Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Tetris DX/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) No edit summary |
Blaziken257 (talk | contribs) No edit summary |
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0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions | 0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions | ||
0:AF80 1 X position of current piece (left=1) | |||
0:AF81 1 Y position of current piece (top=0) | |||
0:AF82 1 Rotation state of current piece | |||
0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 | 0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 | ||
0:AF84 1 Next piece | 0:AF84 1 Next piece |
Revision as of 17:45, 22 October 2022
Address Size Notes ------- ---- ----- 0:C200-C27F 80 Initial BG and OBJ color palettes 0:C280-C2FF 80 Current BG and OBJ color palettes, taking into account fade transitions 0:AF80 1 X position of current piece (left=1) 0:AF81 1 Y position of current piece (top=0) 0:AF82 1 Rotation state of current piece 0:AF83 1 Piece counter; increments after each piece and ranges from 0-6 0:AF84 1 Next piece 0:AF85 1 Current piece 0:AFB0 1 Previous piece