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Talk:Super Mario Bros. 2:ROM map: Difference between revisions

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m (moved Talk:Super Mario Bros. 2: ROM Map to Talk:Super Mario Bros. 2:ROM map over redirect: Match template)
 
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I added two new pages describing how object and enemy data are stored.
I added two new pages describing how object and enemy data are stored.
<br> - Don Dueck
 
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT)
 
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Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7
 
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.).  Does it do anything else?
 
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT)
 
:Ah, never mind.  I threw in some bogus values and it screwed up all the enemy graphics.  It affects more that just the veggies.
:[[User:Don Dueck|Xenomech]] 21:43, 12 June 2006 (EDT)

Latest revision as of 01:53, 6 June 2010

Note from the Author

Most of this stuff is supplied by me (Ice Ranger), but quite a bit of credit goes to Acmlm, BMF, Dan, Chickenlump, and Rockman.


I added two new pages describing how object and enemy data are stored.

Xenomech 21:37, 12 June 2006 (EDT)


Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7

This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else?

Xenomech 21:37, 12 June 2006 (EDT)

Ah, never mind. I threw in some bogus values and it screwed up all the enemy graphics. It affects more that just the veggies.
Xenomech 21:43, 12 June 2006 (EDT)