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The 7th Saga/RAM map: Difference between revisions
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(→SRAM: Finished the inventory slot spaces and mapped out some seemingly unused areas in slot 1) |
(→SRAM) |
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Line 18: | Line 18: | ||
0x0000 | 2 | Checksum using 16-bit XOR | 0x0000 | 2 | Checksum using 16-bit XOR | ||
0x0002 | 510 | Unused | 0x0002 | 510 | Unused | ||
0x0200 | 1280 | Save Slot 1 | 0x0200 | 1280 | Save Slot 1 | ||
0x0700 | | 0x0700 | 1280 | Save Slot 2 | ||
0x1100 | 1280 | Save Slot 1 | 0x0C00 | 1280 | Save Slot 1 | ||
0x1600 | | 0x1100 | 1280 | Save Slot 1 (Identical contents to 0x200-0x6FF) | ||
0x1600 | 1280 | Save Slot 2 (Identical contents to 0x700-0xBFF) | |||
0x1B00 | 1280 | Save Slot 3 (Identical contents to 0xC00-0x10FF) | |||
Save Slot Structure ( | Save Slot Structure (0x500 = 1280 bytes) | ||
Offset | Len | Description | Offset | Len | Description | ||
Line 30: | Line 32: | ||
0x0021 | 1 | 1st PC's ????? | 0x0021 | 1 | 1st PC's ????? | ||
0x0022 | 2 | 1st PC's level | 0x0022 | 2 | 1st PC's level | ||
0x0024 | 2 | 1st PC's cur | 0x0024 | 2 | 1st PC's cur HP | ||
0x0026 | 2 | 1st PC's max | 0x0026 | 2 | 1st PC's max HP | ||
0x0028 | 2 | 1st PC's cur | 0x0028 | 2 | 1st PC's cur MP | ||
0x002A | 2 | 1st PC's max | 0x002A | 2 | 1st PC's max MP | ||
0x002C | 2 | 1st PC's Power | 0x002C | 2 | 1st PC's Power | ||
0x002E | 2 | 1st PC's Magic | 0x002E | 2 | 1st PC's Magic | ||
0x0030 | 1 | 1st PC's Speed | 0x0030 | 1 | 1st PC's Speed | ||
0x0031 | 1 | 1st PC's ????? | 0x0031 | 1 | 1st PC's ????? | ||
0x0032 | 1 | 1st PC's weapon slot | 0x0032 | 1 | 1st PC's weapon slot | ||
0x0033 | 1 | 1st PC's armor/clock/robe slot | 0x0033 | 1 | 1st PC's armor/clock/robe slot | ||
0x0034 | 1 | 1st PC's accessory/shield slot | 0x0034 | 1 | 1st PC's accessory/helmet/shield slot | ||
0x0035 | 3 | 1st PC's XP plus 30 | 0x0035 | 3 | 1st PC's XP plus 30 | ||
0x0038 | 3 | 1st PC's Gold plus 27 | 0x0038 | 3 | 1st PC's Gold plus 27 | ||
Line 49: | Line 51: | ||
0x0082 | 254 | Inventory slots 2 through 128 | 0x0082 | 254 | Inventory slots 2 through 128 | ||
0x0180 | 256 | Unused(00)? | 0x0180 | 256 | Unused(00)? | ||
0x0280 | | 0x0280 | 126 | Quest flags? | ||
0x03FE | 2 | Checksum using 16-bit XOR | 0x03FE | 2 | Checksum using 16-bit XOR | ||
Default for 0x0002-0x10FF is 0xFF. Default for 0x1100-1FFF is 0x00. Unused areas generally follow this pattern. | Default for 0x0002-0x10FF is 0xFF. Default for 0x1100-1FFF is 0x00. Unused areas generally follow this pattern. | ||
</pre> | </pre> |
Revision as of 17:07, 22 June 2018
Main
Offset | Len | Description _________|_______|_____________________ 0x7E4C00 | 1 | Inventory slot 1 item type 0x7E4C01 | 1 | Inventory slot 1 item quantity 0x7E4C02 | 2*99? | Inventory slots 2-99? 0x7E4CFF | 1 | Inventory slot (last) quantity
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum using 16-bit XOR 0x0002 | 510 | Unused 0x0200 | 1280 | Save Slot 1 0x0700 | 1280 | Save Slot 2 0x0C00 | 1280 | Save Slot 1 0x1100 | 1280 | Save Slot 1 (Identical contents to 0x200-0x6FF) 0x1600 | 1280 | Save Slot 2 (Identical contents to 0x700-0xBFF) 0x1B00 | 1280 | Save Slot 3 (Identical contents to 0xC00-0x10FF) Save Slot Structure (0x500 = 1280 bytes) Offset | Len | Description _______|_____|______________________ 0x0005 | 1 | Number of times saved? 0x0021 | 1 | 1st PC's ????? 0x0022 | 2 | 1st PC's level 0x0024 | 2 | 1st PC's cur HP 0x0026 | 2 | 1st PC's max HP 0x0028 | 2 | 1st PC's cur MP 0x002A | 2 | 1st PC's max MP 0x002C | 2 | 1st PC's Power 0x002E | 2 | 1st PC's Magic 0x0030 | 1 | 1st PC's Speed 0x0031 | 1 | 1st PC's ????? 0x0032 | 1 | 1st PC's weapon slot 0x0033 | 1 | 1st PC's armor/clock/robe slot 0x0034 | 1 | 1st PC's accessory/helmet/shield slot 0x0035 | 3 | 1st PC's XP plus 30 0x0038 | 3 | 1st PC's Gold plus 27 0x0050 | 1 | 2nd PC's ????? 0x0051 | 47 | 2nd PC's data (identical to 1st PC) 0x0080 | 1 | Inventory slot 1 item type 0x0081 | 1 | Inventory slot 1 item quantity 0x0082 | 254 | Inventory slots 2 through 128 0x0180 | 256 | Unused(00)? 0x0280 | 126 | Quest flags? 0x03FE | 2 | Checksum using 16-bit XOR Default for 0x0002-0x10FF is 0xFF. Default for 0x1100-1FFF is 0x00. Unused areas generally follow this pattern.