dashing boots dust
               #$1F - Hookshot
               #$20 - Link's blankets
               #$21 - Z's when link is sleeping
               #$22 - Related to getting items as well as text.
               #$23 - Smoke
               #$24 - Garve stone sprite when moving
               #$25 - ?!?!?!? 
               #$26 - Sparkles when swinging lvl 2 or higher sword
               #$27 - Bird (when called by flute)
               #$28 - Item sprite that you throw into the magic fairy pond
               #$29 - Pendants and crystals
               #$2A - (Start of) Spin attack sparkles 
               #$2B - Spin attack sparkles
               #$2C - Block you make with that staff
               #$2D - Block exploding
               #$2E - Something exploding??
               #$2F - Torch flame
               #$30 - Cane of Byrna spark
               #$31 - Cane of Byrna sparkle twirly thing
               #$32 - Some weird ball?
               #$33 - Series of explosions after pulling switch
               #$34 - Burning effect in skull woods
               #$35 - Master sword ceremony?
               #$36 - Flute that pops out from ground
               #$37 - Weathervane explosion
               #$38 - Bird (enables flute)
               #$39 - Vane of Somaria blast
               #$3A - Super bomb explosion
               #$3B - Something metal hitting of a wall (smaller)
               #$3C - Sparkles from holding the sword out charging for a spin attack.
               #$3D - Spalsh effect when tings fall into the water
               #$3E - 3D crystal effect (or transition into 3D crystal?)
               #$3F - Smoke
               #$40 - Dwarf tasnformation cloud
               #$41 - Water splash in the water fall of wishing entrance (and swamp palace)
               #$42 - Rupees that you throw into pond
               #$43 - Gannon's seal being broken but does not open the tower