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Template talk:NES

From Data Crystal
Revision as of 19:43, 25 November 2005 by Mr. Tenda (talk | contribs) (Added usage instructions, formatting)
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Usage

From Super Mario Bros.:

{{INES| title = Super Mario Bros. (JU) (PRG1)
|image = [[Image:Super_Mario_Bros.png|255px|center]]
|mapperno = 0
|mappername = [[NROM]]
|prgrom = 2 x 16kB
|chrrom = 1 x 8kB
|mirroring = Vertical
|4screen = No
|sram = No
|game = Super Mario Bros.
}}

Empty Syntax

{{INES| title =
|image =
|mapperno =
|mappername =
|prgrom =
|chrrom =
|mirroring =
|4screen =
|sram =
|game =
}}

Discussion

"Data Table" Link

User:TheEmulatorGuy added a "data table" link to this template, which I removed. What was that intended for? --AnyoneEB 21:54, 14 November 2005 (EST)

If you had did a bit more studying, you'd realise I used it for Thingy32 tables (for text) - you should've realised it would be for something like this anyway. Can it be put back? Data Tables are used for every single game. Does that not make it important enough? --TheEmulatorGuy
I apologize, I was confused because I usually use the term data table as a generic term for the many table-like areas in a ROM. You meant .tbl files or maybe you could call them Text Tables? Or maybe just .tbl? --AnyoneEB 15:06, 15 November 2005 (EST)