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The Legend of Zelda/Dungeon Data

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Legend of Zelda: Dungeon Data

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| || || Level 1 |- |193FF || || Image Palette #0: Subscreen Infrastructure |- |19403 || || Image Palette #1: Subscreen Map/Text |- |19407 || || Image Palette #2: Walls, most floors |- |1940B || || Image Palette #3: Floors with obstructive liquid |- |1940F || || Sprite Palette #0: Link |- |19413 || || Sprite Palette #1: Certain enemies (blue) |- |19417 || || Sprite Palette #2: Old Man, certain enemies (red) |- |1941B || || Sprite Palette #3: Blocks (while shifting) |- |19425 || 19428 || The 4 item tiles |- |19429 || || Coordinate for drawn map data (shift left or right) |- |1942A || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |1942B || || Entrance room |- |1942C || || Triforce room (for compass) |- |1942F || || Level # value |- |19430 || || Beginning of stairway list (of 8X16 grid) |- |1943A || || Boss room |- |1943B || 1944A || Drawn map data (16 columns) |- |1944B || || Dungeon map display begins |- |19478 || 19497 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19498 || 194B7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |194B8 || 194BF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E]. |- |194C0 || 194C7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |194C8 || 194CF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |194D0 || 194D7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |194D8 || 194DF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |194E0 || 194E7 || Second of four tiers in "Link's Death Spiral" sequence. |- |194E8 || 194EF || Third of four tiers in "Link's Death Spiral" sequence. |- |194F0 || 194F7 || Final tier in "Link's Death Spiral" sequence. |- | || || Level 2 |- |194FB || 194FE || Image Palette #0 |- |194FF || 19502 || Image Palette #1 |- |19503 || 19506 || Image Palette #2 |- |19507 || 1950A || Image Palette #3 |- |1950B || 1950E || Sprite Palette #0 |- |1950F || 19512 || Sprite Palette #1 |- |19513 || 19516 || Sprite Palette #2 |- |19517 || 1951A || Sprite Palette #3 |- |19521 || 19524 || The 4 item tiles |- |19525 || || Coordinate for drawn map data (shift left or right) |- |19526 || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19527 || || Entrance room |- |19528 || || Triforce room (for compass) |- |1952B || || Level # value |- |1952C || || Beginning of stairway list (of 8X16 grid) |- |19536 || || Boss room |- |19537 || 19546 || Drawn map data (16 columns) |- |19547 || 19573 || Dungeon map of Level 2 |- |19574 || 19593 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19594 || 195B3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |195B4 || 195BB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A]. |- |195BC || 195C3 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |195C4 || 195CB || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |195CC || 195D3 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |195D4 || 195DB || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |195DC || 195E3 || Second of four tiers in "Link's Death Spiral" sequence. |- |195E4 || 195EB || Third of four tiers in "Link's Death Spiral" sequence. |- |195EC || 195F3 || Final tier in "Link's Death Spiral" sequence. |- | || || Level 3 |- |195F7 || 195FA || Image Palette #0 |- |195FB || 195FE || Image Palette #1 |- |195FF || 19602 || Image Palette #2 |- |19603 || 19606 || Image Palette #3 |- |19607 || 1960A || Sprite Palette #0 |- |1960B || 1960E || Sprite Palette #1 |- |1960F || 19612 || Sprite Palette #2 |- |19613 || 19616 || Sprite Palette #3 |- |1961D || || The 4 item tiles |- |19621 || || Coordinate for drawn map data (shift left or right) |- |19622 || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19623 || || Entrance room |- |19624 || || Triforce room (for compass) |- |19627 || || Level # value |- |19628 || || Beginning of stairway list (of 8X16 grid) |- |19632 || || Boss room |- |19633 || 19642 || Drawn map data (16 columns) |- |19643 || || Dungeon map begins for Level 3 |- |19670 || 1968F || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19690 || 196AF || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |196B0 || 196B7 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606]. |- |196B8 || 196BF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |196C0 || 196C7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |196C8 || 196CF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |196D0 || 196D7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |196D8 || 196DF || Second of four tiers in "Link's Death Spiral" sequence. |- |196E0 || 196E7 || Third of four tiers in "Link's Death Spiral" sequence. |- |196E8 || 196EF || Final tier in "Link's Death Spiral" sequence. |- | || || Level 4 |- |196F3 || 196F6 || Image Palette #0 |- |196F7 || 196FA || Image Palette #1 |- |196FB || 196FE || Image Palette #2 |- |196FF || 19702 || Image Palette #3 |- |19703 || 19706 || Sprite Palette #0 |- |19707 || 1970A || Sprite Palette #1 |- |1970B || 1970E || Sprite Palette #2 |- |1970F || 19712 || Sprite Palette #3 |- |19719 || || The 4 item tiles |- |1971D || || Coordinate for drawn map data (shift left or right) |- |1971E || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |1971F || || Entrance room |- |19720 || || Triforce room (for compass) |- |19723 || || Level # value |- |19724 || || Beginning of stairway list (of 8X16 grid) |- |1972E || || Boss room |- |1972F || 1973E || Drawn map data (16 columns) |- |1973F || || Dungeon map begins for Level 4 |- |1976C || 1978B || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |1978C || 197AB || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |197AC || 197B3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702]. |- |197B4 || 197BB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |197BC || 197C3 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |197C4 || 197CB || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |197CC || 197D3 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |197D4 || 197DB || Second of four tiers in "Link's Death Spiral" sequence. |- |197DC || 197E3 || Third of four tiers in "Link's Death Spiral" sequence. |- |197E4 || 197EB || Final tier in "Link's Death Spiral" sequence. |- | || || Level 5 |- |197EF || 197F2 || Image Palette #0 |- |197F3 || 197F6 || Image Palette #1 |- |197F7 || 197FA || Image Palette #2 |- |197FB || 197FE || Image Palette #3 |- |197FF || 19802 || Sprite Palette #0 |- |19803 || 19806 || Sprite Palette #1 |- |19807 || 1980A || Sprite Palette #2 |- |1980B || 1980E || Sprite Palette #3 |- |19815 || || The 4 item tiles |- |19819 || || Coordinate for drawn map data (shift left or right) |- |1981A || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |1981B || || Entrance room |- |1981C || || Triforce room (for compass) |- |1981F || || Level # value |- |19820 || || Beginning of stairway list (of 8X16 grid) |- |1982A || || Boss room |- |1982B || 1983A || Drawn map data (16 columns) |- |1983B || || Dungeon map begins for Level 5 |- |19868 || 19887 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-7FE]. |- |198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |198B8 || 198BF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |198C0 || 198C7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |198C8 || 198CF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |198D0 || 198D7 || Second of four tiers in "Link's Death Spiral" sequence. |- |198D8 || 198DF || Third of four tiers in "Link's Death Spiral" sequence. |- |198E0 || 198E7 || Final tier in "Link's Death Spiral" sequence. |- | || || Level 6 |- |198EB || 198EE || Image Palette #0 |- |198EF || 198F2 || Image Palette #1 |- |198F3 || 198F6 || Image Palette #2 |- |198F7 || 198FA || Image Palette #3 |- |198FB || 198FE || Sprite Palette #0 |- |198FF || 19902 || Sprite Palette #1 |- |19903 || 19906 || Sprite Palette #2 |- |19907 || 1990A || Sprite Palette #3 |- |19911 || || The 4 item tiles |- |19915 || || Coordinate for drawn map data (shift left or right) |- |19916 || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19917 || || Entrance room |- |19918 || || Triforce room (for compass) |- |1991B || || Level # value |- |1991C || || Beginning of stairway list (of 8X16 grid) |- |19926 || || Boss room |- |19927 || 19936 || Drawn map data (16 columns) |- |19937 || || Dungeon map begins for Level 6 |- |19964 || 19983 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-8FA]. |- |199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |199B0 || 199B7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |199B8 || 199BF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |199C0 || 199C7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |199C8 || 199CF || Second of four tiers in "Link's Death Spiral" sequence. |- |199D0 || 199D7 || Third of four tiers in "Link's Death Spiral" sequence. |- |199D8 || 199DF || Final tier in "Link's Death Spiral" sequence. |- | || || Level 7 |- |199E7 || 199EA || Image Palette #0 |- |199EB || 199EE || Image Palette #1 |- |199EF || 19A02 || Image Palette #2 |- |19A03 || 19A06 || Image Palette #3 |- |19A07 || 19A0A || Sprite Palette #0 |- |19A0B || 19A0E || Sprite Palette #1 |- |19A0F || 19A12 || Sprite Palette #2 |- |19A13 || 19A16 || Sprite Palette #3 |- |19A0D || || The 4 item tiles |- |19A11 || || Coordinate for drawn map data (shift left or right) |- |19A12 || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19A13 || || Entrance room |- |19A14 || || Triforce room (for compass) |- |19A17 || || Level # value |- |19A18 || || Beginning of stairway list (of 8X16 grid) |- |19A22 || || Boss room |- |19A23 || 19A32 || Drawn map data (16 columns) |- |19A33 || || Dungeon map begins for Level 7 |- |19A60 || 19A7F || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19A80 || 19A9F || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |19AA0 || 19AA7 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06]. |- |19AA8 || 19AAF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |19AB0 || 19AB7 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |19AB8 || 19ABF || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |19AC0 || 19AC7 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |19AC8 || 19ACF || Second of four tiers in "Link's Death Spiral" sequence. |- |19AD0 || 19AD7 || Third of four tiers in "Link's Death Spiral" sequence. |- |19AD8 || 19ADF || Final tier in "Link's Death Spiral" sequence. |- | || || Level 8 |- |19AE3 || 19AE6 || Image Palette #0 |- |19AE7 || 19AEA || Image Palette #1 |- |19AEB || 19AEE || Image Palette #2 |- |19AEF || 19AF2 || Image Palette #3 |- |19AF3 || 19AF6 || Sprite Palette #0 |- |19AF7 || 19AFA || Sprite Palette #1 |- |19AFB || 19AFE || Sprite Palette #2 |- |19AFF || 19B02 || Sprite Palette #3 |- |19B09 || || The 4 item tiles |- |19B0D || || Coordinate for drawn map data (shift left or right) |- |19B0E || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19B0F || || Entrance room |- |19B10 || || Triforce room (for compass) |- |19B13 || || Level # value |- |19B14 || || Beginning of stairway list (of 8X16 grid) |- |19B1E || || Boss room |- |19B1F || 19B2E || Drawn map data (16 columns) |- |19B2F || || Dungeon map begins for Level 8 |- |19B5C || 19B7B || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. |- |19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |19BAC || 19BB3 || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |19BB4 || 19BBB || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |19BBC || 19BC3 || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |19BC4 || 19BCB || Second of four tiers in "Link's Death Spiral" sequence. |- |19BCC || 19BD3 || Third of four tiers in "Link's Death Spiral" sequence. |- |19BD4 || 19BDB || Final tier in "Link's Death Spiral" sequence. |- | || || Level 9 |- |19BDF || 19BE2 || Image Palette #0 |- |19BE3 || 19BE6 || Image Palette #1 |- |19BE7 || 19BEA || Image Palette #2 |- |19BEB || 19BEE || Image Palette #3 |- |19BEF || 19BF2 || Sprite Palette #0 |- |19BF3 || 19BF6 || Sprite Palette #1 |- |19BF7 || 19BFA || Sprite Palette #2 |- |19BFB || 19BFE || Sprite Palette #3 |- |19C05 || || The 4 item tiles |- |19C09 || || Coordinate for drawn map data (shift left or right) |- |19C0A || || Coordinate for item map cursor (shift left or right) (+ or - 8) |- |19C0B || || Entrance room |- |19C0C || || Triforce room (for compass) |- |19C0F || || Level # value |- |19C10 || || Beginning of stairway list (of 8X16 grid) |- |19C1A || || Boss room |- |19C1B || 19C2A || Drawn map data (16 columns) |- |19C2B || || Dungeon map begins for Level 9 |- |19C58 || 19C77 || Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |- |19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |- |19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. |- |19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |- |19CA8 || 19CAF || Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |- |19CB0 || 19CB7 || Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |- |19CB8 || 19CBF || First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |- |19CC0 || 19CC7 || Second of four tiers in "Link's Death Spiral" sequence. |- |19CC8 || 19CCF || Third of four tiers in "Link's Death Spiral" sequence. |- |19CD0 || 19CD7 || Final tier in "Link's Death Spiral" sequence. |-