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The Legend of Zelda/Dungeon Data: Difference between revisions
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Line 69: | Line 69: | ||
| || || '''Level 2''' | | || || '''Level 2''' | ||
|- | |- | ||
|194FB || 194FE || Image Palette #0 | |194FB || 194FE || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|194FF || 19502 || Image Palette #1 | |194FF || 19502 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19503 || 19506 || Image Palette #2 | |19503 || 19506 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19507 || 1950A || Image Palette #3 | |19507 || 1950A || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|1950B || 1950E || Sprite Palette #0 | |1950B || 1950E || Sprite Palette #0: Link | ||
|- | |- | ||
|1950F || 19512 || Sprite Palette #1 | |1950F || 19512 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19513 || 19516 || Sprite Palette #2 | |19513 || 19516 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19517 || 1951A || Sprite Palette #3 | |19517 || 1951A || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19521 || 19524 || The 4 item tiles | |19521 || 19524 || The 4 item tiles | ||
Line 127: | Line 127: | ||
| || || '''Level 3''' | | || || '''Level 3''' | ||
|- | |- | ||
|195F7 || 195FA || Image Palette #0 | |195F7 || 195FA || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|195FB || 195FE || Image Palette #1 | |195FB || 195FE || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|195FF || 19602 || Image Palette #2 | |195FF || 19602 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19603 || 19606 || Image Palette #3 | |19603 || 19606 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19607 || 1960A || Sprite Palette #0 | |19607 || 1960A || Sprite Palette #0: Link | ||
|- | |- | ||
|1960B || 1960E || Sprite Palette #1 | |1960B || 1960E || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|1960F || 19612 || Sprite Palette #2 | |1960F || 19612 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19613 || 19616 || Sprite Palette #3 | |19613 || 19616 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|1961D || || The 4 item tiles | |1961D || || The 4 item tiles | ||
Line 185: | Line 185: | ||
| || || '''Level 4''' | | || || '''Level 4''' | ||
|- | |- | ||
|196F3 || 196F6 || Image Palette #0 | |196F3 || 196F6 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|196F7 || 196FA || Image Palette #1 | |196F7 || 196FA || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|196FB || 196FE || Image Palette #2 | |196FB || 196FE || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|196FF || 19702 || Image Palette #3 | |196FF || 19702 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19703 || 19706 || Sprite Palette #0 | |19703 || 19706 || Sprite Palette #0: Link | ||
|- | |- | ||
|19707 || 1970A || Sprite Palette #1 | |19707 || 1970A || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|1970B || 1970E || Sprite Palette #2 | |1970B || 1970E || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|1970F || 19712 || Sprite Palette #3 | |1970F || 19712 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19719 || || The 4 item tiles | |19719 || || The 4 item tiles | ||
Line 243: | Line 243: | ||
| || || '''Level 5''' | | || || '''Level 5''' | ||
|- | |- | ||
|197EF || 197F2 || Image Palette #0 | |197EF || 197F2 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|197F3 || 197F6 || Image Palette #1 | |197F3 || 197F6 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|197F7 || 197FA || Image Palette #2 | |197F7 || 197FA || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|197FB || 197FE || Image Palette #3 | |197FB || 197FE || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|197FF || 19802 || Sprite Palette #0 | |197FF || 19802 || Sprite Palette #0: Link | ||
|- | |- | ||
|19803 || 19806 || Sprite Palette #1 | |19803 || 19806 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19807 || 1980A || Sprite Palette #2 | |19807 || 1980A || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|1980B || 1980E || Sprite Palette #3 | |1980B || 1980E || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19815 || || The 4 item tiles | |19815 || || The 4 item tiles | ||
Line 283: | Line 283: | ||
|19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7- | |198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E]. | ||
|- | |- | ||
|198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 301: | Line 301: | ||
| || || '''Level 6''' | | || || '''Level 6''' | ||
|- | |- | ||
|198EB || 198EE || Image Palette #0 | |198EB || 198EE || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|198EF || 198F2 || Image Palette #1 | |198EF || 198F2 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|198F3 || 198F6 || Image Palette #2 | |198F3 || 198F6 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|198F7 || 198FA || Image Palette #3 | |198F7 || 198FA || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|198FB || 198FE || Sprite Palette #0 | |198FB || 198FE || Sprite Palette #0: Link | ||
|- | |- | ||
|198FF || 19902 || Sprite Palette #1 | |198FF || 19902 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19903 || 19906 || Sprite Palette #2 | |19903 || 19906 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19907 || 1990A || Sprite Palette #3 | |19907 || 1990A || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19911 || || The 4 item tiles | |19911 || || The 4 item tiles | ||
Line 341: | Line 341: | ||
|19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3- | |199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A]. | ||
|- | |- | ||
|199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 359: | Line 359: | ||
| || || '''Level 7''' | | || || '''Level 7''' | ||
|- | |- | ||
|199E7 || 199EA || Image Palette #0 | |199E7 || 199EA || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|199EB || 199EE || Image Palette #1 | |199EB || 199EE || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|199EF || 19A02 || Image Palette #2 | |199EF || 19A02 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19A03 || 19A06 || Image Palette #3 | |19A03 || 19A06 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19A07 || 19A0A || Sprite Palette #0 | |19A07 || 19A0A || Sprite Palette #0: Link | ||
|- | |- | ||
|19A0B || 19A0E || Sprite Palette #1 | |19A0B || 19A0E || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19A0F || 19A12 || Sprite Palette #2 | |19A0F || 19A12 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19A13 || 19A16 || Sprite Palette #3 | |19A13 || 19A16 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19A0D || || The 4 item tiles | |19A0D || || The 4 item tiles | ||
Line 417: | Line 417: | ||
| || || '''Level 8''' | | || || '''Level 8''' | ||
|- | |- | ||
|19AE3 || 19AE6 || Image Palette #0 | |19AE3 || 19AE6 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|19AE7 || 19AEA || Image Palette #1 | |19AE7 || 19AEA || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19AEB || 19AEE || Image Palette #2 | |19AEB || 19AEE || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19AEF || 19AF2 || Image Palette #3 | |19AEF || 19AF2 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19AF3 || 19AF6 || Sprite Palette #0 | |19AF3 || 19AF6 || Sprite Palette #0: Link | ||
|- | |- | ||
|19AF7 || 19AFA || Sprite Palette #1 | |19AF7 || 19AFA || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19AFB || 19AFE || Sprite Palette #2 | |19AFB || 19AFE || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19AFF || 19B02 || Sprite Palette #3 | |19AFF || 19B02 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19B09 || || The 4 item tiles | |19B09 || || The 4 item tiles | ||
Line 457: | Line 457: | ||
|19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. | |19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2]. | ||
|- | |- | ||
|19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 475: | Line 475: | ||
| || || '''Level 9''' | | || || '''Level 9''' | ||
|- | |- | ||
|19BDF || 19BE2 || Image Palette #0 | |19BDF || 19BE2 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|19BE3 || 19BE6 || Image Palette #1 | |19BE3 || 19BE6 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19BE7 || 19BEA || Image Palette #2 | |19BE7 || 19BEA || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19BEB || 19BEE || Image Palette #3 | |19BEB || 19BEE || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19BEF || 19BF2 || Sprite Palette #0 | |19BEF || 19BF2 || Sprite Palette #0: Link | ||
|- | |- | ||
|19BF3 || 19BF6 || Sprite Palette #1 | |19BF3 || 19BF6 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19BF7 || 19BFA || Sprite Palette #2 | |19BF7 || 19BFA || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19BFB || 19BFE || Sprite Palette #3 | |19BFB || 19BFE || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19C05 || || The 4 item tiles | |19C05 || || The 4 item tiles | ||
Line 515: | Line 515: | ||
|19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. | |19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E]. | ||
|- | |- | ||
|19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
Revision as of 05:02, 8 March 2015
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).
From | To | Description |
---|---|---|
Level 1 | ||
193FF | Image Palette #0: Subscreen Infrastructure | |
19403 | Image Palette #1: Subscreen Map/Text | |
19407 | Image Palette #2: Walls, most floors | |
1940B | Image Palette #3: Floors with obstructive liquid | |
1940F | Sprite Palette #0: Link | |
19413 | Sprite Palette #1: Certain enemies (blue) | |
19417 | Sprite Palette #2: Old Man, certain enemies (red) | |
1941B | Sprite Palette #3: Blocks (while shifting) | |
19425 | 19428 | The 4 item tiles |
19429 | Coordinate for drawn map data (shift left or right) | |
1942A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1942B | Entrance room | |
1942C | Triforce room (for compass) | |
1942F | Level # value | |
19430 | Beginning of stairway list (of 8X16 grid) | |
1943A | Boss room | |
1943B | 1944A | Drawn map data (16 columns) |
1944B | Dungeon map display begins | |
19478 | 19497 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19498 | 194B7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
194B8 | 194BF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E]. |
194C0 | 194C7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
194C8 | 194CF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
194D0 | 194D7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
194D8 | 194DF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
194E0 | 194E7 | Second of four tiers in "Link's Death Spiral" sequence. |
194E8 | 194EF | Third of four tiers in "Link's Death Spiral" sequence. |
194F0 | 194F7 | Final tier in "Link's Death Spiral" sequence. |
Level 2 | ||
194FB | 194FE | Image Palette #0: Subscreen Infrastructure |
194FF | 19502 | Image Palette #1: Subscreen Map/Text |
19503 | 19506 | Image Palette #2: Walls, most floors |
19507 | 1950A | Image Palette #3: Floors with obstructive liquid |
1950B | 1950E | Sprite Palette #0: Link |
1950F | 19512 | Sprite Palette #1: Certain enemies (blue) |
19513 | 19516 | Sprite Palette #2: Old Man, certain enemies (red) |
19517 | 1951A | Sprite Palette #3: Blocks (while shifting) |
19521 | 19524 | The 4 item tiles |
19525 | Coordinate for drawn map data (shift left or right) | |
19526 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19527 | Entrance room | |
19528 | Triforce room (for compass) | |
1952B | Level # value | |
1952C | Beginning of stairway list (of 8X16 grid) | |
19536 | Boss room | |
19537 | 19546 | Drawn map data (16 columns) |
19547 | 19573 | Dungeon map of Level 2 |
19574 | 19593 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19594 | 195B3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
195B4 | 195BB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A]. |
195BC | 195C3 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
195C4 | 195CB | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
195CC | 195D3 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
195D4 | 195DB | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
195DC | 195E3 | Second of four tiers in "Link's Death Spiral" sequence. |
195E4 | 195EB | Third of four tiers in "Link's Death Spiral" sequence. |
195EC | 195F3 | Final tier in "Link's Death Spiral" sequence. |
Level 3 | ||
195F7 | 195FA | Image Palette #0: Subscreen Infrastructure |
195FB | 195FE | Image Palette #1: Subscreen Map/Text |
195FF | 19602 | Image Palette #2: Walls, most floors |
19603 | 19606 | Image Palette #3: Floors with obstructive liquid |
19607 | 1960A | Sprite Palette #0: Link |
1960B | 1960E | Sprite Palette #1: Certain enemies (blue) |
1960F | 19612 | Sprite Palette #2: Old Man, certain enemies (red) |
19613 | 19616 | Sprite Palette #3: Blocks (while shifting) |
1961D | The 4 item tiles | |
19621 | Coordinate for drawn map data (shift left or right) | |
19622 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19623 | Entrance room | |
19624 | Triforce room (for compass) | |
19627 | Level # value | |
19628 | Beginning of stairway list (of 8X16 grid) | |
19632 | Boss room | |
19633 | 19642 | Drawn map data (16 columns) |
19643 | Dungeon map begins for Level 3 | |
19670 | 1968F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19690 | 196AF | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
196B0 | 196B7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606]. |
196B8 | 196BF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
196C0 | 196C7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
196C8 | 196CF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
196D0 | 196D7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
196D8 | 196DF | Second of four tiers in "Link's Death Spiral" sequence. |
196E0 | 196E7 | Third of four tiers in "Link's Death Spiral" sequence. |
196E8 | 196EF | Final tier in "Link's Death Spiral" sequence. |
Level 4 | ||
196F3 | 196F6 | Image Palette #0: Subscreen Infrastructure |
196F7 | 196FA | Image Palette #1: Subscreen Map/Text |
196FB | 196FE | Image Palette #2: Walls, most floors |
196FF | 19702 | Image Palette #3: Floors with obstructive liquid |
19703 | 19706 | Sprite Palette #0: Link |
19707 | 1970A | Sprite Palette #1: Certain enemies (blue) |
1970B | 1970E | Sprite Palette #2: Old Man, certain enemies (red) |
1970F | 19712 | Sprite Palette #3: Blocks (while shifting) |
19719 | The 4 item tiles | |
1971D | Coordinate for drawn map data (shift left or right) | |
1971E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1971F | Entrance room | |
19720 | Triforce room (for compass) | |
19723 | Level # value | |
19724 | Beginning of stairway list (of 8X16 grid) | |
1972E | Boss room | |
1972F | 1973E | Drawn map data (16 columns) |
1973F | Dungeon map begins for Level 4 | |
1976C | 1978B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
1978C | 197AB | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
197AC | 197B3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702]. |
197B4 | 197BB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
197BC | 197C3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
197C4 | 197CB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
197CC | 197D3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
197D4 | 197DB | Second of four tiers in "Link's Death Spiral" sequence. |
197DC | 197E3 | Third of four tiers in "Link's Death Spiral" sequence. |
197E4 | 197EB | Final tier in "Link's Death Spiral" sequence. |
Level 5 | ||
197EF | 197F2 | Image Palette #0: Subscreen Infrastructure |
197F3 | 197F6 | Image Palette #1: Subscreen Map/Text |
197F7 | 197FA | Image Palette #2: Walls, most floors |
197FB | 197FE | Image Palette #3: Floors with obstructive liquid |
197FF | 19802 | Sprite Palette #0: Link |
19803 | 19806 | Sprite Palette #1: Certain enemies (blue) |
19807 | 1980A | Sprite Palette #2: Old Man, certain enemies (red) |
1980B | 1980E | Sprite Palette #3: Blocks (while shifting) |
19815 | The 4 item tiles | |
19819 | Coordinate for drawn map data (shift left or right) | |
1981A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1981B | Entrance room | |
1981C | Triforce room (for compass) | |
1981F | Level # value | |
19820 | Beginning of stairway list (of 8X16 grid) | |
1982A | Boss room | |
1982B | 1983A | Drawn map data (16 columns) |
1983B | Dungeon map begins for Level 5 | |
19868 | 19887 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19888 | 198A7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
198A8 | 198AF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E]. |
198B0 | 198B7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
198B8 | 198BF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
198C0 | 198C7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
198C8 | 198CF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
198D0 | 198D7 | Second of four tiers in "Link's Death Spiral" sequence. |
198D8 | 198DF | Third of four tiers in "Link's Death Spiral" sequence. |
198E0 | 198E7 | Final tier in "Link's Death Spiral" sequence. |
Level 6 | ||
198EB | 198EE | Image Palette #0: Subscreen Infrastructure |
198EF | 198F2 | Image Palette #1: Subscreen Map/Text |
198F3 | 198F6 | Image Palette #2: Walls, most floors |
198F7 | 198FA | Image Palette #3: Floors with obstructive liquid |
198FB | 198FE | Sprite Palette #0: Link |
198FF | 19902 | Sprite Palette #1: Certain enemies (blue) |
19903 | 19906 | Sprite Palette #2: Old Man, certain enemies (red) |
19907 | 1990A | Sprite Palette #3: Blocks (while shifting) |
19911 | The 4 item tiles | |
19915 | Coordinate for drawn map data (shift left or right) | |
19916 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19917 | Entrance room | |
19918 | Triforce room (for compass) | |
1991B | Level # value | |
1991C | Beginning of stairway list (of 8X16 grid) | |
19926 | Boss room | |
19927 | 19936 | Drawn map data (16 columns) |
19937 | Dungeon map begins for Level 6 | |
19964 | 19983 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19984 | 199A3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
199A4 | 199AB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A]. |
199AC | 199AF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
199B0 | 199B7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
199B8 | 199BF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
199C0 | 199C7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
199C8 | 199CF | Second of four tiers in "Link's Death Spiral" sequence. |
199D0 | 199D7 | Third of four tiers in "Link's Death Spiral" sequence. |
199D8 | 199DF | Final tier in "Link's Death Spiral" sequence. |
Level 7 | ||
199E7 | 199EA | Image Palette #0: Subscreen Infrastructure |
199EB | 199EE | Image Palette #1: Subscreen Map/Text |
199EF | 19A02 | Image Palette #2: Walls, most floors |
19A03 | 19A06 | Image Palette #3: Floors with obstructive liquid |
19A07 | 19A0A | Sprite Palette #0: Link |
19A0B | 19A0E | Sprite Palette #1: Certain enemies (blue) |
19A0F | 19A12 | Sprite Palette #2: Old Man, certain enemies (red) |
19A13 | 19A16 | Sprite Palette #3: Blocks (while shifting) |
19A0D | The 4 item tiles | |
19A11 | Coordinate for drawn map data (shift left or right) | |
19A12 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19A13 | Entrance room | |
19A14 | Triforce room (for compass) | |
19A17 | Level # value | |
19A18 | Beginning of stairway list (of 8X16 grid) | |
19A22 | Boss room | |
19A23 | 19A32 | Drawn map data (16 columns) |
19A33 | Dungeon map begins for Level 7 | |
19A60 | 19A7F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19A80 | 19A9F | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19AA0 | 19AA7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06]. |
19AA8 | 19AAF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19AB0 | 19AB7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19AB8 | 19ABF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19AC0 | 19AC7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19AC8 | 19ACF | Second of four tiers in "Link's Death Spiral" sequence. |
19AD0 | 19AD7 | Third of four tiers in "Link's Death Spiral" sequence. |
19AD8 | 19ADF | Final tier in "Link's Death Spiral" sequence. |
Level 8 | ||
19AE3 | 19AE6 | Image Palette #0: Subscreen Infrastructure |
19AE7 | 19AEA | Image Palette #1: Subscreen Map/Text |
19AEB | 19AEE | Image Palette #2: Walls, most floors |
19AEF | 19AF2 | Image Palette #3: Floors with obstructive liquid |
19AF3 | 19AF6 | Sprite Palette #0: Link |
19AF7 | 19AFA | Sprite Palette #1: Certain enemies (blue) |
19AFB | 19AFE | Sprite Palette #2: Old Man, certain enemies (red) |
19AFF | 19B02 | Sprite Palette #3: Blocks (while shifting) |
19B09 | The 4 item tiles | |
19B0D | Coordinate for drawn map data (shift left or right) | |
19B0E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19B0F | Entrance room | |
19B10 | Triforce room (for compass) | |
19B13 | Level # value | |
19B14 | Beginning of stairway list (of 8X16 grid) | |
19B1E | Boss room | |
19B1F | 19B2E | Drawn map data (16 columns) |
19B2F | Dungeon map begins for Level 8 | |
19B5C | 19B7B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19B7C | 19B9B | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19B9C | 19BA3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2]. |
19BA4 | 19BAB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19BAC | 19BB3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19BB4 | 19BBB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19BBC | 19BC3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19BC4 | 19BCB | Second of four tiers in "Link's Death Spiral" sequence. |
19BCC | 19BD3 | Third of four tiers in "Link's Death Spiral" sequence. |
19BD4 | 19BDB | Final tier in "Link's Death Spiral" sequence. |
Level 9 | ||
19BDF | 19BE2 | Image Palette #0: Subscreen Infrastructure |
19BE3 | 19BE6 | Image Palette #1: Subscreen Map/Text |
19BE7 | 19BEA | Image Palette #2: Walls, most floors |
19BEB | 19BEE | Image Palette #3: Floors with obstructive liquid |
19BEF | 19BF2 | Sprite Palette #0: Link |
19BF3 | 19BF6 | Sprite Palette #1: Certain enemies (blue) |
19BF7 | 19BFA | Sprite Palette #2: Old Man, certain enemies (red) |
19BFB | 19BFE | Sprite Palette #3: Blocks (while shifting) |
19C05 | The 4 item tiles | |
19C09 | Coordinate for drawn map data (shift left or right) | |
19C0A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19C0B | Entrance room | |
19C0C | Triforce room (for compass) | |
19C0F | Level # value | |
19C10 | Beginning of stairway list (of 8X16 grid) | |
19C1A | Boss room | |
19C1B | 19C2A | Drawn map data (16 columns) |
19C2B | Dungeon map begins for Level 9 | |
19C58 | 19C77 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19C78 | 19C97 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19C98 | 19C9F | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E]. |
19CA0 | 19CA7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19CA8 | 19CAF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19CB0 | 19CB7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19CB8 | 19CBF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19CC0 | 19CC7 | Second of four tiers in "Link's Death Spiral" sequence. |
19CC8 | 19CCF | Third of four tiers in "Link's Death Spiral" sequence. |
19CD0 | 19CD7 | Final tier in "Link's Death Spiral" sequence. |